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eJay

Animation loop?

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How to force unit to make same animation all the time? Example - I need soldier who will sit on ground and be in this position until he realize danger around him. I tried to set behaviour on Careless mode (in init line and waypoint) an then use proper animation (x switchmove/playmove "AmovPercMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground"). No combination worked properly. Unit use animation one time, then got up.

Help!

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Hey eJay

That´s really no problem wink_o.gif

_enemy playmove "AmovPsitMstpSlowWrflDnon_WeaponCheck1";

~0.1

_enemy disableAI "ANIM";

exit;

Later....

_enemy enableAI "ANIM";

Best regards,

Mr-Murray

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