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ADO_Lesicilien

Server.cfg

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hello,

Here my file server.cfg, my checkfile does not work the player is not kick when it returns on the waiter.

You can say me why the checkfile does not work?

And why the players are not kick when this is asked in the file?

Quote[/b] ]//attention des fonctions doivent être activées, 1 = activé , 0 =désactivé

//server.cfg fait par Le sicilien

//settings general

hostname="XXXXXXXX"; // Nom du serveur dans la liste des serveurs publics

password=""; // mot de passe pour rejoindre le serveur

passwordadmin="xxx"; // Mot de passe pour être superadmin

reportingip="master.gamespy.com"; // report du serveur sur les listes

logfile="Logfile_Public.log"; // fichier texte log public du serveur

// Message de bienvenue durant l'arrivé de chaque joueurs.

motd[]={

"",

"xxxxxxx",

"",

"xxxxxxx",

"",

"xxxxxxxxxxx",

"",

"xxxxxxxxxx",

"",

"xxxxxxxx",

"",

"xxxxxxxx",

"",

"xxxxxxxxx",

};

motdinterval=5; // Temps en seconde entre chaque message.

// regle pour rejoindre le serveur

//check des addons ou autres serveurs/clients

regularcheck[]={

"dta\core.pbo",

"dta\bin.pbo",

"Addons\wheeled3.pbo",

"Addons\weapons3.pbo",

"Addons\A10.pbo",

"Addons\weapons\config.cpp",

"Addons\weapons\config.bin",

"Addons\wheeled\config.cpp",

"Addons\wheeled\config.bin",

"Addons\tracked\config.cpp",

"Addons\tracked\config.bin",

"Addons\sara\config.cpp",

"Addons\sara\config.bin",

"Addons\air\config.cpp",

"Addons\air\config.bin",

"Addons\miscUS\config.cpp",

"Addons\miscUS\config.bin"

};

onhackeddata="kick (_this select 0)";

ondifferentdata="kick (_this select 0)";

onunsigneddata="kick (_this select 0)";

maxplayers=50; //Nombre maxi de joueurs

maxcustomfilesize=30000; // Maximum de bytes alloué a chaque joueus en son et face perso

kickduplicate=1; // Kick les joueurs avec deux ID identiques

verifysignatures=0; // Verification des signatures des addons

equalmodrequired=0; // Mod requis pour accédé au serveur, identique joueur/serveur

// VOTE

votemissionplayers=3; // nombres de joueurs sur le serveur minimum pour accéder à la liste des missions.

votethreshold=0.33; // 30% pour des votes oui pour mettre en place le vote demandé

// Setting dans le jeu

disablevon=1; // systéme de vioce propre au jeu

voncodecquality=0; // quality des codecs sonore 1 à 10

persistent=0; // mod persistant, mission continue même s'il n'y a plus de joueurs.

Are that someone would have a file server.cfg, complete with the orders well fill?

For on the wiki one has well the orders etc, but with very can concrete examples.

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Quote[/b] ]verifysignatures=0; // Verification des signatures des addons
Quote[/b] ]onhackeddata="kick (_this select 0)";

ondifferentdata="kick (_this select 0)";

onunsigneddata="kick (_this select 0)";

These are only active, once you set verifysignatures = 1; // true

http://community.bistudio.com/wiki/ArmA:_Addon_Signatures

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">regularcheck[]={

"dta\core.pbo",

"dta\bin.pbo",

"Addons\wheeled3.pbo",

"Addons\weapons3.pbo",

"Addons\A10.pbo",

"Addons\weapons\config.cpp",

"Addons\weapons\config.bin",

"Addons\wheeled\config.cpp",

"Addons\wheeled\config.bin",

"Addons\tracked\config.cpp",

"Addons\tracked\config.bin",

"Addons\sara\config.cpp",

"Addons\sara\config.bin",

"Addons\air\config.cpp",

"Addons\air\config.bin",

"Addons\miscUS\config.cpp",

"Addons\miscUS\config.bin"

};

These don't not look correct, as far as I can remember.

You are recommended to use ONLY the verifySignature system too.

This should be the correct syntax:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"weapons\config.bin",

---

We use this:

Quote[/b] ]equalModRequired=0;

verifySignatures=1;

RegularCheck="{}";

onHackedData="kick (_this select 0)";

onDifferentData="{}";

//onDifferentData = "kick (_this select 0)";

checkfiles[]={};//{"dta\core.pbo","dta\bin.pbo"};

kickduplicate=1;

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Quote[/b] ]onhackeddata="kick (_this select 0)";

ondifferentdata="kick (_this select 0)";

onunsigneddata="kick (_this select 0)";

On my server if I put this, the players aren't kicked.

Are that it is well necessary to put on 1 so that is very busy?

the check works, and this says to us definitely when the player is connected which does not go, but it is not therefore kické.

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like I said you need to:

verifysignatures=0;

=>

verifysignatures=1;

Also you should use these settings:

RegularCheck="{}";

onHackedData="kick (_this select 0)";

onDifferentData="{}";

Due to problems with queens gambit and timeout problem.

It will be fixed with 1,09 full.

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Ok,

But here is your orders with the signature check is not the addon.

Except mistake on my part, if you leave the signature and that are the addon you still have access to the server ....

So too I see the usefulness of the thing.

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