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Jinef

RPG Ballistics and Rifle launched Grenade AI

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Problem 1:

I disabled the thrust on the RPG-7 to give it a more realistic trajectory curve. It's really good fun to fire now and watch as it arcs into a target at 700 metres. However the AI cannot use it, they fire it into the ground 50 metres in front of them. Any suggestions to help them use it?

Problem 2:

Has anyone noticed that the AI can't use the M203 and GP25 to any effect at all. It seems they just fire them up in the air and they land 200 metres past the enemy they were firing at. I tested this in default BIS and my mod. Any ideas on how to get them using rifle grenades as well?

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1. Try ajusting distanceZoomMin/Max values in rpg config. They don't affect launchers (zero doesnt change if you change them) but the AI might be referring to them when aiming. If it doesnt work what about a script that only gives this fantastic new launcher to a human player, leaving AI with the stock one? (©Q)

2. Never noticed it. Actually several times I got hit by these grenades in the forehead tounge2.gif Might be related to AI skill/accuracy settings in options. You can also try and play with AIDispersionCoefX/Y in the GL config.

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Also try adjusting the maxSpeed parameter in the ammo, too. It worked in OFP for getting the AI on target.

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Helpful, Thankyou.

Problem 3: Load up Konzkys dynamic target range, jump in a BMP2/Stryker TOW and fire off a missile. What is going on there? Airfriction possibly?

Edit: In retrospect it is easier to just tell you the problem.

In bulletcam you see the missile reach about 1.5 kms and then suddenly turn towards the sky, do a loop, hover and finally fall into the sea.

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