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BilOlson

Any information on custom proxies?

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Read O2 manual concerning proxies, understand them a "little" more, but doesn't cover new proxy(s) or what it entails to get them working in game.

Ex. Handgun in leg holster (I know its been done on Merc_SC but cant get it to work. Back/RuckSack which I have ingame and working but uses Launcher proxy, not the way I want it done...

Anybody with any information concerning this? Other than the new proxy in O2, i assume it requires some config entry of some sort also?

Model.cfg?

config.cpp?

Thanks in advance for any information ..

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I've got the pistol proxy to work fine in holsters. The limiting factor in getting it to work was the fact that the default modle is ODOL (which can't be read/opened by O2). But if you put the MLOD format file (edited by Synide to work with O2) in the correct folder 'Ca\weapons\M9_Beretta.p3d', and input the correct path in your Proxy setup, it should load fine.

In my experience it doesn't require any form of config.cpp or model.cfg defines.

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thanks,

Was MLOD...Still not working. All work started with Synide's models , fyi. If I use that merc_sc as a base it works fine but as soon as I try to use it on a us_sabot it doesn't work although it all seems to be exactly the same. Sorry spent a few hours plus on it yesterday, now my head is kind of in a spiral. I'm really not that dense smile_o.gif

Now what about new proxies like for a backpack, what do I need to do to make completely new ones? I would like a new one so I can utilize the launcher along side the backpack, not one or the other.

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