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sphoenix

22-inch monitor issue

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Hi!

I've bought a new Samsung SyncMaster 2232BW 22" monitor for ArmA...

Native resolution: 1680*1050, ratio 16/10.

All set up in ArmA...

But in the editor, loading screens and briefings I get these huge black rectangles on the side, just as if the resolution never changed.

Although it's perfect ingame (aside from a couple of bugs but they're in the game imo).

I've reinstalled the game to see if that changed anything: it hasn't.

Does anybody know how to fix this?

Thanks in advance

SPhoenix

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Unfortunately, icons on the map and in the editor DO get stretched, even when using the proper aspect ratio settings.

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Hmm... Can't figure out if I'm lucky or not.

But I'm different rofl.gif

Thanks everybody. I'll just get used to it smile_o.gif

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Also a 2232BW here, we have to get used with this. That's the price you pay for having such huge displays. crazy_o.gif

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Yeah, it's too bad though - I'm producing many missions on ArmA and I thought it would be really cool to have a huge map on which to place units and do my stuff.

I'll just apply the ol' ArmA saying:

"Get over it!"

inlove.gif

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I also have the 2232BW, a suggestion is to turn off "RTA" in the monitors menu. I had alot of ghosting with it on and was about to return the monitor. Now with it off its perfect.

About the 4:3 interface in menus/map, it doesnt bother me as the 3D view is in glorius 16:10  tounge2.gif

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I turned it off - what is it?

Edit: the RTA is the thingy making it a 2ms screen instead of 5ms crazy_o.gif

It's back on!

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I got wide 20'' too.

http://www.widescreengamingforum.com/wiki/index.php/Armed_Assault

Arma supports wide screens quite well, but that editor is a bug... It's even worse if you will try to play 1024*768 (4:3) or smth. It's ok ingame (some pixel manipulations makes it look properly), but in the editor you have those rectangles, but circles (triggers for ex) are oblated. Resolution ratio is a but wierd with 4:3 )) IT's only good with 1280*800 etc.

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I've got an 22" Widescreen here running at 1680x1050 and no problems. The loading screens have black bars on the sides and I have them in the editor, too. But nothing gets stretched in the editor or the map ingame. Have you really set the proper aspect ratio ingame? If you don't use the full resolution try another one near that, you should be able to see in the menu if it's ok or not.

You can also tell your graphics card how it should handle not optimal resolutions, for ATI cards it should be in the CCC under Panel Properties->Attributes, maybe this can help and maybe your monitor has a setting for this, too.

A bit of non ArmA related info: When you play older games that don't support widescreen properly and use an ATI card, the "Centered" setting will not work and the image will still be stretched over the whole screen in "normal" resolutions (1024x768 or 1280x1024 for example). Using a more uncommon resolution like 1360x1024 works fine for me and I can now play Vietcong with black bars, but without unusually fat people wink_o.gif

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Quote[/b] ]I've got an 22" Widescreen here running at 1680x1050 and no problems. The loading screens have black bars on the sides and I have them in the editor, too. But nothing gets stretched in the editor or the map ingame. Have you really set the proper aspect ratio ingame?

with 1680x1050 or 1280*800 etc that's fine. but it's stretched with 1024*768 (4:3 aspect ratio)

Quote[/b] ]You can also tell your graphics card how it should handle not optimal resolutions, for ATI cards it should be in the CCC under Panel Properties->Attributes

for ATI cards that almost never works wink_o.gif yuo know it - very old bug that make choose nvidea for next Video card

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@bdfy: Ah, now I understand the problem biggrin_o.gif

Yes, I also have that, but you can just use the right ws resolution and I think some stretched markers are ok if those ws resolutions work and the 3D is ok, too.

And as I said, the "centered" setting works on an ATI card if you use some uncommon resolutions, you just have to know/try which do. I wonder why they can't make it work properly with others huh.gif

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