bennie1983nl 0 Posted January 20, 2008 Hi there, we may use ATSTWalkers FSJ-pack for the IOH mod. but i wanne change stuff. OFP link to FSJ pack If i UN-pbo his fsj addon (i DONOT changes stuff! and compress it back to a POB file and use it in OFP i get an error with "U" and ="" stuff. I wanne create new soldiers (class) without pistols like vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="FallschirmJäger (GrB39)"; and vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="FJ (GrB39)NS "; NS stands for No Sidearm. "C96_FsJ" "C96Mag_FsJ" are the name for his side arms. And i would like to see the the K98 model change with UP_minders K98K "K98K_FsJ" "K98K_FsJmag"  -- FSJ pack "UP_K98K"  "UP_k98KMAG" -- UP-minders pack IF you have have the file sendt by e-mail or MSN send me a PM. THE config/ vehicles   <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">                                               Component09                           Ä                                                                                             Component10                           Ä                                                                                             Component11                           Ä                                                                                             Component12                           Ä                                                                                             Component13                           Ä                                                                                             roura                              Ä                                                                                             Component14                           Ä                                                                                             #EndOfFile#                             ´óÆYdata\    08¡  Share this post Link to post Share on other sites
vektorboson 8 Posted January 20, 2008 You should use a different UnPBO program, since the config is messed up. The first part, just before CfgVehicles, is a ASCII dump of a part of a P3D (#EndOfFile# is a Tag in a P3D). So, just use another PBO-program to extract the config, and to repack the PBO. Share this post Link to post Share on other sites
bennie1983nl 0 Posted January 20, 2008 i have 2 programs "PBOtool" and "unpbo" both something is goning wrong Share this post Link to post Share on other sites
vektorboson 8 Posted January 20, 2008 i have 2 programs"PBOtool" and "unpbo" both something is goning wrong I suggest you download Eliteness from here: http://andrew.nf/ofp/tools/ It's the (non-official) tool with the best PBO-support. Share this post Link to post Share on other sites
AtStWalker 0 Posted January 20, 2008 Hi, that's the cfg u need Quote[/b] ]class CfgVehicles { class All{}; ///////////////////////////// ///////////////////////////// class Static: All {}; class Building: Static {}; ///////////////////////////// ///////////////////////////// ///////////////////////////// class NonStrategic: Building {}; class TargetTraining: NonStrategic {}; class TargetGrenade: TargetTraining {}; ///////////////////////////// // DFS230 Lastensegler - Wrecked class ECA_FsJ_40_DFS230w: TargetGrenade { vehicleclass="(wwIIec) FallschirmJäger 1939-42"; displayName="DFS230 Lastensegler (Zerstörter)"; model="\ECA_FsJ_40\dfs230w\dfs230"; picture="\ECA_FsJ_40\PicturesS\glider" icon="\ECA_FsJ_40\Icons\glider"; scope=2; destrType="DestructEngine"; armor=600000; }; ///////////////////////////// class Strategic: Building {}; class FlagCarrier : Strategic {}; class Danger: FlagCarrier {}; ///////////////////////////// // Start Landmines flags class ECA_FsJ_40_lm_mark: Danger { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="Landminen markierung"; model="\ECA_FsJ_40\Pion\lm_mark"; icon="\ECA_FsJ_40\icons\minen"; // picture="\ECA_FsJ_40\\"; scope=2; mapSize = 0.85; accuracy=0.2; destrType=DestructNo; } // Start Ammocrates class ReammoBox: Strategic {}; // Start Ammocrate static [White Magazines] class ECA_FsJ_40_Ammocrate_static_white: ReammoBox { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="Abwurfbehälter (Weiss-Munition)"; model="\ECA_FsJ_40\Para\ammocrate_static_para_white"; destrType=DestructEngine; icon="Ammo_move"; scope=2; class TransportWeapons { class MP40_FsJ { weapon="MP40_FsJ"; count=5; }; class K98K_FsJ { weapon="K98K_FsJ"; count=2; }; class K98KS_FsJ { weapon="K98KS_FsJ"; count=1; }; class MG34_FsJ { weapon="MG34_FsJ"; count=1; }; // Grenadelauncher class PzB39Launcher_FsJ { weapon="PzB39Launcher_FsJ"; count=1; }; }; class TransportMagazines { class MP40_FsJMag { magazine="MP40_FsJMag"; count=10; }; class K98K_FsJmag { magazine="K98K_FsJmag"; count=20; }; class MG34_FsJMag { magazine="MG34_FsJMag"; count=8; }; // Grenadelauncher class PzB39Launcher_FsJMag { magazine="PzB39Launcher_FsJMag"; count=40; }; // Handgrenades class fsj_Ehg39 { magazine="fsj_Ehg39"; count=20; }; class fsj_Sthg24 { magazine="fsj_Sthg24"; count=4; }; }; }; // Start Ammocrate static [White Engineers] class ECA_FsJ_40_Ammocrate_static_pioniere_white: ReammoBox { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="Abwurfbehälter (Weiss-Pioniere)"; model="\ECA_FsJ_40\Para\ammocrate_static_para_white"; destrType=DestructEngine; icon="Ammo_move"; scope=2; class TransportWeapons { class MP40_FsJ { weapon="MP40_FsJ"; count=8; }; class MG34_FsJ { weapon="MG34_FsJ"; count=1; }; // Flamethrower class FmW35_FsJ { weapon="FmW35_FsJ"; count=1; }; class FmW35_oiltank_FsJ { weapon="FmW35_oiltank_FsJ"; count=1; }; // Grenadelauncher class PzB39Launcher_FsJ { weapon="PzB39Launcher_FsJ"; count=1; }; }; class TransportMagazines { class MP40_FsJMag { magazine="MP40_FsJMag"; count=30; }; class MG34_FsJMag { magazine="MG34_FsJMag"; count=8; }; // Flamethrower class FmW35_FsJ { magazine="FmW35_FsJ"; count=4; }; // Grenadelauncher class PzB39Launcher_FsJMag { magazine="PzB39Launcher_FsJMag"; count=40; }; // Handgrenades class fsj_GebLad { magazine="fsj_GebLad"; count=4; }; // TNT