Mr Groch 0 Posted December 15, 2007 Hi! I'm running public dedicated 22 slot ArmA server... Server is located in Netherland and it is hosted by known gamehosting service Our problem is, that server lags when someone connects, even if there are only 5-8 players on server... I think that there is more lag if player has more addons... Our server config (fragments): reportingIP = "armedass.master.gamespy.com"; checkfiles[]= { "dta\bin\config.bin", "dta\bin\config.cpp", "addons\wheeled3.pbo", "addons\weapons3.pbo", "addons\A10.pbo", "addons\weapons\config.cpp", "addons\weapons\config.bin", "addons\wheeled\config.cpp", "addons\wheeled\config.bin", "addons\tracked\config.cpp", "addons\tracked\config.bin", "addons\sara\config.cpp", "addons\sara\config.bin", "addons\air\config.cpp", "addons\air\config.bin", "addons\miscUS\config.cpp", "addons\miscUS\config.bin" }; kickduplicate = 1; equalModRequired = 0; verifySignatures = 1; RegularCheck = "{}" onHackedData = "kick (_this select 0)"; onDifferentData = "{}" onUnsignedData = "kick (_this select 0)"; LogFile = "logfile_public.log"; arma.cfg: MaxMsgSend=192; MinBandwidth=6144000; MaxBandwidth=12288000; MinErrorToSend=0.05; MaxCustomFileSize=66560; Checkfiles or signatures are responsible for that? Or maybe something different? We have also ARMAAC running... Thx Share this post Link to post Share on other sites
.kju 3245 Posted December 15, 2007 You should be able to remove the checkfile part, if you have signatures on (at least for public play). Otherwise as far as I can remember you should change it this way: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">checkfiles[]= { "bin\config.bin", "bin\config.cpp", "weapons\config.cpp", "weapons\config.bin", "wheeled\config.cpp", "wheeled\config.bin", "tracked\config.cpp", "tracked\config.bin", "sara\config.cpp", "sara\config.bin", "air\config.cpp", "air\config.bin", "miscUS\config.cpp", "miscUS\config.bin" }; Could be wrong though, as the PBOPREFIX might has to be used instead. Anyway I would suggest you to remove it for now: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">checkfiles[]={}; Share this post Link to post Share on other sites
Mr Groch 0 Posted December 15, 2007 OK, thx, I have removed checkfiles... Let's see if this helps So, ARMAAC or signature checking sholdn't be responsible for lag when players connecting? Share this post Link to post Share on other sites
Dwarden 1125 Posted December 16, 2007 increase bw dedicated per player in server settings ... it helps to reduce this Share this post Link to post Share on other sites
Mr Groch 0 Posted December 16, 2007 increase bw dedicated per player in server settings ... it helps to reduce this In ArmA server settings? Can this be done? Share this post Link to post Share on other sites
Dwarden 1125 Posted December 17, 2007 increase bw dedicated per player in server settings ... it helps to reduce this In ArmA server settings? Can this be done? i suggest You play with these values http://community.bistudio.com/wiki....Options e.g. IC-mojo posted about theirs 'experience' with optimizing server for 100+ player sessions Quote[/b] ]yep, sorry - OK here's the report... we got 82 playing in the server without a problem ... until we suddenly started having everyone with Queen's Gambit installed drop with a Session Lost error. We increased the minBW to 65mb/s and the max is at 131mb/s - players from EU, AUS and NA and no one reported any other significant issues. In three hours of play we had 1 red chain and two yellow reported and the highest desync we saw was less than 32000 at the red chain. The red chain lasted less than 30 seconds for all players we asked. We had as close to zero desync as I think we could reasonably expect, we think the session lost was due to the QG somehow - any one have suggestions? What does QG add that could be the trouble there? What are the other possible causes of Session Lost errors? Here is the copy of my ARMA.CFG: language="English"; adapter=-1; 3D_Performance=1.000000; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; MaxMsgSend=192; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=192; MinBandwidth=65536000 MaxBandwidth=131072000; MinErrorToSend=0.011; MaxCustomFileSize=0; it's from thread http://www.flashpoint1985.com/cgi-bin....t=68893 there are some more quite valuable informations in that thread and we even discussed 'qualite' server NICs there vs Killer NIC etc ... fell free to post inside if needed... Share this post Link to post Share on other sites
brit~XR 0 Posted December 21, 2007 Quote[/b] ]Here is the copy of my ARMA.CFG:language="English"; adapter=-1; 3D_Performance=1.000000; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; MaxMsgSend=192; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=192; MinBandwidth=65536000 MaxBandwidth=131072000; MinErrorToSend=0.011; MaxCustomFileSize=0; I tested them settings on my server and it laged it to crap and some guys played a CTF map bandwidth settings shouldnt go over 8 digits thats just insane. just does more harm then good Share this post Link to post Share on other sites