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arma.isgreat.org

New pvp multiplayer mission

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REALCOMBAT, by GC

I have just reworked my mission architecture to release my real combat PVP mission. This mission boast a live environment where Coy sized forces continue to fight over Sahrani. Players can choose to join the east or west side to choose squad members to fight. Roleplaying is achieved through a score ranking system and the ability to change the unit's model as they progress in rank. IE: Become a crewman to drive tanks and a pilot to fly aircraft and helicopters. Command more troops as you progress. Like old CTI, you capture towns, and can actually warp your vehicle from base to your teams town. There are a lot of features, you wont be disapointed, from roving attack helicopters to carpet bombing strike aircraft, this mission has it all. The mission is designed for 24/7 without restart.

I am looking for help to make this mission even better. Please email me from my site. http://arma.isgreat.org/rc/

RC1.jpg

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Quote[/b] ]interesting any chance for more player version(s)

(like 18vs18, 24vs24, 32x32)?

Yes, my template allows adding of players without adding code, it was designed as a modders dream, being one myself. Vehicles are also very easy to add as are city locations. The design is modular.

To add additional multiplayer slots simply add more playable men to the chosen team, note civilian are refarees with a godlike ability to warp around the island.

To add/change vehicles simply copy any of the vehicle spawn points, change the ["easttank"]-example part of the exec array and add an array entry for your vehicle in the build\store.sqs file. It should be easy to find out where, there are a lot of entry's.

If you want the ai to use your vehicle, put a copy of the vehicle spawn within 150 meters of an ai commander (running the "ai\ai.sqs script), and the ai will man and use your vehicle.

To add additional ai commanders, copy the ones on the map and have nearby vehicle spawns. This thing gets as big or small as you want.

Every time an ai\ai.sqs script is run on an ai commander, he adds another dynamic self sustaining 12 man squad of troops who will man the self spawning vehicles. You can run the same script several times on the same commander. He will only command 1 air unit however, per script run. (heli's etc)

To add additional flags you simply copy the city flag and place it where you want a conquer location, then name the object that locations name, you can add an indefinate amount.

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