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Mr Groch

Lags when player connecting...

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Hi!

I'm running public dedicated 22 slot ArmA server...

Server is located in Netherland and it is hosted by

known gamehosting service wink_o.gif

Our problem is, that server lags when someone connects,

even if there are only 5-8 players on server...

I think that there is more lag if player has more addons...

Our server config (fragments):

reportingIP = "armedass.master.gamespy.com";

checkfiles[]=

{

"dta\bin\config.bin",

"dta\bin\config.cpp",

"addons\wheeled3.pbo",

"addons\weapons3.pbo",

"addons\A10.pbo",

"addons\weapons\config.cpp",

"addons\weapons\config.bin",

"addons\wheeled\config.cpp",

"addons\wheeled\config.bin",

"addons\tracked\config.cpp",

"addons\tracked\config.bin",

"addons\sara\config.cpp",

"addons\sara\config.bin",

"addons\air\config.cpp",

"addons\air\config.bin",

"addons\miscUS\config.cpp",

"addons\miscUS\config.bin"

};

kickduplicate = 1;

equalModRequired = 0;

verifySignatures = 1;

RegularCheck = "{}"

onHackedData = "kick (_this select 0)";

onDifferentData = "{}"

onUnsignedData = "kick (_this select 0)";

LogFile = "logfile_public.log";

arma.cfg:

MaxMsgSend=192;

MinBandwidth=6144000;

MaxBandwidth=12288000;

MinErrorToSend=0.05;

MaxCustomFileSize=66560;

Checkfiles or signatures are responsible for that?

Or maybe something different? We have also ARMAAC running...

Thx

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You should be able to remove the checkfile part, if you have signatures on (at least for public play).

Otherwise as far as I can remember you should change it this way:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">checkfiles[]=

{

"bin\config.bin",

"bin\config.cpp",

"weapons\config.cpp",

"weapons\config.bin",

"wheeled\config.cpp",

"wheeled\config.bin",

"tracked\config.cpp",

"tracked\config.bin",

"sara\config.cpp",

"sara\config.bin",

"air\config.cpp",

"air\config.bin",

"miscUS\config.cpp",

"miscUS\config.bin"

};

Could be wrong though, as the PBOPREFIX might has to be used

instead. Anyway I would suggest you to remove it for now:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">checkfiles[]={};

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OK, thx, I have removed checkfiles... Let's see if this helps xmas_o.gif

So, ARMAAC or signature checking sholdn't be responsible for

lag when players connecting?

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increase bw dedicated per player in server settings ...

it helps to reduce this

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increase bw dedicated per player in server settings ...

it helps to reduce this

In ArmA server settings? Can this be done?

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increase bw dedicated per player in server settings ...

it helps to reduce this

In ArmA server settings? Can this be done?

i suggest You play with these values http://community.bistudio.com/wiki....Options

e.g. IC-mojo posted about theirs 'experience' with optimizing server for 100+ player sessions

Quote[/b] ]

yep, sorry - OK here's the report... we got 82 playing in the server without a problem ... until we suddenly started having everyone with Queen's Gambit installed drop with a Session Lost error.

We increased the minBW to 65mb/s and the max is at 131mb/s - players from EU, AUS and NA and no one reported any other significant issues. In three hours of play we had 1 red chain and two yellow reported and the highest desync we saw was less than 32000 at the red chain. The red chain lasted less than 30 seconds for all players we asked.

We had as close to zero desync as I think we could reasonably expect, we think the session lost was due to the QG somehow - any one have suggestions? What does QG add that could be the trouble there? What are the other possible causes of Session Lost errors?

Here is the copy of my ARMA.CFG:

language="English";

adapter=-1;

3D_Performance=1.000000;

Resolution_W=800;

Resolution_H=600;

Resolution_Bpp=32;

MaxMsgSend=192;

MaxSizeGuaranteed=512;

MaxSizeNonguaranteed=192;

MinBandwidth=65536000

MaxBandwidth=131072000;

MinErrorToSend=0.011;

MaxCustomFileSize=0;

it's from thread http://www.flashpoint1985.com/cgi-bin....t=68893

there are some more quite valuable informations in that thread

and we even discussed 'qualite' server NICs there vs Killer NIC etc ...

fell free to post inside if needed...

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Quote[/b] ]Here is the copy of my ARMA.CFG:

language="English";

adapter=-1;

3D_Performance=1.000000;

Resolution_W=800;

Resolution_H=600;

Resolution_Bpp=32;

MaxMsgSend=192;

MaxSizeGuaranteed=512;

MaxSizeNonguaranteed=192;

MinBandwidth=65536000

MaxBandwidth=131072000;

MinErrorToSend=0.011;

MaxCustomFileSize=0;

I tested them settings on my server and it laged it to crap and some guys played a CTF map bandwidth settings shouldnt go over 8 digits thats just insane. just does more harm then good

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