Dannyllnl69 0 Posted January 24, 2008 they are for my own use unless someone likes them or so, all i change were the names,weapons,class name. can some one check if i have it right mmm and what is the next step when i finish creating the config and again they are not for public release ! i get this error messege--- citizen police force\config.cpp/cfgPatches/:'P'encountered instead of '{' #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0 #define WeaponSlotPrimary 1 #define WeaponSlotSecondary 16 #define WeaponSlotItem 256 #define WeaponSlotBinocular 4096 #define WeaponHardMounted 65536 #define CanSeeRadar 1 #define CanSeeEye 2 #define CanSeeOptics 4 #define CanSeeEar 8 #define CanSeeCompass 16 #define CanSeeRadarC CanSeeRadar+CanSeeCompass #define CanSeeAll 31 class CfgPatches { class Citizen Police Corps { units[] = { dmx_mcpolicie1, dmx_mcpolicie2, dmx_mcpolicie3, dmx_mcpolicie4, dmx_mcpolicie5, dmx_mcpolicie6, }; weapons[] = {"M16","AK74","XMS"}; requiredVersion = 1.90; requiredAddons[] = {"dmx_policie","BIS_Resistance",}; }; }; class CfgModels { class default {}; class Man: Default {}; class dmx_mcpolicie1: Man { sections[] = {"dmx_dop1","dmx_dop2","dmx_glasses","dmx_mask1",& quot;dmx_mask2","dmx_nbcp","dmx_strap off","dmx_strap on","mask_switch","head injury","body injury","l arm injury","r arm injury","p arm injury","l leg injury","r leg injury","p leg injury","medic","hlava"}; }; class dmx_mcpolicie2: Man { sections[] = {"dmx cap","head injury","body injury","l arm injury","r arm injury","p arm injury","l leg injury","r leg injury","p leg injury","medic","hlava"}; class ECP_EventHandlers {}; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class Man: Land {}; class Civilian: Man {}; class Civilian11: Civilian {}; class dmx_mcpolicie1: Civilian11 { Vehicleclass = "Citizen Police Corps"; displayname = "Tatical Security Police"; model = "\dmx_policie\dmx_mcpolicie1"; side = 1; weaponSlots="1 + 16 + 8* 256 + 2* 4096 + 2 + 4* 32"; weapons[] = {"M16","dmx_Throw","Put"}; magazines[] = {"M16","M16","M16","M16","M16"}; hiddenselections[]= {"dmx_dop1","dmx_dop2","dmx_glasses","dmx_mask1",& quot;dmx_mask2","dmx_nbcp","dmx_strap off","dmx_strap on"}; armorHead = 0.8; armorBody = 5.0; wounds[] = {"\dmx_policie\mc\povest_top.pac","\dmx_policie\mc\povest_top_d.pac","\o\char\fizl_gate.pac","\o\char\fizl_gate_i.pac","\o\char\fizl_top.pac","\o\char\fizl_top_i.pac","\o\char\fizl_rukav.pac","\o\char\fizl_rukav_i.pac","xicht_a.paa","xicht_a_zranen","xicht_b .paa","xicht_a_zranen","xicht_c.paa","xicht_a_zranen",& quot;xicht_d.paa","xicht_a_zranen","xicht_e.paa","xicht_e_zr anen","xicht_f.paa","xicht_a_zranen","xicht_g.paa",&quo t;xicht_a_zranen","xicht_h.paa","xicht_a_zranen","xicht_i.pa a","xicht_a_zranen","xicht_j.paa","xicht_a_zranen",&quo t;xicht_k.paa","xicht_a_zranen","xicht_l.paa","xicht_a_zrane n","xicht_m.paa","xicht_a_zranen","xicht_n.paa","x icht_a_zranen","xicht_o.paa","xicht_o_zranen","xicht_p.paa&q uot;,"xicht_a_zranen","xicht_q.paa","xicht_a_zranen","x icht_r.paa","xicht_a_zranen","xicht_s.paa","xicht_a_zranen&q