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HighWire

Random traffic script

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Is there some kind of random traffic script out there? And if there isn't, is it hard to make one myself?

I had this idea of scattering some hidden markers across Nogova at key locations, such as all towns and stuff, and make civilians in cars travel to these markers in random order in a continous loop. It'd be far less messy than all the waypointing in Status Quo, and it would result in a nicely populated island.

Anyone can help me with this idea?

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It did. Thanks!

It's actually kinda nifty! Is it Multiplayer-friendly? Or will things go out of sync?

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Creating the civilians dynamically so that no off-screen AI isn't wasting bandwidth and cpu would be mp friendly. I'm not familiar with the script though, maybe it does this to some extent.

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The Urban Patrol Script is completely MP compatible. It does not dynamically create/delete AI, only their waypoints. That being said, you can create/delete AI dynamically yourself and apply UPS to those units if you wanted. I have had 30+plus AI running UPS with no performance problems.

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Niiiice. So, for instance:

I would take the central area of Everon. (Let's say, everything within and including Montignac, Lamentin, Le Moule, Morton, Figari, etc etc)

And clutter it with russian squads (both tanks, helicopters, infantry, etc etc), then basically all that is left to do is place some WEST units, cover the area up with a EAST-NOT-PRESENT trigger to end the mission, and voila: Epic and almost completely random mission?

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i Liked that script in OFp that would create a stretch of trafic on a road and then at the end would turn it around it was awesome.

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