-ZG-BUZZARD 0 Posted December 14, 2007 Hi there! I'm in anticipation over getting a 24in TFT Monitor whose native resolution is 1920 x 1200 and I wanted to know if it's in any way possible to put OFP in said resolution as well... I've searched around a bit but haven't found anything yet... Share this post Link to post Share on other sites
berghoff 11 Posted December 14, 2007 BUZZARD @ Dec. 14 2007,19:05)]Hi there! I'm in anticipation over getting a 24in TFT Monitor whose native resolution is 1920 x 1200 and I wanted to know if it's in any way possible to put OFP in said resolution as well... I've searched around a bit but haven't found anything yet... You can (got 245B) but you need to alter FOV settings in a file. Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted December 14, 2007 Great! How do I do that? Share this post Link to post Share on other sites
fasad 1 Posted December 14, 2007 I don't know if OFP has any support for widescreen resolutions, but it certainly does have support for high resolutions. I use 2048x1536 on a 4:3 CRT, without having to do anything (I guess OFP automatically detects your monitor's supported modes from windows). For those who haven't worked it out yet, increasing your resolution in OFP has no negative impact on FPS (assuming you are using a semi-modern video card), so crank it up As for you widescreen screen, you may need to edit you your "<OFP>/users/<name>/userInfo.cfg" file to get the correct aspect ratio in game. The aspect ratio is defined by the fovTop and fovLeft settings. I've never tried this, since I don't use a wide screen monitor. Share this post Link to post Share on other sites
Victrix 0 Posted January 2, 2008 Quote[/b] ] fovTop and fovLeft i just tried that and it keeps on crashing on start my res is 1680 x 1050 what should i put 16:10? Share this post Link to post Share on other sites
Pulverizer 1 Posted January 2, 2008 I use this for 1680x1050: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">fovTop=0.625000; fovLeft=1.000000; 3/4=0.75 10/16=0.625 9/16=0.5625 etc... The 2D assets (sights, dialogs etc) get stretched but it's not distracting at all after a while. Share this post Link to post Share on other sites