class FsJ_M35 { magazine="FsJ_M35"; count=2; }; class FsJ_Hohlladung { magazine="FsJ_Hohlladung"; count=2; }; class FsJ_Sprengstofftasche { magazine="FsJ_Sprengstofftasche"; count=4; }; }; }; // Start Ammocrate static [Red Magazines] class ECA_FsJ_40_Ammocrate_static_red: ReammoBox { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="Abwurfbehälter (Rott-Munition)"; model="\ECA_FsJ_40\Para\ammocrate_static_para_red"; destrType=DestructEngine; icon="Ammo_move"; scope=2; class TransportWeapons { class MP40_FsJ { weapon="MP40_FsJ"; count=5; }; class K98K_FsJ { weapon="K98K_FsJ"; count=2; }; class K98KS_FsJ { weapon="K98KS_FsJ"; count=1; }; class MG34_FsJ { weapon="MG34_FsJ"; count=1; }; // Grenadelauncher class PzB39Launcher_FsJ { weapon="PzB39Launcher_FsJ"; count=1; }; class GrB39Launcher_FsJ { weapon="GrB39Launcher_FsJ"; count=1; }; }; class TransportMagazines { class MP40_FsJMag { magazine="MP40_FsJMag"; count=10; }; class K98K_FsJmag { magazine="K98K_FsJmag"; count=20; }; class MG34_FsJMag { magazine="MG34_FsJMag"; count=8; }; // Grenadelauncher class PzB39Launcher_FsJMag { magazine="PzB39Launcher_FsJMag"; count=40; }; class GrB39Launcher_FsJMag { magazine="PzB39Launcher_FsJMag"; count=20; }; // Handgrenades class fsj_Ehg39 { magazine="fsj_Ehg39"; count=20; }; class fsj_Sthg24 { magazine="fsj_Sthg24"; count=4; }; }; }; // Start Ammocrate static [Red Engineers] class ECA_FsJ_40_Ammocrate_static_pioniere_red: ReammoBox { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="Abwurfbehälter (Rott-Pioniere)"; model="\ECA_FsJ_40\Para\ammocrate_static_para_red"; destrType=DestructEngine; icon="Ammo_move"; scope=2; class TransportWeapons { class MP40_FsJ { weapon="MP40_FsJ"; count=8; }; class MG34_FsJ { weapon="MG34_FsJ"; count=1; }; // Flamethrower class FmW35_FsJ { weapon="FmW35_FsJ"; count=1; }; class FmW35_oiltank_FsJ { weapon="FmW35_oiltank_FsJ"; count=1; }; // Grenadelauncher class PzB39Launcher_FsJ { weapon="PzB39Launcher_FsJ"; count=1; }; class GrB39Launcher_FsJ { weapon="GrB39Launcher_FsJ"; count=1; }; }; class TransportMagazines { class MP40_FsJMag { magazine="MP40_FsJMag"; count=30; }; class MG34_FsJMag { magazine="MG34_FsJMag"; count=8; }; // Flamethrower class FmW35_FsJ { magazine="FmW35_FsJ"; count=4; }; // Grenadelauncher class PzB39Launcher_FsJMag { magazine="PzB39Launcher_FsJMag"; count=40; }; class GrB39Launcher_FsJMag { magazine="GrB39Launcher_FsJMag"; count=20; }; // Handgrenades class fsj_GebLad { magazine="fsj_GebLad"; count=4; }; // TNT class FsJ_M35 { magazine="FsJ_M35"; count=2; }; class FsJ_Hohlladung { magazine="FsJ_Hohlladung"; count=2; }; class FsJ_Sprengstofftasche { magazine="FsJ_Sprengstofftasche"; count=4; }; }; }; // Start for flamethrower class Target : Strategic {}; // Start Fire_FsJ: for flamethrower class Fire_FsJ: Target { displayName="Fire_FsJ"; model="empty"; scope=public; sound="Fire"; simulation="fire"; timetToLive = 60.0; class Smoke { interval=0.060000; cloudletDuration=3.000000; cloudletAnimPeriod=3.0000; cloudletSize=0.30000; cloudletAlpha=1.00000; cloudletGrowUp=0.300000; cloudletFadeIn=0.100000; cloudletFadeOut=0.500000; cloudletAccY=0.200000; cloudletMinYSpeed=0; cloudletMaxYSpeed=10; cloudletShape="cl_fire"; cloudletColor[]={1,1,1,1}; initT=1000; deltaT=-500; class Table { class T1 { maxT=0; color[]={0.000000,0.000000,0.100000,1}; }; class T2 { maxT=300; color[]={0.600000,0.200000,0.000000,1}; }; class T3 { maxT=1000; color[]={0.700000,0.700000,0.000000,1}; }; }; density=0.70000; size=0.30000; initYSpeed=2.000000; timeToLive=60.00000; in=0.000000; out=0.000000; }; class Light { Shape="koulesvetlo"; color[] = {0.3000, 0.150, 0.0, 0.0}; ambient[] = {0.30000, 0.150, 0.0000, 0.0}; position = "light"; size = 0.001; brightness = 0.01000; timetolive=60.00000; }; }; // Start Smoke_FsJ: for smoking targets after being burnt down class Smoke_FsJ: Target { displayName="Smoke_FsJ"; model="Empty"; scope=public; sound="Fire" simulation="fire"; timetolive=60.0; class Smoke { interval=0.050000; cloudletDuration=4.000000; cloudletAnimPeriod=3.0000; cloudletSize=0.30000; cloudletAlpha=1.00000; cloudletGrowUp=1.000000; cloudletFadeIn=0.000000; cloudletFadeOut=0.500000; cloudletAccY=0.200000; cloudletMinYSpeed=0; cloudletMaxYSpeed=10; cloudletShape="cl_basic"; cloudletColor[]={1,1,1,1}; initT=1000; deltaT=-500; class Table { class T1 { maxT=0; color[]={0.300000,0.300000,0.300000,1}; }; class T3 { maxT=1000; color[]={0.000000,0.000000,0.000000,1}; }; }; density=0.70000; size=0.30000; initYSpeed=2.000000; timeToLive=20.00000; in=0.000000; out=0.000000; }; class Light { Shape="koulesvetlo"; color[] = {0.3000, 0.150, 0.0, 0.0}; ambient[] = {0.30000, 0.150, 0.0000, 0.0}; position = "light"; size = 0.001; brightness = 0.00000; timetolive=10.00000; }; }; ///////////////////////////// ///////////////////////////// class AllVehicles: All {}; ///////////////////////////// ///////////////////////////// ///////////////////////////// class Air: AllVehicles {}; ///////////////////////////// ///////////////////////////// class Plane: Air {}; ///////////////////////////// class A10: Plane {}; class Cessna: A10 {} // DFS230 Lastensegler class ECA_FsJ_40_DFS230: Cessna { vehicleclass="(wwIIec) FallschirmJäger 1939-42"; displayName="DFS230 Lastensegler"; model="\ECA_FsJ_40\dfs230\dfs230"; crew="ECA_FsJ_40_PNR_Hh"; side=TEast; picture="\ECA_FsJ_40\PicturesS\glider" icon="\ECA_FsJ_40\Icons\glider"; maxSpeed=180; landingspeed=90; landingAoa=5*3.5/180; scope=2; gearRetracting = false; fuelCapacity=10; ejectSpeed[]={0,0,0}; nameSound="plane"; //accuracy=0.30; hasDriver=1; hasGunner=0; driveriscommander=1; hideWeaponsDriver = true; hideWeaponsCargo = true; driverAction="ManActDFS230pilot"; driverCanSee="CanSeeEye+CanSeeEar"; transportSoldier=9; cargoAction[]={"ManActDFS230cargo4","ManActDFS230cargo","ManActDFS230cargo" ;,"ManActDFS230cargo","ManActDFS230cargo","ManActDFS230cargo" ;,"ManActDFS230cargo","ManActDFS230cargo","ManActDFS230cargo" ;}; armor=150; cost=10000000; weapons[]={}; magazines[]={}; fov=0.5; type=VAir; //threat[] VSoft, VArmor, VAir