icfhoop 0 Posted December 4, 2007 Hello could someone tell me how to make a complete flat desert terrain but the desert terrain is on an endless coastline. Here is a picture of coastal idea http://www.acig.org/artman....ast.jpg And also please go by step by step if you would thank you. Share this post Link to post Share on other sites
hypno toad 0 Posted December 5, 2007 You might want to look at the quick start tutorial by opteryx. Check the stickies. Share this post Link to post Share on other sites
icfhoop 0 Posted December 6, 2007 I have in fact checked it but what i do not understand is the Wilbur drawing height map and how to get the desert textures in arma to be my maps textures thank you. Share this post Link to post Share on other sites
fasad 1 Posted December 6, 2007 If your heightmap has continuous ocean on one side, then those edges will be stretched out forever in a straight line. It looks pretty "average" in my opinion. Hilarious ASCII art example: --------- |<span style='color:blue'>*</span><span style='color:green'>OOOO</span>| |<span style='color:blue'>**</span><span style='color:green'>OOO</span>| |<span style='color:blue'>**</span><span style='color:green'>OOO</span>| |<span style='color:blue'>*</span><span style='color:green'>OOOO</span>| ---------- <span style='color:blue'>*</span> is ocean, <span style='color:green'>O</span> is land and - and | represent the edges of the heightmap. You'll have a perfectly straight North South running coast line that extends forever (or at least till you reach the limit of ArmA's defined number precision?) Share this post Link to post Share on other sites
icfhoop 0 Posted December 6, 2007 Ok i got that now another question lol. I am very confused on how to do this could some one please help me thank you. I created a batch file called png2paa with the following inside: Code Sample START Pal2Pace %1 I then added it to the right-click context menu in Windows Explorer : Tools/Folder Options/File Types Select PNG and click the Advanced button, create a new action and give it a name (I called mine png2paa) then point it towards the batch file (I saved my batch file in the Windows folder). Then copy Pal2PacE.exe and ijl15.dll into your Layers folder from the TexView2 folder. Now when you select one/some or all the PNG files and right-click on them you should see png2paa in the menu, click it and all the files should convert. Share this post Link to post Share on other sites
luki 53 Posted December 6, 2007 If u mean the converting process for all the generatet pngs from the satmap... when u start buldozer the first time (after the sat+mask import) then the pngs get convertet by visitor itself you dont need do this step anymore self if u have the newest visitor candidate. But if u wana do convert png to paas with pal2pac imanaged it like this: Select all png rightclick ---> openwith ---> browse pal2pac.exe. And when u choos to open the filetype always with pal2pac then the next time u just need to doubleclick on a png to convert to paa. Share this post Link to post Share on other sites
icfhoop 0 Posted December 7, 2007 fixed that but now im getting is my terrain is solid up to the coast but when in Visitor its small islands seperated from each other everywhere what could be wrong thank you. Share this post Link to post Share on other sites
Nicholas Bell 0 Posted December 7, 2007 Not sure I understand the problem - you may need to adjust the height of the terrain between the islands. Or adjust the sea level height, that is, lower it. I am working on a coastline and had similar issues. In the PBL file try adjusting the minHeight and re-import your height map. Share this post Link to post Share on other sites
icfhoop 0 Posted December 8, 2007 Ok i am really having trouble with this height map stuff, i was wondering if someone could make ma a complete flat terrain if it would nt be hastel just complete flat thats it thank you. Share this post Link to post Share on other sites
Allie 0 Posted December 8, 2007 ok this what you mean ? http://img475.imageshack.us/my.php?image=descoastkh3.jpg Create a "terrain.pbl" file (texteditor) put this inside [b said: Quote[/b] ]class cfg{ PNGfilename="descoast.png"; squareSize=10.000000; originX=0; originY=0; minHeight=-50; maxHeight=20; }; Now you need a greyscale png picture representing the terrain. Well here it is, "rightclick save it", ehh go click it first, then right click and save http://www.delta-automaten.com/public/descoast.png This is a 1024x1024 .png picture, with the .pbl file it will create a 10240x10240 km size map now in visitor open up the .pbl file, thats all. i presume u understand the directory structure and such !!!!! Make islands, come on guys wheres the islands, crap on *** ! Hope i helped u dude. Share this post Link to post Share on other sites
Allie 0 Posted December 8, 2007 Directory. http://img476.imageshack.us/my.php?image=directoryyy4.jpg P: drive, created when installing visitor CA, stuff inhere is depbo'd stuff from the main arma game directory, out of the ADDONS folder TOLAFARUSH, is my island folder, so now everybody knows how the final release will be called DATA folder, here is where the detailed texture files are housed LAYERS folder, this is the location where visitor will create the stuff when importing your sat and mask files SCENES, here you can put some intro movie OBJECTS, this location can be used to store extra addons which will then be packed with island. SOURCE, will be the location for your sat , mask, layer and maplegend files Inside SOURCE there is a folder called TERRAIN, inside here we put the .pbl and The terrain .png file. Thats about it i think. Share this post Link to post Share on other sites
Allie 0 Posted December 8, 2007 explaining Textures maybe next Share this post Link to post Share on other sites