Jump to content
Sign in to follow this  
sirupdzija

Sound mod edited weapons sound problem

Recommended Posts

hello.

Ive been working on my sound mod for arma. I changed almost every sound and all was working ok until I started testing it in multiplayer. When I play coop games online, there are no problems except with ak74 sound in ais hands( I thinks m16 might have same problem as well). Its weird. Sometimes when ai shoots ak74 you can hear old, default ak sound, but when I kill that ai soldier and take his gun, it sounds normal, like it should (my edited ak74 sound). Also, sometimes ak74 fired even by ai sounds normal, sometimes it dont, dont know what it depends on.

Why is that? There is no ak47 in game, right? only ak74 and it's few other versions (U,UN,PSO,+GP25)? I tried all ak sounds in game and all were working ok except for sometimes in multiplayer, when ai shoots it. Why is that?

Share this post


Link to post
Share on other sites

Make sure you also changed sound for AK74/AKS74U Burst mode (it's used only by AI's). Also AKS74U sound is called "AK47_2_SS_A.wss" for some unknown reason.

Don't know if it'll help wink_o.gif

Share this post


Link to post
Share on other sites

check this out dude:

class AK74 : Rifle {

drySound[] = {"\YBSM\GunFX\AK74_dry", "db-90", 1};

reloadMagazineSound[] = {"\YBSM\GunFX\AK74_reload", "db-85", 1};

class Single : Mode_SemiAuto {

sound[] = {"\YBSM\GunFX\AK74_SS_A", "db+0", 1};

};

class FullAuto : Mode_FullAuto {

sound[] = {"\YBSM\GunFX\AK74_SS_A", "db+0", 1};

};

};

class AK74GL : AK74 {

class AK74Muzzle : AK74 {};

class GP25Muzzle : GrenadeLauncher {

sound[] = {"\YBSM\GunFX\M203_shot_A", "db-50", 1};

reloadMagazineSound[] = {"\YBSM\GunFX\M203_reload", "db-85", 1};

};

};

class AKS74U : AK74 {

drySound[] = {"\YBSM\GunFX\AK74_dry", "db-90", 1};

reloadMagazineSound[] = {"\YBSM\GunFX\AK74_reload", "db-85", 1};

class Single : Single {

sound[] = {"\YBSM\GunFX\AKS74U_SS_A", "db+0", 1};

};

class FullAuto : FullAuto {

sound[] = {"\YBSM\GunFX\AKS74U_SS_A", "db+0", 1};

};

};

class AKS74UN : AKS74U {

drySound[] = {"\YBSM\GunFX\AK74_dry", "db-90", 1};

reloadMagazineSound[] = {"\YBSM\GunFX\AK74_reload", "db-85", 1};

class Single : Single {

sound[] = {"\YBSM\GunFX\AKS74UN_SS_A", "db-10", 1};

};

class FullAuto : FullAuto {

sound[] = {"\YBSM\GunFX\AKS74UN_SS_A", "db-10", 1};

};

};

class AKS74PSO : AK74 {};

All sounds are implemented, not a single sound is left out without its edited wss. Why then in game it sounds default in some occassions and fired by ai?

I just tried all east man classes in editor. I put 1 west and 1 east ai soldier and let the east soldier shoot western. I tried to listen shots from close and from distance. They all were right and ai never used burst fire! Why the hell in MP it sometimes sounds default??

Share this post


Link to post
Share on other sites

Did you check out the FDFSound1.4 config. That one should be a good example.

Do you have different people test your addon and can they confirm the issue?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×