McBoeInact 0 Posted December 8, 2007 i need some help with enabling verify signatures on server. i turn it on verifysignatures=1 and added the keys for the mods i use (fdf and armaeffects) to the servers key folder. yet everytime I join it autokicks me. I tried putting differentdata to {} as mentioned in the sticky, but still i get kicked after motd. anyone help? id really like to turn this on. im using the latest server exe from the sticky topic. this is the config: verifySignatures=1; //Cheat detection checkfile=0; //1=slow 0=default onHackedData="kick (_this select 0)"; onDifferentData="{}"; onUnsignedData="kick (_this select 0)"; checkfiles[]= { "dta\bin\config.bin", "dta\bin\config.cpp", "Addons\wheeled3.pbo", "Addons\weapons3.pbo", "Addons\A10.pbo", "Addons\weapons\config.cpp", "Addons\weapons\config.bin", "Addons\wheeled\config.cpp", "Addons\wheeled\config.bin", "Addons\tracked\config.cpp", "Addons\tracked\config.bin", "Addons\sara\config.cpp", "Addons\sara\config.bin", "Addons\air\config.cpp", "Addons\air\config.bin", "Addons\miscUS\config.cpp", "Addons\miscUS\config.bin" }; Share this post Link to post Share on other sites
deady 0 Posted December 10, 2007 Looks like you got it working already. Anyway if you want to stop people getting kicked for signature timeouts, add regularCheck="{}"; The timeouts are mostly caused by people with bad connections or even just a temporary loss of packets or a ping spike. So generally it's best to disable the regularcheck, unless you're certain a serious hacker with some firsthand hacking knowledge plans to exploit the disabling of it (very unlikely). Share this post Link to post Share on other sites
cross 1 Posted December 10, 2007 1-If you are getting an error of "...pbo not signed" , maybe you are missing the actual signatures of the addons  What error are you getting? 2-If you are getting session lost, regularcheck="{}"; might help. 3-you dont need to use checkfiles= while using signature check. Sign will verify them as well. Share this post Link to post Share on other sites
whisper 0 Posted December 11, 2007 I've the same problem on my server, with FDF and lowplants addons. Keys are put on server, client has signature files but is disconnected no matter what. If I use a 3rd server-specific signatures and key, then it works. Very strange. Server is Linux, FC7 Share this post Link to post Share on other sites
McBoeInact 0 Posted December 12, 2007 thanks yeh, i did manage to get it working the problem i found was due to the patching of the game. when i patched i got that (common i think?) error "delta error in plants.pbo" etc. two pbo's got an error on update like that, so it was those two pbo that was failing sig check. fixed it by installing the game 9 times before finally getting the game update to 1.08 without an error ... funny too each time the previous error pbo gave no error and a new one did ... i will add regularCheck="{}"; as i do have some players timing out alot. whisper, i believe ur problem is with lowplants, i looked and discovered that lowplants has no real key as it always a bit different for each persons install. Share this post Link to post Share on other sites
Spliff 0 Posted January 5, 2008 hi...am gettin kicks on my server when i check it...i have installed keys to the mods i want on ie;FDF,ArmAEffects etc.etc. i use a control panel for access to the server and put the keys in a folder called keys but no joy can anyone help me out plze....thnx Share this post Link to post Share on other sites
[kh]jman 49 Posted January 5, 2008 You did restart the gameserver once you'd installed the public key(s) in the 'keys' folder didn't you? It won't work until you do that. Share this post Link to post Share on other sites
Spliff 0 Posted January 5, 2008 thnx for a reply...server been restarted several times....keys in key folder am stumped Share this post Link to post Share on other sites
[kh]jman 49 Posted January 5, 2008 Check you have all the '*.pbo.[yourkeyname].bisign' installed in your clientside addons folders also. In your server config your should have the following: kickduplicate=1; // do not allow duplicate id equalModRequired=0; // require equal mod verifySignatures=1; // enable signature checking onUnsignedData="kick (_this select 0)"; // kick users who fail signature checking regularcheck={}; // session timeout bypass onDifferentData="{}"; // allow players who's data differs You could setup a logfile using: logfile = "[filename].log"; Share this post Link to post Share on other sites
Spliff 0 Posted January 5, 2008 all set up as you quote... Â have re checked everything ... restarted no joy Share this post Link to post Share on other sites
.kju 3245 Posted January 5, 2008 well, maybe the problem lies on the client side. so are you kicked with plain ArmA? are you kicked with ArmA+DBE-1? are you kicked with ArmA+FDFSound1.3? Please ensure that your test setup is not flawed. Share this post Link to post Share on other sites
Spliff 0 Posted January 5, 2008 thnx for a reply Q....vanilla ArmA works fine....have put in keys for FDF...ArmAEffects and TrueMods. None will work together or seperately..... dont have anything else installed Share this post Link to post Share on other sites
cross 1 Posted January 5, 2008 it should be pretty straight forward Try with one addon..matt's... Make sure; -Server: Your "Keys" folder under Arma root. -Server: Keys have the extension of ".bikey" -Client: Signature files (ones with ".bisign" extension) are next to the addons in the same folder and they are for the addons version you are using. -Server: that you do not have equalmod=1 in your server config. You are being drawn into some agnostic situation if these dont solve your problem. "Our patience is wearing thin" Share this post Link to post Share on other sites
Johnnie_Walker 0 Posted January 5, 2008 Is there a "database" where to find bikey and bisign files for addons?. Im missing bisign and bikey files for different addons. Missing bisign: sprintfix.pbo Missing bikey & bisign files: sara_grass.pbo,GDTModSun.pbo,ace_eve.pbo,desertng.pbo,gardinasisland.pbo Also, since Q is around, may I ask if proper Mods change the gameplay?, i mean if the player get any advantage by using it. Share this post Link to post Share on other sites
.kju 3245 Posted January 5, 2008 @johnnie_walkerz: see my response here Share this post Link to post Share on other sites
Spliff 0 Posted January 5, 2008 i cant understand why they wont work...anyone who thinks they are good enough to solve this for me,and has the time i would make them an admin of the server to sort it out.its beyond me..am baffled thnx for all your response...it is gladly welcomed Share this post Link to post Share on other sites