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tylerdurden

Head movement

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I'd like to see reaction of external forces for head movement in ArmA II. What I mean, for example, when you are flying plane or chopper and if you are tight cornering, it would be nice to see reaction of G-forces for player's (why not AI's also) head movement. If you are tight turning to right, player's view must move a little left (or direction where G-force is affecting).

I don't mean player's head must be like ragdoll's head, but if you make fast turn, your head must move a little opposite direction, before your neck muscles reacts to G-force.

Also turbulences and G-force's produced vibrations should shake your head when you are flying. Same thing for driving land vehicle (bumpy terrain/road) and running. Also recoil would add some head movement.

For example at now when you are running in arma, whole body is jumping, but head is not moving relative to body.

It shouldn't be big deal to code and will not affect performance.

I repeat, I talk only very little head movement. Contrast to present ArmA, where your head is nailed to your body (except when turning your head).

Also, eyes will correct angle of your head, but vertical and horizontal movement of your head are still there. In videos you don't of course see that effect of eye movement. That's reason why headcam videos will not look exactly the same, than it looks in your eyes.

I think small "free" movement of head will not heart gameplay, but will add very much more realistic feel.

Look at those videos very accurate, I don't mean, when they are turning their heads, but reaction of external forces. Note a very small amount of head movement, but head is not nailed to body.

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I once wanted this sort of thing. One problem with such a feature is that many players are affected by motion sickness from head bobbing. Also, on screen it just doesn't work in the same way as it does in the head, as your eyes can follow an object despite violent movement but on screen you can't so easily. When running our balance keeps our bearings, which we don't have on the game.

I agree more should be done to add immersion to the 1st person experience, and perhaps screen shaking would be good in some cases smile_o.gif

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One problem with such a feature is that many players are affected by motion sickness from head bobbing. Also, on screen it just doesn't work in the same way as it does in the head, as your eyes can follow an object despite violent movement but on screen you can't so easily.

I agree that some players get motion sickness even in present ArmA, but this could be disabled option in graphic settings. If it is done right, it will not affect so much gameplay, that disabling it gives handicap for player.

I meant head movement in game should only affect in x y z coordinates of head, not angles of head. Maybe we can better accomplish it so player's head will move and tilt, but eyes in game will compensate head's tilting. Just like IRL. This will simulate natural eyes/brain correction to angle of view, because in real life eyes are "locked" by brain where you are looking.

EDIT: Basically Bohemia's motion capture technique should do this, but maybe it's lack of animations, why it doesn't feel so real. Anyway, in vehicles players head (and body) will not move, so there is area for improvement.

Here is one example in lack of head movement in vehicle:

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This could maybe be released as a mod, otherwise it does not add functionality to the tactical element of the game - and the further down the animation trail you follow - the less likely you are to experience the tactics.

You could of course go and buy call of duty............. crazy_o.gif

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You could of course go and buy call of duty............. crazy_o.gif

Hmmm, I don't have any use for it. Pretty expensive for under my beer pint. wink_o.gif

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