threat[]={0.1, 1, 0.7}; soundEngine[]={"\ECA_FsJ_40\sound\glider.ogg",50.162278,1}; soundEnviron[]={"\ECA_FsJ_40\sound\glider.ogg",15.162278,1}; // soundEnviron[]={"Objects\noise",0.001000,1.000000}; class Animations { class CanopyAnimation { type="rotation"; animperiod=3; selection="canopy"; axis="osa_canopy"; angle0=0; angle1=1,483524; }; class doorAAnimation { type="rotation"; animperiod=1; selection="doorA"; axis="osa_doorA"; angle0=0; angle1=-2,007121; }; class doorBAnimation { type="rotation"; animperiod=1; selection="doorB"; axis="osa_doorB"; angle0=0; angle1=3,007121; }; }; class Reflectors { class Reflector1 { color[] = {0.9, 0.1, 0.1, 1}; //R,G,B,? ambient[] = {1, 0.1, 0.1, 1}; position = "L svetlo"; direction = "konec L svetla"; hitpoint = "L svetlo"; selection = "L svetlo"; size = 0.25; brightness = 0.25; }; }; class eventhandlers { init=[_this select 0] exec "\ECA_FsJ_40\scripts\canopy.sqs"; killed="_this exec ""\ECA_FsJ_40\scripts\killed.sqs"";_this exec ""\ECA_FsJ_40\scripts\replace.sqs"" "; }; }; // DFS230 Lastensegler for Liberation class LIB_FsJ_40_DFS230: Cessna { vehicleclass="(wwIIec) FallschirmJäger 1939-42"; displayName="LIB DFS230 Lastensegler"; model="\ECA_FsJ_40\dfs230\dfs230"; crew="ECA_FsJ_40_PNR_Hh"; side=TWest; picture="\ECA_FsJ_40\PicturesS\glider" icon="\ECA_FsJ_40\Icons\glider"; maxSpeed=180; landingspeed=90; landingAoa=5*3.5/180; scope=2; gearRetracting = false; fuelCapacity=10; ejectSpeed[]={0,0,0}; nameSound="plane"; //accuracy=0.30; hasDriver=1; hasGunner=0; driveriscommander=1; hideWeaponsDriver = true; hideWeaponsCargo = true; driverAction="ManActDFS230pilot"; driverCanSee="CanSeeEye+CanSeeEar"; transportSoldier=9; cargoAction[]={"ManActDFS230cargo4","ManActDFS230cargo","ManActDFS230cargo" ;,"ManActDFS230cargo","ManActDFS230cargo","ManActDFS230cargo" ;,"ManActDFS230cargo","ManActDFS230cargo","ManActDFS230cargo" ;}; armor=150; cost=10000000; weapons[]={}; magazines[]={}; fov=0.5; type=VAir; //threat[] VSoft, VArmor, VAir threat[]={0.1, 1, 0.7}; soundEngine[]={"\ECA_FsJ_40\sound\glider.ogg",50.162278,1}; soundEnviron[]={"\ECA_FsJ_40\sound\glider.ogg",15.162278,1}; // soundEnviron[]={"Objects\noise",0.001000,1.000000}; class Animations { class CanopyAnimation { type="rotation"; animperiod=3; selection="canopy"; axis="osa_canopy"; angle0=0; angle1=1,483524; }; class doorAAnimation { type="rotation"; animperiod=1; selection="doorA"; axis="osa_doorA"; angle0=0; angle1=-2,007121; }; class doorBAnimation { type="rotation"; animperiod=1; selection="doorB"; axis="osa_doorB"; angle0=0; angle1=3,007121; }; }; class Reflectors { class Reflector1 { color[] = {0.9, 0.1, 0.1, 1}; //R,G,B,? ambient[] = {1, 0.1, 0.1, 1}; position = "L svetlo"; direction = "konec L svetla"; hitpoint = "L svetlo"; selection = "L svetlo"; size = 0.25; brightness = 0.25; }; }; class eventhandlers { init=[_this select 0] exec "\ECA_FsJ_40\scripts\canopy.sqs"; killed="_this exec ""\ECA_FsJ_40\scripts\killed.sqs"";_this exec ""\ECA_FsJ_40\scripts\replace.sqs"" "; }; }; ///////////////////////////// class Helicopter: Air {}; ///////////////////////////// // Start Parachutes class ParachuteBase: Helicopter {}; // Start Parachute [White] class ECA_FsJ_40_PARA_white: ParachuteBase { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="Parachute (White)"; model="\ECA_FsJ_40\Para\parachute_white"; scope=2; picture="ivojak"; // til command bar icon="padak"; // til Editor Icon weaponSlots = WeaponSlotPrimary + WeaponSlotSecondary + 2 * WeaponSlotBinocular + 10 * WeaponSlotItem; driverAction="ManActFsJPara"; extCameraPosition[]={0,3,-25}; simulation="parachute"; nameSound="man"; weapons[]={}; magazines[]={}; fuelCapacity=0; armor=10; camouflage=1 audible=0.01 /* soundEngine[]={,db+10,1}; // Slå heli lyd fra !! soundEnviron[]={Objects\noise,db-40,0.25}; */ soundEngine[]={"\ECA_FsJ_40\sound\glider.ogg",50.162278,1}; soundEnviron[]={"\ECA_FsJ_40\sound\glider.ogg",15.162278,1}; soundGetOut[]={,db-70,1}; soundCrash[]={,db-70,1}; soundLandCrash[]={,db-70,1}; soundWaterCrash[]={Explosions\intowater,db-30,1}; class ViewOpticsBase {}; class ViewOptics : ViewOpticsBase { initAngleX=0; minAngleX=-90; maxAngleX=90; initAngleY=0; minAngleY=-250; maxAngleY=250; initFov=0.5; minFov=0.3; maxFov=1.2; }; }; // Start Parachute [White Canister] class ECA_FsJ_40_PARA_white_s: ParachuteBase { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="Parachute (White w Abwurfbehälter)"; model="\ECA_FsJ_40\Para\parachute_white_s"; scope=2; picture="ivojak"; // til command bar icon="padak"; // til Editor Icon weaponSlots = WeaponSlotPrimary + WeaponSlotSecondary + 2 * WeaponSlotBinocular + 10 * WeaponSlotItem; extCameraPosition[]={0,3,-25}; simulation="parachute"; nameSound="man"; weapons[]={}; magazines[]={}; fuelCapacity=0; armor=10; camouflage=1 audible=0.01 soundEngine[]={,db+10,1}; // Slå heli lyd fra !! soundEnviron[]={Objects\noise,db-40,0.25}; soundGetOut[]={,db-70,1}; soundCrash[]={,db-70,1}; soundLandCrash[]={,db-70,1}; soundWaterCrash[]={Explosions\intowater,db-30,1}; class ViewOpticsBase {}; class ViewOptics : ViewOpticsBase { initAngleX=0; minAngleX=-90; maxAngleX=90; initAngleY=0; minAngleY=-250; maxAngleY=250; initFov=0.5; minFov=0.3; maxFov=1.2; }; }; // Start Parachute [Red] class ECA_FsJ_40_PARA_red: ParachuteBase { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="Parachute (Red)"; model="\ECA_FsJ_40\Para\parachute_red"; scope=2; picture="ivojak"; // til command bar icon="padak"; // til Editor Icon weaponSlots = WeaponSlotPrimary + WeaponSlotSecondary + 2 * WeaponSlotBinocular + 10 * WeaponSlotItem; extCameraPosition[]={0,3,-25}; simulation="parachute"; nameSound="man"; weapons[]={}; magazines[]={}; fuelCapacity=0; armor=10; camouflage=1 audible=0.01 soundEngine[]={,db+10,1}; // Slå heli lyd fra !! soundEnviron[]={Objects\noise,db-40,0.25}; soundGetOut[]={,db-70,1}; soundCrash[]={,db-70,1}; soundLandCrash[]={,db-70,1}; soundWaterCrash[]={Explosions\intowater,db-30,1}; class ViewOpticsBase {}; class ViewOptics : ViewOpticsBase { initAngleX=0; minAngleX=-90; maxAngleX=90; initAngleY=0; minAngleY=-250; maxAngleY=250; initFov=0.5; minFov=0.3; maxFov=1.2; }; }; // Start Parachute [Red Canister] class ECA_FsJ_40_PARA_red_s: ParachuteBase { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="Parachute (Red w Abwurfbehälter)"; model="\ECA_FsJ_40\Para\parachute_red_s"; scope=2; picture="ivojak"; // til command bar icon="padak"; // til Editor Icon weaponSlots = WeaponSlotPrimary + WeaponSlotSecondary + 2 * WeaponSlotBinocular + 10 * WeaponSlotItem; extCameraPosition[]={0,3,-25}; simulation="parachute"; nameSound="man"; weapons[]={}; magazines[]={}; fuelCapacity=0; armor=10; camouflage=1 audible=0.01 soundEngine[]={,db+10,1}; // Slå heli lyd fra !! soundEnviron[]={Objects\noise,db-40,0.25}; soundGetOut[]={,db-70,1}; soundCrash[]={,db-70,1}; soundLandCrash[]={,db-70,1}; soundWaterCrash[]={Explosions\intowater,db-30,1}; class ViewOpticsBase {}; class ViewOptics : ViewOpticsBase { initAngleX=0; minAngleX=-90; maxAngleX=90; initAngleY=0; minAngleY=-250; maxAngleY=250; initFov=0.5; minFov=0.3; maxFov=1.2; }; }; ///////////////////////////// ///////////////////////////// class Land: AllVehicles {}; class LandVehicle: Land{}; ///////////////////////////// ///////////////////////////// class Motorcycle: LandVehicle {}; class Kolo: Motorcycle {}; // Start Ammocrate movable Munition class ECA_FsJ_40_Ammocrate_movable: Kolo { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="Abwurfbehälter (Munition) movable"; model="\ECA_FsJ_40\Para\ammocrate"; hideWeaponsDriver=false; destrType=DestructEngine; crew="ECA_FsJ_40_K98"; picture="\ECA_FsJ_40\PicturesS\ammocrate" icon="Ammo_move"; side=TEast; nameSound="depot"; isBicycle=true; maxSpeed=5; scope=2; driverAction="ManActAbwurfdriver"; cargoAction[]={"ManActAbwurfdriver"}; transportSoldier=1; soundEngine[]={"\Kolo\bc_chain",db-40,1}; soundGear[]={"\Kolo\truck_gear_2",db-75,1}; weapons[]={}; magazines[]={}; transportAmmo = 1; transportMaxWeapons = 11; transportMaxMagazines = 122; class TransportWeapons { class MP40_FsJ { weapon="MP40_FsJ"; count=5; }; class K98K_FsJ { weapon="K98K_FsJ"; count=2; }; class K98KS_FsJ { weapon="K98KS_FsJ"; count=1; }; class MG34_FsJ { weapon="MG34_FsJ"; count=1; }; // Grenadelauncher class PzB39Launcher_FsJ { weapon="PzB39Launcher_FsJ"; count=1; }; class GrB39Launcher_FsJ { weapon="GrB39Launcher_FsJ"; count=1; }; }; class TransportMagazines { class MP40_FsJMag { magazine="MP40_FsJMag"; count=10; }; class K98K_FsJmag { magazine="K98K_FsJmag"; count=20; }; class MG34_FsJMag { magazine="MG34_FsJMag"; count=8; }; // Grenadelauncher class PzB39Launcher_FsJMag { magazine="PzB39Launcher_FsJMag"; count=40; }; class GrB39Launcher_FsJMag { magazine="GrB39Launcher_FsJMag"; count=20; }; // Handgrenades class fsj_Ehg39 { magazine="fsj_Ehg39"; count=20; }; class fsj_Sthg24 { magazine="fsj_Sthg24"; count=4; }; }; }; // Start Ammocrate movable Pioniere class ECA_FsJ_40_AmmocrateP_movable: Kolo { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="Abwurfbehälter (Pioniere) movable"; model="\ECA_FsJ_40\Para\ammocrate"; hideWeaponsDriver=false; destrType=DestructEngine; crew="ECA_FsJ_40_K98"; picture="\ECA_FsJ_40\PicturesS\ammocrate" icon="Ammo_move"; side=TEast; nameSound="depot"; isBicycle=true; maxSpeed=5; scope=2; driverAction = "ManActAbwurfdriver"; cargoAction[]={"ManActAbwurfdriver"}; transportSoldier=1; soundEngine[]={"\Kolo\bc_chain",db-40,1}; soundGear[]={"\Kolo\truck_gear_2",db-75,1}; weapons[]={}; magazines[]={}; transportAmmo = 1; transportMaxWeapons = 13; transportMaxMagazines = 114; class TransportWeapons { class MP40_FsJ { weapon="MP40_FsJ"; count=8; }; class MG34_FsJ { weapon="MG34_FsJ"; count=1; }; // Flamethrower class FmW35_FsJ { weapon="FmW35_FsJ"; count=1; }; class FmW35_oiltank_FsJ { weapon="FmW35_oiltank_FsJ"; count=1; }; // Grenadelauncher class PzB39Launcher_FsJ { weapon="PzB39Launcher_FsJ"; count=1; }; class GrB39Launcher_FsJ { weapon="GrB39Launcher_FsJ"; count=1; }; }; class TransportMagazines { class MP40_FsJMag { magazine="MP40_FsJMag"; count=30; }; class MG34_FsJMag { magazine="MG34_FsJMag"; count=8; }; // Flamethrower class FmW35_FsJ { magazine="FmW35_FsJ"; count=4; }; // Grenadelauncher class PzB39Launcher_FsJMag { magazine="PzB39Launcher_FsJMag"; count=40; }; class GrB39Launcher_FsJMag { magazine="GrB39Launcher_FsJMag"; count=20; }; // Handgrenades class fsj_GebLad { magazine="fsj_GebLad"; count=4; }; // TNT class FsJ_M35 { magazine="FsJ_M35"; count=2; }; class FsJ_Hohlladung { magazine="FsJ_Hohlladung"; count=2; }; class FsJ_Sprengstofftasche { magazine="FsJ_Sprengstofftasche"; count=4; }; }; }; // Special west version for Liberation // Start Ammocrate movable Munition class LIB_FsJ_40_Ammocrate_movable: Kolo { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="LIB Abwurfbehälter (Munition) movable"; model="\ECA_FsJ_40\Para\ammocrate"; hideWeaponsDriver=false; destrType=DestructEngine; crew="ECA_FsJ_40_K98"; picture="\ECA_FsJ_40\PicturesS\ammocrate" icon="Ammo_move"; side=TWest; nameSound="depot"; isBicycle=true; maxSpeed=5; scope=2; driverAction="ManActAbwurfdriver"; cargoAction[]={"ManActAbwurfdriver"}; transportSoldier=1; soundEngine[]={"\Kolo\bc_chain",db-40,1}; soundGear[]={"\Kolo\truck_gear_2",db-75,1}; weapons[]={}; magazines[]={}; transportAmmo = 1; transportMaxWeapons = 11; transportMaxMagazines = 122; class TransportWeapons { class MP40_FsJ { weapon="MP40_FsJ"; count=5; }; class K98K_FsJ { weapon="K98K_FsJ"; count=2; }; class K98KS_FsJ { weapon="K98KS_FsJ"; count=1; }; class MG34_FsJ { weapon="MG34_FsJ"; count=1; }; // Grenadelauncher class PzB39Launcher_FsJ { weapon="PzB39Launcher_FsJ"; count=1; }; class GrB39Launcher_FsJ { weapon="GrB39Launcher_FsJ"; count=1; }; }; class TransportMagazines { class MP40_FsJMag { magazine="MP40_FsJMag"; count=10; }; class K98K_FsJmag { magazine="K98K_FsJmag"; count=20; }; class MG34_FsJMag { magazine="MG34_FsJMag"; count=8; }; // Grenadelauncher class PzB39Launcher_FsJMag { magazine="PzB39Launcher_FsJMag"; count=40; }; class GrB39Launcher_FsJMag { magazine="GrB39Launcher_FsJMag"; count=20; }; // Handgrenades