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stilton

Nvg on triplehead..

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Hi,

I was just posting to say that a small bug (i believe its a bug anyway)  i've noticed when playing Evo at night (on ver 1.08, at least)   was that when  putting on the NVG, the viewable area  gets shortened down to one screen...

This is not the problem,  the problem is that the night vision googles  still adjust to things displayed on the other 2 screens...  and because of the extremely wide FOV,  the NV keeps bleaching out and going really dark, etc..

[edit to explain further - hope this helps]

So, if there is a streetlight on the left of right monitor, it can't be seen on the little NVG viewing circle... but the visible area still becomes very dark because (i think) the lights on left/right monitor are considered to be affecting visibility

[/edit]

Perhaps it's a feature,  but the fact the other 2 monitors are  blacked out and you cant see anything on them, makes me think they shouldn't really be affected by this.

I don't know how many people actually use the triplehead feature, but i imagine it's not a lot..  so i doubt this will be viewed as a bug of massive proportions,  however.. for me personally, it does make playing at night a lot harder than if i had just one screen...

i haven't tried the 1.09 patch so for all i know,  someone has already noticed and fixed this (lol, maybe wishful thinking)  - But i thought i should post it anyway..

Also, whilst im here, and slightly related... Is it possible to use  start-parameters on the .exe    to start the game in triplescreen mode like the -x -y params?

because sometimes i'd like to run the game,  on just a window, one screen smile_o.gif

thanks

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60 views and no replies.. eek

Am i alone in seeing this bug? any feedback would be appreciated especially from people using 3 monitors... if only to confirm that i'm not a madman.

i don't expect much though as it's so close to christmas.. but i'd rather not let this sink to the bottom of the pile, especially as i can't see to report it on the bug tracking system.. or even view that?

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I experience the problem you described using only one monitor (and so do many others) so i doubt the problem is related to your triplehead setup.

There was an entry for this in the bts. I searched around here and came up with a few threads:

A nvg Thread.

Another one.

Another (with pictures).

I stopped playing QG's Royal Flush campaign because of this problem (being shot by what you cant see isnt fun).

I cant imagine why did BIS prioritise something as trivial as the fog bug over a showstopper issue but im loosing hope regarding this problem.

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Yes, but its not realistic to have them affected by lightsources that are not in the view.

(btw, the fogbug wasnt trivial.. It changed the game more than I thought possible).

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precisely what andersson said...

I understand the NVG is limited to a tiny circle in the middle monitor, but if this is the case, then only that area should be affected by the light sources...

and perhaps people with one monitor are being affected by it... but it must be much less of an issue, because whilst we are at the same advantage/disadvantage by the fact the view is limited to the circle on one monitor, all 3 of my screens affect the 'lighting' of the NVG's... so where you might not be getting affected by lights 90degree's to your left... i am.

cheers for the replies so far though wink_o.gif

and merry christmas / boxin day wink_o.gif

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Not trying to monopolise the support forums but any official feedback on whether this issue is getting resolved or not would be appreciated..

i dont know if i mentioned before, but id simply check the bug tracking system.. but everytime i see a link for it and try to check it out, the links dont appear to work.

cheers

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