uot;,"xicht_t.paa","xicht_a_zranen","xicht_u.paa","xich t_a_zranen","xicht_v.paa","xicht_v_zranen","xicht_w.paa" ;,"xicht_w_zranen","xicht_x.paa","xicht_a_zranen","xich t_y.paa","xicht_a_zranen","xicht_z.paa","xicht_a_zranen" ;,"xicht_2a.paa","xicht_a_zranen","xicht_2b.paa","xicht _w_zranen","xicht_2c.paa","xicht_a_zranen","xicht_2d.paa&quo t;,"xicht_v_zranen","xicht_2e.paa","xicht_a_zranen","xi cht_2f.paa","xicht_a_zranen","xicht_2g.paa","xicht_w_zranen& quot;,"xicht_2h.paa","xicht_a_zranen","xicht_2i.paa","x icht_a_zranen","xicht_2j.paa","xicht_a_zranen","xicht_2k.paa ","xicht_a_zranen","xicht_2l.paa","xicht_a_zranen",&quo t;xicht_2m.paa","xicht_a_zranen","xicht_2n.paa","xicht_a_zra nen","xicht_2o.paa","xicht_a_zranen","xicht_2p.paa",&qu ot;xicht_2p_zranen","xicht_2q.paa","xicht_a_zranen","xicht_2 r.paa","xicht_e_zranen","xicht_2s.paa","xicht_a_zranen" ,"xicht_2t.paa","xicht_a_zranen","xicht_2u.paa","xicht_ a_zranen","xicht_2v.paa","xicht_a_zranen","xicht_2w.paa" ;,"xicht_w_zranen","xicht_2x.paa","xicht_a_zranen","xic ht_2y.paa","xicht_a_zranen","xicht_2z.paa","xicht_a_zranen&q uot;}; class Animations { class mask_switch { type = "rotation"; animPeriod = 0.1; selection = "mask_switch"; axis = "axis_switch"; angle0 = 0.1; angle1 = 0; }; }; class UserActions { class maskOn { displayName="Put on Gasmask"; position="pilot"; radius=1; condition="(getdammage this < 0.95) && (this animationphase {mask_switch} < 1)"; statement="this exec {\dmx_policie\maskon.sqs}; this animate [{mask_switch}, 1]"; }; class maskOff { displayName="Take off Gasmask"; position="pilot"; radius=1; condition="(getdammage this < 0.95) && (this animationphase {mask_switch} > 0)"; statement="this exec {\dmx_policie\maskoff.sqs}; this animate [{mask_switch}, 0]"; }; }; class EventHandlers : ECP_EventHandlers { init = "[_this select 0] exec {\dmx_policie\initgasmask.sqs}"; }; }; class dmx_mcpolicie2: Civilian11 { Vehicleclass = "Citizen Police Corps"; displayname = "Police Agent(FireArms Bureau)"; model = "\dmx_policie\dmx_mcpolicie2"; side = 1; weapons[]={"AK74","binocular","dmx_Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","AK74",&quo t;AK74"}; hiddenselections[]= {"dmx cap"}; wounds[] = {"\o\char\fizl_top.pac","\o\char\fizl_top_i.pac","\o\char\fizl_rukav.pac","\o\char\fizl_rukav_i.pac","\o\char\fizl_gate.pac","\o\char\fizl_gate_i.pac","xicht_a.paa","xicht_a_zranen","xicht_b. paa","xicht_a_zranen","xicht_c.paa","xicht_a_zranen",&q uot;xicht_d.paa","xicht_a_zranen","xicht_e.paa","xicht_e_zra nen","xicht_f.paa","xicht_a_zranen","xicht_g.paa"," ;xicht_a_zranen","xicht_h.paa","xicht_a_zranen","xicht_i.paa ","xicht_a_zranen","xicht_j.paa","xicht_a_zranen"," ;xicht_k.paa","xicht_a_zranen","xicht_l.paa","xicht_a_zranen ","xicht_m.paa","xicht_a_zranen","xicht_n.paa","xi cht_a_zranen","xicht_o.paa","xicht_o_zranen","xicht_p.paa&qu ot;,"xicht_a_zranen","xicht_q.paa","xicht_a_zranen","xi cht_r.paa","xicht_a_zranen","xicht_s.paa","xicht_a_zranen&qu ot;,"xicht_t.paa","xicht_a_zranen","xicht_u.paa","xicht _a_zranen","xicht_v.paa","xicht_v_zranen","xicht_w.paa" ,"xicht_w_zranen","xicht_x.paa","xicht_a_zranen","xicht _y.paa","xicht_a_zranen","xicht_z.paa","xicht_a_zranen" ,"xicht_2a.paa","xicht_a_zranen","xicht_2b.paa","xicht_ w_zranen","xicht_2c.paa","xicht_a_zranen","xicht_2d.paa" ;,"xicht_v_zranen","xicht_2e.paa","xicht_a_zranen","xic ht_2f.paa","xicht_a_zranen","xicht_2g.paa","xicht_w_zranen&q uot;,"xicht_2h.paa","xicht_a_zranen","xicht_2i.paa","xi cht_a_zranen","xicht_2j.paa","xicht_a_zranen","xicht_2k.paa& quot;,"xicht_a_zranen","xicht_2l.paa","xicht_a_zranen"," ;xicht_2m.paa","xicht_a_zranen","xicht_2n.paa","xicht_a_zran en","xicht_2o.paa","xicht_a_zranen","xicht_2p.paa",&quo t;xicht_2p_zranen","xicht_2q.paa","xicht_a_zranen","xicht_2r .paa","xicht_e_zranen","xicht_2s.paa","xicht_a_zranen", "xicht_2t.paa","xicht_a_zranen","xicht_2u.paa","xicht_a _zranen","xicht_2v.paa","xicht_a_zranen","xicht_2w.paa" ,"xicht_w_zranen","xicht_2x.paa","xicht_a_zranen","xich t_2y.paa","xicht_a_zranen","xicht_2z.paa","xicht_a_zranen&qu ot;}; class EventHandlers { init = "[_this select 0] exec {\dmx_policie\initcap.sqs}"; }; }; class Civilian6: Civilian {}; class dmx_mcpolicie3: Civilian6 { Vehicleclass = "Citizen Police Corps"; displayname = "Police Agent2(FireArms Bureau)"; side = 1; weapons[] = {"M16","dmx_Throw","Put"}; magazines[] = {"M16","M16","M16","M16","M16","M16 "}; }; }; class dmx_mcpolicie4: Civilian6 { Vehicleclass = "Citizen Police Corps"; displayname = "Rural Police Force"; side = 1; weapons[] = {"XMS","dmx_Throw","Put"}; magazines[] = {"M4","M4","M4","M4","M4","M4" }; }; }; class dmx_mcpolicie5: Civilian11 { Vehicleclass = "Citizen Police Corps"; displayname = "Town Police"; side = 1; weapons[] = {"AK74","dmx_Throw","Put"}; magazines[] = {"AK74","AK74","AK74","AK74","AK74",&quo t;AK74"}; }; }; class dmx_mcpolicie6: Civilian11 { Vehicleclass = "Citizen Police Corps"; displayname = "Special Assingment Group"; side = 1; weapons[]={"M16","binocular","dmx_Throw","Put"}; magazines[]={"M16","M16","M16","M16","M16","M16 "}; 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zulu1 145 Posted May 19, 2008 Quote[/b] ]}; weapons[] = {"M16","AK74","XMS"}; requiredVersion = 1.90; requiredAddons[] = {"dmx_policie","BIS_Resistance",}; You have an exta comma at the end of BIS_Resistance. Not sure if that's it. There are 2 good utilities to scan configs for syntax and starting and ending brackets. 1.OFPaddonHelper 2.OFPLint You might look for these to download. Share this post Link to post Share on other sites
dm 9 Posted May 19, 2008 i get this error messege---citizen police force\config.cpp/cfgPatches/:'P'encountered instead of '{' <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches { class Citizen Police Corps { Should read something like: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches { class CitizenPoliceCorps { Or <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches { class Citizen_Police_Corps { There could ofcourse be other errors in there, but I really dont feel like poking through my old configs Share this post Link to post Share on other sites