class fsj_Ehg39 { magazine="fsj_Ehg39"; count=20; }; class fsj_Sthg24 { magazine="fsj_Sthg24"; count=4; }; }; }; // Start Ammocrate movable Pioniere class LIB_FsJ_40_AmmocrateP_movable: Kolo { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="LIB Abwurfbehälter (Pioniere) movable"; model="\ECA_FsJ_40\Para\ammocrate"; hideWeaponsDriver=false; destrType=DestructEngine; crew="ECA_FsJ_40_K98"; picture="\ECA_FsJ_40\PicturesS\ammocrate" icon="Ammo_move"; side=TWest; nameSound="depot"; isBicycle=true; maxSpeed=5; scope=2; driverAction = "ManActAbwurfdriver"; cargoAction[]={"ManActAbwurfdriver"}; transportSoldier=1; soundEngine[]={"\Kolo\bc_chain",db-40,1}; soundGear[]={"\Kolo\truck_gear_2",db-75,1}; weapons[]={}; magazines[]={}; transportAmmo = 1; transportMaxWeapons = 13; transportMaxMagazines = 114; class TransportWeapons { class MP40_FsJ { weapon="MP40_FsJ"; count=8; }; class MG34_FsJ { weapon="MG34_FsJ"; count=1; }; // Flamethrower class FmW35_FsJ { weapon="FmW35_FsJ"; count=1; }; class FmW35_oiltank_FsJ { weapon="FmW35_oiltank_FsJ"; count=1; }; // Grenadelauncher class PzB39Launcher_FsJ { weapon="PzB39Launcher_FsJ"; count=1; }; class GrB39Launcher_FsJ { weapon="GrB39Launcher_FsJ"; count=1; }; }; class TransportMagazines { class MP40_FsJMag { magazine="MP40_FsJMag"; count=30; }; class MG34_FsJMag { magazine="MG34_FsJMag"; count=8; }; // Flamethrower class FmW35_FsJ { magazine="FmW35_FsJ"; count=4; }; // Grenadelauncher class PzB39Launcher_FsJMag { magazine="PzB39Launcher_FsJMag"; count=40; }; class GrB39Launcher_FsJMag { magazine="GrB39Launcher_FsJMag"; count=20; }; // Handgrenades class fsj_GebLad { magazine="fsj_GebLad"; count=4; }; // TNT class FsJ_M35 { magazine="FsJ_M35"; count=2; }; class FsJ_Hohlladung { magazine="FsJ_Hohlladung"; count=2; }; class FsJ_Sprengstofftasche { magazine="FsJ_Sprengstofftasche"; count=4; }; }; }; ////////////////////////////////////// // Start Torn Fu b1 class Tank: LandVehicle{}; class ZSU:Tank{}; class M2StaticMG: ZSU{}; class ECA_FsJ_40_TornFub1: M2StaticMG { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="Torn Fu b1"; model="\ECA_FsJ_40\Radio\TornFub1"; icon="\ECA_FsJ_40\icons\TornFub1"; picture="\ECA_FsJ_40\PicturesS\radio"; mapSize = 0.85; accuracy=0.2; destrType=DestructEngine; weapons[]={}; magazines[]={}; nameSound=""; side=4; scope=2; //crew=""; hasDriver = 0; hasGunner = 0; hasCommander = 1; ejectDeadCommander = true; viewCommanderInExternal=1 castCommanderShadow=1 hideProxyInCombat="false"; unitInfoType="UnitInfoVehicle"; forceHideGunner="false"; CommanderAction="ManActRADIOCommander"; CommanderInAction="ManActRADIOCommander"; CommanderCanSee="2+8"; getInRadius = 4.5; armor=10; secondaryExplosion=0; armorStructural=2; cost=4000; camouflage=2.5; class Reflectors { class Reflector { color[] = {0.0,0.0,0.0,0.0}; ambient[] = {0.0,0.0,0.0,0.0}; position = "L svetlo"; direction = "konec L svetla"; hitpoint = "L svetlo"; selection = "L svetlo"; size = 0.05; brightness = 0.05; }; }; class Turret { gunAxis="osahlavne"; turretAxis="osaveze"; soundServo[]={""}; soundContinuous=0; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=+10; minTurn=-10; maxTurn=+10; body="OtocVez"; gun="OtocHlaven"; }; class ComTurret { turretAxis="OsaVelitele"; gunAxis="OsaHlavneVelitele"; soundServo[]={""}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-4; maxElev=20; minTurn=-360; maxTurn=360; body="OtocVelitele"; gun="OtocHlavenVelitele"; }; }; ////////////////////////////////////// /* |-----------------------| | | |--| | !!! Parachutistes !!! | |--| | | | |-----------------------| */ // Start Parachutistes class Man: Land {}; class Soldier: Man {}; ///////////////////////////// class SoldierEB: Soldier {}; ///////////////////////////// ////////////Ho aggiunto questa classe solo per non avere periodicità nello scrivere i vari sounds class ECA_FsJ_40_Basic : SoldierEB { hitSound1[]={"\ECA_FsJ_40\sound\Men\ger_dead1.ogg",db-0,1}; hitSound2[]={"\ECA_FsJ_40\sound\Men\ger_dead2.ogg",db-0,1}; hitSound3[]={"\ECA_FsJ_40\sound\Men\ger_dead3.ogg",db-0,1}; hitSound4[]={"\ECA_FsJ_40\sound\Men\ger_dead4.ogg",db-0,1}; hitSound5[]={"\ECA_FsJ_40\sound\Men\ger_dead5.ogg",db-0,1}; hitSound6[]={"\ECA_FsJ_40\sound\Men\ger_dead6.ogg",db-0,1}; hitSound7[]={"\ECA_FsJ_40\sound\Men\ger_dead7.ogg",db-0,1}; hitSound8[]={"\ECA_FsJ_40\sound\Men\ger_dead8.ogg",db-0,1}; hitSound9[]={"\ECA_FsJ_40\sound\Men\ger_dead9.ogg",db-0,1}; hitSound10[]={"\ECA_FsJ_40\sound\Men\ger_dead10.ogg",db-0,1}; hitSound11[]={"\ECA_FsJ_40\sound\Men\ger_dead11.ogg",db-0,1}; hitSound12[]={"\ECA_FsJ_40\sound\Men\ger_dead12.ogg",db-0,1}; hitSound13[]={"\ECA_FsJ_40\sound\Men\ger_dead13.ogg",db-0,1}; hitSound14[]={"\ECA_FsJ_40\sound\Men\ger_dead14.ogg",db-0,1}; hitSound15[]={"\ECA_FsJ_40\sound\Men\ger_dead15.ogg",db-0,1}; hitSound16[]={"\ECA_FsJ_40\sound\Men\ger_dead16.ogg",db-0,1}; hitSound17[]={"\ECA_FsJ_40\sound\Men\ger_dead17.ogg",db-0,1}; hitSound18[]={"\ECA_FsJ_40\sound\Men\ger_dead18.ogg",db-0,1}; hitSound19[]={"\ECA_FsJ_40\sound\Men\ger_dead19.ogg",db-0,1}; hitSound20[]={"\ECA_FsJ_40\sound\Men\ger_dead20.ogg",db-0,1}; }; // Para Parachutiste class ECA_FsJ_40_PARA : ECA_FsJ_40_Basic { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="FallschirmJäger"; model="\ECA_FsJ_40\paranocamo"; weapons[]={"Throw_FsJ","Put_FsJ","Throw","Put"}; magazines[]={}; scope=2; icon="\ECA_FsJ_40\icons\paras"; #include <ECA_FsJ_40\wounds2.h> /* BUGGATO PURTROPPO ! hiddenSelections[]= { "helmet_on_front","helmet_on_back","helmet_on_side","he lmet_on_inside", "helmet_off_front","helmet_off_back","helmet_off_side"," ;helmet_off_inside" }; #include <ECA_FsJ_40\helmet.h> */ }; // Para Parachutiste Camo class ECA_FsJ_40_PARA_CAMO : ECA_FsJ_40_Basic { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="FallschirmJäger Camo"; model="\ECA_FsJ_40\para"; weapons[]={"Throw_FsJ","Put_FsJ","Throw","Put"}; magazines[]={}; scope=2; icon="\ECA_FsJ_40\icons\paras"; #include <ECA_FsJ_40\wounds4.h> }; // Para Parachutiste Parade class ECA_FsJ_40_PARADE : ECA_FsJ_40_Basic { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="FallschirmJäger (Paradeanzug)"; model="\ECA_FsJ_40\combatnocamo"; weapons[]={"Throw_FsJ","Put_FsJ","Throw","Put"}; magazines[]={}; scope=2; icon="\ECA_FsJ_40\icons\paras"; #include <ECA_FsJ_40\wounds3.h> hiddenSelections[]= { "_BREADBAG","_C96HOLSTER","_GRENADE_BAG","_GASMASK" ;,"_MGpouch","_MP40","_PIONIER","_WCANISTER"," ;medic" }; }; // Para Parachutiste Parade Camo class ECA_FsJ_40_PARADE_CAMO : ECA_FsJ_40_Basic { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="FallschirmJäger Camo (Paradeanzug)"; model="\ECA_FsJ_40\combat"; weapons[]={"Throw_FsJ","Put_FsJ","Throw","Put"}; magazines[]={}; scope=2; icon="\ECA_FsJ_40\icons\paras"; #include <ECA_FsJ_40\wounds1.h> hiddenSelections[]= { "_BREADBAG","_C96HOLSTER","_GRENADE_BAG","_GASMASK" ;,"_MGpouch","_MP40","_PIONIER","_WCANISTER"," ;medic" }; }; // Start Parachutiste [Mp40] class ECA_FsJ_40_MP40 : ECA_FsJ_40_Basic { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="FallschirmJäger (Mp40)"; model="\ECA_FsJ_40\combatnocamo"; weapons[]={"MP40_FsJ","C96_FsJ","Throw_FsJ","Put_FsJ"," Throw","Put","Binocular"}; magazines[]={"C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ&quo t;,"MP40_FsJMag","MP40_FsJMag","MP40_FsJMag","MP40_FsJM ag","fsj_Sthg24","fsj_Sthg24"}; scope=2; icon="\ECA_FsJ_40\icons\paras"; #include <ECA_FsJ_40\clouds.h> #include <ECA_FsJ_40\wounds3.h> moves="CfgMp40MovesMC"; hiddenSelections[]= { "_GRENADE_BAG","_MGpouch","_PIONIER","medic" }; }; // Start Parachutiste [Camo Mp40] class ECA_FsJ_40_MP40_CAMO : ECA_FsJ_40_Basic { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="FallschirmJäger Camo (Mp40)"; model="\ECA_FsJ_40\combat"; weapons[]={"MP40_FsJ","C96_FsJ","Throw_FsJ","Put_FsJ"," Throw","Put","Binocular"}; magazines[]={"C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ&quo t;,"MP40_FsJMag","MP40_FsJMag","MP40_FsJMag","MP40_FsJM ag","fsj_Sthg24","fsj_Sthg24"}; scope=2; icon="\ECA_FsJ_40\icons\paras"; #include <ECA_FsJ_40\clouds.h> #include <ECA_FsJ_40\wounds1.h> moves="CfgMp40MovesMC"; hiddenSelections[]= { "_GRENADE_BAG","_MGpouch","_PIONIER","medic" }; }; // Start Parachutiste [K98] class ECA_FsJ_40_K98 : ECA_FsJ_40_Basic { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="FallschirmJäger (K98)"; model="\ECA_FsJ_40\combatnocamo"; weapons[]={"K98K_FsJ","C96_FsJ","Throw_FsJ","Put_FsJ"," Throw","Put","Binocular"}; magazines[]={"C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ&quo t;,"K98K_FsJmag","K98K_FsJmag","K98K_FsJmag","K98K_FsJm ag","fsj_Sthg24","fsj_Sthg24"}; scope=2; icon="\ECA_FsJ_40\icons\paras"; #include <ECA_FsJ_40\clouds.h> #include <ECA_FsJ_40\wounds3.h> moves="CfgK98MovesMC"; hiddenSelections[]= { "_GRENADE_BAG","_MGpouch","_MP40","_PIONIER"," ;medic" }; }; // Start Parachutiste [Camo K98] class ECA_FsJ_40_K98_CAMO : ECA_FsJ_40_Basic { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="FallschirmJäger Camo (K98)"; model="\ECA_FsJ_40\combat"; weapons[]={"K98K_FsJ","C96_FsJ","Throw_FsJ","Put_FsJ"," Throw","Put","Binocular"}; magazines[]={"C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ&quo t;,"K98K_FsJmag","K98K_FsJmag","K98K_FsJmag","K98K_FsJm ag","fsj_Sthg24","fsj_Sthg24"}; scope=2; icon="\ECA_FsJ_40\icons\paras"; #include <ECA_FsJ_40\clouds.h> #include <ECA_FsJ_40\wounds1.h> moves="CfgK98MovesMC"; hiddenSelections[]= { "_MGpouch","_GRENADE_BAG","_MP40","_PIONIER"," ;medic" }; }; /* FUNKER */ // Start Parachutiste [Funker] class ECA_FsJ_40_FUNKER : ECA_FsJ_40_Basic { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="FallschirmJäger (Funker)"; model="\ECA_FsJ_40\TornFub1nocamo"; weapons[]={"K98K_FsJ","C96_FsJ","TornFub1_FsJ","Throw_FsJ",& quot;Put_FsJ","Throw","Put","Binocular"}; magazines[]={"C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ&quo t;,"K98K_FsJmag","K98K_FsJmag","K98K_FsJmag","K98K_FsJm ag","fsj_Sthg24","fsj_Sthg24"}; scope=2; icon="\ECA_FsJ_40\icons\parasPfunk"; #include <ECA_FsJ_40\clouds.h> #include <ECA_FsJ_40\wounds3.h> moves="CfgK98MovesMC"; hiddenSelections[]= { "_MP40","_PIONIER","medic" }; }; // Start Parachutiste [Camo Funker] class ECA_FsJ_40_FUNKER_CAMO : ECA_FsJ_40_Basic { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="FallschirmJäger Camo (Funker)"; model="\ECA_FsJ_40\TornFub1camo"; weapons[]={"MP40_FsJ","C96_FsJ","TornFub1_FsJ","Throw_FsJ",& quot;Put_FsJ","Throw","Put","Binocular"}; magazines[]={"C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ&quo t;,"MP40_FsJMag","MP40_FsJMag","MP40_FsJMag","MP40_FsJM ag","fsj_Sthg24","fsj_Sthg24"}; scope=2; icon="\ECA_FsJ_40\icons\parasPfunk"; #include <ECA_FsJ_40\clouds.h> #include <ECA_FsJ_40\wounds1.h> moves="CfgMp40MovesMC"; hiddenSelections[]= { "_PIONIER","medic" }; }; ///////////////////////////// class SoldierELAW: SoldierEB{}; class SoldierEAT: SoldierELAW{}; ///////////////////////////// class ECA_FsJ_40_EATBasic : SoldierEAT { hitSound1[]={"\ECA_FsJ_40\sound\Men\ger_dead1.ogg",db-0,1}; hitSound2[]={"\ECA_FsJ_40\sound\Men\ger_dead2.ogg",db-0,1}; hitSound3[]={"\ECA_FsJ_40\sound\Men\ger_dead3.ogg",db-0,1}; hitSound4[]={"\ECA_FsJ_40\sound\Men\ger_dead4.ogg",db-0,1}; hitSound5[]={"\ECA_FsJ_40\sound\Men\ger_dead5.ogg",db-0,1}; hitSound6[]={"\ECA_FsJ_40\sound\Men\ger_dead6.ogg",db-0,1}; hitSound7[]={"\ECA_FsJ_40\sound\Men\ger_dead7.ogg",db-0,1}; hitSound8[]={"\ECA_FsJ_40\sound\Men\ger_dead8.ogg",db-0,1}; hitSound9[]={"\ECA_FsJ_40\sound\Men\ger_dead9.ogg",db-0,1}; hitSound10[]={"\ECA_FsJ_40\sound\Men\ger_dead10.ogg",db-0,1}; hitSound11[]={"\ECA_FsJ_40\sound\Men\ger_dead11.ogg",db-0,1}; hitSound12[]={"\ECA_FsJ_40\sound\Men\ger_dead12.ogg",db-0,1}; hitSound13[]={"\ECA_FsJ_40\sound\Men\ger_dead13.ogg",db-0,1}; hitSound14[]={"\ECA_FsJ_40\sound\Men\ger_dead14.ogg",db-0,1}; hitSound15[]={"\ECA_FsJ_40\sound\Men\ger_dead15.ogg",db-0,1}; hitSound16[]={"\ECA_FsJ_40\sound\Men\ger_dead16.ogg",db-0,1}; hitSound17[]={"\ECA_FsJ_40\sound\Men\ger_dead17.ogg",db-0,1}; hitSound18[]={"\ECA_FsJ_40\sound\Men\ger_dead18.ogg",db-0,1}; hitSound19[]={"\ECA_FsJ_40\sound\Men\ger_dead19.ogg",db-0,1}; hitSound20[]={"\ECA_FsJ_40\sound\Men\ger_dead20.ogg",db-0,1}; }; // Start