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Bravo33

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I am trying to find the MOD that removes the AI tags & extended weapons cursor. This also removes the Soldier triangles on the map.

Did have it, had a problem & can't remember what it is called!!

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Cheers Q,

Senior moment!! Must have accidentally changed the difficulty setting. banghead.gif

Trying to bet a number of Mods working together....(New to this) and havign trolled the forums cannot find a definative answer.

Can you put all the relevent addons in 1 folder ie "@Ultimate" (subject to compatability test) and then just run 1 single say: "-mod=@Ultimate" or even then do you need to set up a hierarchy?

I've tried the ";" between mods but just do not seem to get them to work correctly.

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Can you put all the relevent addons in 1 folder ie "@Ultimate" (subject to compatability test) and then just run 1 single say: "-mod=@Ultimate"  or even then do you need to set up a hierarchy?

I've tried the ";" between mods but just do not seem to get them to work correctly.

Well, my shortcut is setup as follows:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"C:\Games\Armed Assault\arma.exe" -mod=@Unofficial;DBE1;@FDF_Sounds -nosplash.

Using that example, the mod on the end of the list is loaded first (in this case, @FDF_Sounds). Keeping this in mind is important if you are running several mod folders that all contain their own main config file, or modified versions of the BIS files (e.g. in @FDF_Sounds I also have a weapons mod altering recoil, and I have another recoil mod in @Unofficial - the one in @FDF_Sounds is used as a the mod folder has priority due to its order in the shortcut).

NOTE:You'll need to make sure within each respective mod-folder(s) you make a folder called 'Addons' (just putting the PBO files into the mod-folder wont work).

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