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FL350

Synchronizing waypoints with triggers

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this forums has been a great help for my mission editing thanks, i need something new but

i want a unit to only move to a waypoint, once it is triggered, so for example, an opfor truck with men inside, waits behind a hill, once gunshots start, then truck rolls out into the battlefield and deploys, like a reserve quick reaction team?

i have a " move " waypoint on the truck, and a trigger nearby, the trigger is set to " avtivated by blufor " ( my team ) and thats it. then i attach a synchronise from the trucks move waypoint marker to the trigger.

so in theory the truck wont move until i step into that trigger, but it always doesnt work... can someone explain this process and the exact commands and orders etc, thanks!

;)

also i wanted to maybe use gunshots as the trigger not me moving inside as i may be stealth...

also triggers for men changing from safe to danger once the action starts? nothing worse then an enemy getting up in a lull in the fighting to strap his weapon on his back and walk out the front of the sandbags like its ciggerette time!

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You need to synchronize the trigger with the waypoint the unit's are to wait at (not arrive at). Take a look at the wiki article - ArmA - Mission Editor, especially the synchronize section.

For your scenario, I would use a "BLUFOR detected by OPFOR" trigger, with a random Countdown timer so that the trucks start a minutes or so after the shooting starts.

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thanks for that, ill take a look at the article and test it all out, if thers any more questions ill messege back

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Synchro the trigger to the waypoint, not the waypoint to the trigger smile_o.gif

If you synchro the wp to the trigger, the trigger actvates only the wp is arrived.

Quote[/b] ]use gunshots as the trigger

For this take a look at the addeventhandler commands.

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">NameofUnit addeventhandler ["fired", {[] exec "MyScript.sqs"}];

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narct

Please refuse from typing in all capital letters, that goes for thread titles too.

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thanks for the help guys appreciate it ! i got everything sorted

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