Jinef 2 Posted January 29, 2008 Problem 1: I disabled the thrust on the RPG-7 to give it a more realistic trajectory curve. It's really good fun to fire now and watch as it arcs into a target at 700 metres. However the AI cannot use it, they fire it into the ground 50 metres in front of them. Any suggestions to help them use it? Problem 2: Has anyone noticed that the AI can't use the M203 and GP25 to any effect at all. It seems they just fire them up in the air and they land 200 metres past the enemy they were firing at. I tested this in default BIS and my mod. Any ideas on how to get them using rifle grenades as well? Share this post Link to post Share on other sites
Q1184 0 Posted January 29, 2008 1. Try ajusting distanceZoomMin/Max values in rpg config. They don't affect launchers (zero doesnt change if you change them) but the AI might be referring to them when aiming. If it doesnt work what about a script that only gives this fantastic new launcher to a human player, leaving AI with the stock one? (©Q) 2. Never noticed it. Actually several times I got hit by these grenades in the forehead Might be related to AI skill/accuracy settings in options. You can also try and play with AIDispersionCoefX/Y in the GL config. Share this post Link to post Share on other sites
canukausiuka 1 Posted January 29, 2008 Also try adjusting the maxSpeed parameter in the ammo, too. It worked in OFP for getting the AI on target. Share this post Link to post Share on other sites
Jinef 2 Posted January 30, 2008 Helpful, Thankyou. Problem 3: Load up Konzkys dynamic target range, jump in a BMP2/Stryker TOW and fire off a missile. What is going on there? Airfriction possibly? Edit: In retrospect it is easier to just tell you the problem. In bulletcam you see the missile reach about 1.5 kms and then suddenly turn towards the sky, do a loop, hover and finally fall into the sea. Share this post Link to post Share on other sites