Parachutiste [GrB39] class ECA_FsJ_40_GrB39:ECA_FsJ_40_EATBasic { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="FallschirmJäger (GrB39)"; model="\ECA_FsJ_40\combatnocamo"; weapons[]={"C96_FsJ","GrB39Launcher_FsJ","Throw","Put"," ;Binocular"}; magazines[]={"C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ&quo t;,"GrB39Launcher_FsJMag","GrB39Launcher_FsJMag","GrB39Launcher_F sJMag","GrB39Launcher_FsJMag","GrB39Launcher_FsJMag","GrB39L auncher_FsJMag","GrB39Launcher_FsJMag","GrB39Launcher_FsJMag",&qu ot;GrB39Launcher_FsJMag","GrB39Launcher_FsJMag"}; scope=2; icon="\ECA_FsJ_40\icons\parasMG"; #include <ECA_FsJ_40\clouds.h> #include <ECA_FsJ_40\wounds3.h> moves="CfgMp40MovesMC"; hiddenSelections[]= { "_GRENADE_BAG","_MGpouch","_PIONIER","medic" }; }; // Start Parachutiste Camo [GrB39] class ECA_FsJ_40_GrB39_CAMO:ECA_FsJ_40_EATBasic { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="FallschirmJäger Camo (GrB39)"; model="\ECA_FsJ_40\combat"; weapons[]={"C96_FsJ","GrB39Launcher_FsJ","Throw","Put"," ;Binocular"}; magazines[]={"C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ&quo t;,"GrB39Launcher_FsJMag","GrB39Launcher_FsJMag","GrB39Launcher_F sJMag","GrB39Launcher_FsJMag","GrB39Launcher_FsJMag","GrB39L auncher_FsJMag","GrB39Launcher_FsJMag","GrB39Launcher_FsJMag",&qu ot;GrB39Launcher_FsJMag","GrB39Launcher_FsJMag"}; scope=2; icon="\ECA_FsJ_40\icons\parasMG"; #include <ECA_FsJ_40\clouds.h> #include <ECA_FsJ_40\wounds1.h> moves="CfgMp40MovesMC"; hiddenSelections[]= { "_GRENADE_BAG","_MGpouch","_PIONIER","medic" }; }; // Start Parachutiste [PzB39] class ECA_FsJ_40_PzB39:ECA_FsJ_40_EATBasic { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="FallschirmJäger (PzB39)"; model="\ECA_FsJ_40\combatnocamo"; weapons[]={"C96_FsJ","PzB39Launcher_FsJ","Throw","Put"," ;Binocular"}; magazines[]={"C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ&quo t;,"PzB39Launcher_FsJMag","PzB39Launcher_FsJMag","PzB39Launcher_F sJMag","PzB39Launcher_FsJMag","PzB39Launcher_FsJMag","PzB39L auncher_FsJMag","PzB39Launcher_FsJMag","PzB39Launcher_FsJMag",&qu ot;PzB39Launcher_FsJMag","PzB39Launcher_FsJMag"}; scope=2; icon="\ECA_FsJ_40\icons\parasMG"; #include <ECA_FsJ_40\clouds.h> #include <ECA_FsJ_40\wounds3.h> moves="CfgK98MovesMC"; hiddenSelections[]= { "_GRENADE_BAG","_MGpouch","_PIONIER","medic" }; }; // Start Parachutiste Camo [PzB39] class ECA_FsJ_40_PzB39_CAMO:ECA_FsJ_40_EATBasic { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="FallschirmJäger Camo (PzB39)"; model="\ECA_FsJ_40\combat"; weapons[]={"C96_FsJ","PzB39Launcher_FsJ","Throw","Put"," ;Binocular"}; magazines[]={"C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ&quo t;,"PzB39Launcher_FsJMag","PzB39Launcher_FsJMag","PzB39Launcher_F sJMag","PzB39Launcher_FsJMag","PzB39Launcher_FsJMag","PzB39L auncher_FsJMag","PzB39Launcher_FsJMag","PzB39Launcher_FsJMag",&qu ot;PzB39Launcher_FsJMag","PzB39Launcher_FsJMag"}; scope=2; icon="\ECA_FsJ_40\icons\parasMG"; #include <ECA_FsJ_40\clouds.h> #include <ECA_FsJ_40\wounds1.h> moves="CfgK98MovesMC"; hiddenSelections[]= { "_GRENADE_BAG","_MGpouch","_PIONIER","medic" }; }; ///////////////////////////// class SoldierEMedic: SoldierEB{}; ///////////////////////////// class ECA_FsJ_40_EMedicBasic : SoldierEMedic { hitSound1[]={"\ECA_FsJ_40\sound\Men\ger_dead1.ogg",db-0,1}; hitSound2[]={"\ECA_FsJ_40\sound\Men\ger_dead2.ogg",db-0,1}; hitSound3[]={"\ECA_FsJ_40\sound\Men\ger_dead3.ogg",db-0,1}; hitSound4[]={"\ECA_FsJ_40\sound\Men\ger_dead4.ogg",db-0,1}; hitSound5[]={"\ECA_FsJ_40\sound\Men\ger_dead5.ogg",db-0,1}; hitSound6[]={"\ECA_FsJ_40\sound\Men\ger_dead6.ogg",db-0,1}; hitSound7[]={"\ECA_FsJ_40\sound\Men\ger_dead7.ogg",db-0,1}; hitSound8[]={"\ECA_FsJ_40\sound\Men\ger_dead8.ogg",db-0,1}; hitSound9[]={"\ECA_FsJ_40\sound\Men\ger_dead9.ogg",db-0,1}; hitSound10[]={"\ECA_FsJ_40\sound\Men\ger_dead10.ogg",db-0,1}; hitSound11[]={"\ECA_FsJ_40\sound\Men\ger_dead11.ogg",db-0,1}; hitSound12[]={"\ECA_FsJ_40\sound\Men\ger_dead12.ogg",db-0,1}; hitSound13[]={"\ECA_FsJ_40\sound\Men\ger_dead13.ogg",db-0,1}; hitSound14[]={"\ECA_FsJ_40\sound\Men\ger_dead14.ogg",db-0,1}; hitSound15[]={"\ECA_FsJ_40\sound\Men\ger_dead15.ogg",db-0,1}; hitSound16[]={"\ECA_FsJ_40\sound\Men\ger_dead16.ogg",db-0,1}; hitSound17[]={"\ECA_FsJ_40\sound\Men\ger_dead17.ogg",db-0,1}; hitSound18[]={"\ECA_FsJ_40\sound\Men\ger_dead18.ogg",db-0,1}; hitSound19[]={"\ECA_FsJ_40\sound\Men\ger_dead19.ogg",db-0,1}; hitSound20[]={"\ECA_FsJ_40\sound\Men\ger_dead20.ogg",db-0,1}; }; // Start Parachutiste [sanitäter Mp40] class ECA_FsJ_40_MED : ECA_FsJ_40_EMedicBasic { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="FallschirmJäger (Sanitäter-Mp40)"; model="\ECA_FsJ_40\combatnocamo"; weapons[]={"MP40_FsJ","C96_FsJ","Throw_FsJ","Put_FsJ"," Throw","Put","Binocular"}; magazines[]={"C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ&quo t;,"MP40_FsJMag","MP40_FsJMag","MP40_FsJMag","MP40_FsJM ag","fsj_Ehg39","fsj_Ehg39"}; scope=2; icon="\ECA_FsJ_40\icons\parasM"; #include <ECA_FsJ_40\clouds.h> #include <ECA_FsJ_40\wounds3.h> moves="CfgMp40MovesMC"; hiddenSelections[]= { "_MGpouch","_GRENADE_BAG","_MP40","_PIONIER" }; }; // Start Parachutiste [sanitäter K98] class ECA_FsJ_40_MED2 : ECA_FsJ_40_EMedicBasic { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="FallschirmJäger (Sanitäter-K98)"; model="\ECA_FsJ_40\combatnocamo"; weapons[]={"K98K_FsJ","C96_FsJ","Throw_FsJ","Put_FsJ"," Throw","Put","Binocular"}; magazines[]={"C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ&quo t;,"K98K_FsJmag","K98K_FsJmag","K98K_FsJmag","K98K_FsJm ag","fsj_Ehg39","fsj_Ehg39"}; scope=2; icon="\ECA_FsJ_40\icons\parasM"; #include <ECA_FsJ_40\clouds.h> #include <ECA_FsJ_40\wounds3.h> moves="CfgK98MovesMC"; hiddenSelections[]= { "_MGpouch","_GRENADE_BAG","_MP40","_PIONIER" }; }; // Start Parachutiste [Camo Sanitäter] class ECA_FsJ_40_MED_CAMO : ECA_FsJ_40_EMedicBasic { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="FallschirmJäger Camo (Sanitäter)"; model="\ECA_FsJ_40\combat"; weapons[]={"MP40_FsJ","C96_FsJ","Throw_FsJ","Put_FsJ"," Throw","Put","Binocular"}; magazines[]={"C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ&quo t;,"MP40_FsJMag","MP40_FsJMag","MP40_FsJMag","MP40_FsJM ag","fsj_Ehg39","fsj_Ehg39"}; scope=2; icon="\ECA_FsJ_40\icons\parasM"; #include <ECA_FsJ_40\clouds.h> #include <ECA_FsJ_40\wounds1.h> moves="CfgMp40MovesMC"; hiddenSelections[]= { "_MGpouch","_GRENADE_BAG","_PIONIER" }; }; // Start Parachutiste [Pionier Sanitäter] class ECA_FsJ_40_PNR_MED : ECA_FsJ_40_EMedicBasic { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="FallschirmJäger (Pionier-Sanitäter)"; model="\ECA_FsJ_40\combatnocamo"; weapons[]={"MP40_FsJ","C96_FsJ","Throw_FsJ","Put_FsJ"," Throw","Put","Binocular"}; magazines[]={"C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ&quo t;,"MP40_FsJMag","MP40_FsJMag","MP40_FsJMag","MP40_FsJM ag","fsj_GebLad","FsJ_Sprengstofftasche"}; canDeactivateMines=true; accuracy=1000; scope=2; icon="\ECA_FsJ_40\icons\parasPm"; transportRepair=200000000; #include <ECA_FsJ_40\clouds.h> #include <ECA_FsJ_40\wounds3.h> moves="CfgMp40MovesMC"; hiddenSelections[]= { "_MGpouch","_MP40" }; }; // Start Parachutiste [Pionier Camo Sanitäter] class ECA_FsJ_40_PNR_MED_CAMO : ECA_FsJ_40_EMedicBasic { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="FallschirmJäger Camo (Pionier-Sanitäter)"; model="\ECA_FsJ_40\combat"; weapons[]={"MP40_FsJ","C96_FsJ","Throw_FsJ","Put_FsJ"," Throw","Put","Binocular"}; magazines[]={"C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ&quo t;,"MP40_FsJMag","MP40_FsJMag","MP40_FsJMag","MP40_FsJM ag","fsj_GebLad","FsJ_Sprengstofftasche"}; canDeactivateMines=true; accuracy=1000; scope=2; icon="\ECA_FsJ_40\icons\parasPm"; transportRepair=200000000; #include <ECA_FsJ_40\clouds.h> #include <ECA_FsJ_40\wounds1.h> moves="CfgMp40MovesMC"; hiddenSelections[]= { "_MGpouch","_MP40" }; }; ///////////////////////////// class SoldierEMG: SoldierEB{}; ///////////////////////////// class ECA_FsJ_40_EMGBasic : SoldierEMG { hitSound1[]={"\ECA_FsJ_40\sound\Men\ger_dead1.ogg",db-0,1}; hitSound2[]={"\ECA_FsJ_40\sound\Men\ger_dead2.ogg",db-0,1}; hitSound3[]={"\ECA_FsJ_40\sound\Men\ger_dead3.ogg",db-0,1}; hitSound4[]={"\ECA_FsJ_40\sound\Men\ger_dead4.ogg",db-0,1}; hitSound5[]={"\ECA_FsJ_40\sound\Men\ger_dead5.ogg",db-0,1}; hitSound6[]={"\ECA_FsJ_40\sound\Men\ger_dead6.ogg",db-0,1}; hitSound7[]={"\ECA_FsJ_40\sound\Men\ger_dead7.ogg",db-0,1}; hitSound8[]={"\ECA_FsJ_40\sound\Men\ger_dead8.ogg",db-0,1}; hitSound9[]={"\ECA_FsJ_40\sound\Men\ger_dead9.ogg",db-0,1}; hitSound10[]={"\ECA_FsJ_40\sound\Men\ger_dead10.ogg",db-0,1}; hitSound11[]={"\ECA_FsJ_40\sound\Men\ger_dead11.ogg",db-0,1}; hitSound12[]={"\ECA_FsJ_40\sound\Men\ger_dead12.ogg",db-0,1}; hitSound13[]={"\ECA_FsJ_40\sound\Men\ger_dead13.ogg",db-0,1}; hitSound14[]={"\ECA_FsJ_40\sound\Men\ger_dead14.ogg",db-0,1}; hitSound15[]={"\ECA_FsJ_40\sound\Men\ger_dead15.ogg",db-0,1}; hitSound16[]={"\ECA_FsJ_40\sound\Men\ger_dead16.ogg",db-0,1}; hitSound17[]={"\ECA_FsJ_40\sound\Men\ger_dead17.ogg",db-0,1}; hitSound18[]={"\ECA_FsJ_40\sound\Men\ger_dead18.ogg",db-0,1}; hitSound19[]={"\ECA_FsJ_40\sound\Men\ger_dead19.ogg",db-0,1}; hitSound20[]={"\ECA_FsJ_40\sound\Men\ger_dead20.ogg",db-0,1}; }; // Start Parachutiste [Mg34] class ECA_FsJ_40_MG34 : ECA_FsJ_40_EMGBasic { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="FallschirmJäger (Mg34)"; model="\ECA_FsJ_40\combatnocamo"; weapons[]={"MG34_FsJ","C96_FsJ","Throw_FsJ","Put_FsJ"," Throw","Put","Binocular"}; magazines[]={"C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ&quo t;,"MG34_FsJMag","MG34_FsJMag","MG34_FsJMag","MG34_FsJM ag","fsj_Ehg39"}; nameSound="machineGunner"; accuracy=1.5; scope=2; icon="\ECA_FsJ_40\icons\parasMG"; #include <ECA_FsJ_40\clouds.h> #include <ECA_FsJ_40\wounds3.h> moves="CfgK98MovesMC"; hiddenSelections[]= { "_GRENADE_BAG","_MP40","_PIONIER","medic" }; }; // Start Parachutiste Camo [Mg34] class ECA_FsJ_40_MG34_CAMO : ECA_FsJ_40_EMGBasic { vehicleClass="(wwIIec) FallschirmJäger 1939-42"; displayName="FallschirmJäger Camo (Mg34)"; model="\ECA_FsJ_40\combat"; weapons[]={"MG34_FsJ","C96_FsJ","Throw_FsJ","Put_FsJ"," Throw","Put","Binocular"}; magazines[]={"C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ","C96Mag_FsJ&quo t;,"MG34_FsJMag","MG34_FsJMag","MG34_FsJMag","MG34_FsJM ag","fsj_Ehg39"}; nameSound="machineGunner"; accuracy=1.5; scope=2; icon="\ECA_FsJ_40\icons\parasMG"; #include <ECA_FsJ_40\clouds.h> #include <ECA_FsJ_40\wounds1.h> moves="CfgK98MovesMC"; hiddenSelections[]= { "_GRENADE_BAG","_MP40","_PIONIER","medic" }; }; ///////////////////////////// class SoldierEMiner: SoldierEB{}; ///////////////////////////// class ECA_FsJ_40_EMinerBasic : SoldierEMiner { hitSound1[]={"\ECA_FsJ_40\sound\Men\ger_dead1.ogg",db-0,1}; hitSound2[]={"\ECA_FsJ_40\sound\Men\ger_dead2.ogg",db-0,1}; hitSound3[]={"\ECA_FsJ_40\sound\Men\ger_dead3.ogg",db-0,1}; hitSound4[]={"\ECA_FsJ_40\sound\Men\ger_dead4.ogg",db-0,1}; hitSound5[]={"\ECA_FsJ_40\sound\Men\ger_dead5.ogg",db-0,1}; hitSound6[]={"\ECA_FsJ_40\sound\Men\ger_dead6.ogg",db-0,1}; hitSound7[]={"\ECA_FsJ_40\sound\Men\ger_dead7.ogg",db-0,1}; hitSound8[]={"\ECA_FsJ_40\sound\Men\ger_dead8.ogg",db-0,1}; hitSound9[]={"\ECA_FsJ_40\sound\Men\ger_dead9.ogg",db-0,1}; hitSound10[]={"\ECA_FsJ_40\sound\Men\ger_dead10.ogg",db-0,1}; hitSound11[]={"\ECA_FsJ_40\sound\Men\ger_dead11.ogg",db-0,1}; hitSound12[]={"\ECA_FsJ_40\sound\Men\ger_dead12.ogg",db-0,1}; hitSound13[]={"\ECA_FsJ_40\sound\Men\ger_dead13.ogg",db-0,1}; hitSound14[]={"\ECA_FsJ_40\sound\Men\ger_dead14.ogg",db-0,1}; hitSound15[]={"\ECA_FsJ_40\sound\Men\ger_dead15.ogg",db-0,1}; hitSound16[]={"\ECA_FsJ_40\sound\Men\ger_dead16.ogg",db-0,1}; hitSound17[]={"\ECA_FsJ_40\sound\Men\ger_dead17.ogg",db-0,1}; hitSound18[]={"\ECA_FsJ_40\sound\Men\ger_dead18.ogg",db-0,1}; hitSound19[]={"\ECA_FsJ_40\sound\Men\ger_dead19.ogg",db-0,1}; hitSound20[]={"\ECA_FsJ_40\sound\Men\ger_dead20.ogg",db-0,1}; }; // Start Parachutiste [Pionier-FmW35] class ECA_FsJ_40_PNR_FmW35: ECA_FsJ_40_EMinerBasic { vehicleClass="(wwIIec) Fallschi Share this post Link to post Share on other sites