Stewy 1 Posted December 3, 2007 Sorry guys, I know this is a noob topic - but was wanting some help or a tutorial with normal maps (the green tex that show details on skins) - Freddern gave me permission to modify his Norwegian textures with flags and patches - but when I tried to edit the normal maps (rubbing out the flag detail), the forearms came out super bright in game like the sun was directly on them! I have PSP - will I still be able to edit normal maps? Sorry for the spaz question - I tried a search but got nada Share this post Link to post Share on other sites
Guest RKSL-Rock Posted December 3, 2007 Try this. It lets you create normal maps from images just like the NVidia PS plugin http://www.crazybump.com/. Share this post Link to post Share on other sites
Stewy 1 Posted December 3, 2007 Thanks for the speedy response, Rock! I've been helped by one of the greats! Share this post Link to post Share on other sites
Guest RKSL-Rock Posted December 3, 2007 Thanks for the speedy response, Rock! Â I've been helped by one of the greats! Â erm not sure i qualify as "great" but thanks fo rthe compliment. Anyway you're welcome. Share this post Link to post Share on other sites
nephilim 0 Posted December 3, 2007 edit the RGB channels of the normal map make a selection and treat those places in each channel with a neutral grey crazybump will only allow you to blend things but not really erease them Share this post Link to post Share on other sites
Stewy 1 Posted December 3, 2007 Sorry Neph, can you slow that one down a bit please mate? I don't follow you I'm new to all of this Share this post Link to post Share on other sites
nephilim 0 Posted December 3, 2007 LOL! open your normal map with photo chop in the pallete tab you have channels, layers and so on go into channels. there you got Red, Blue, Green, Alpha. each channel represents a direction of the normal map Red up/down, Blue - forth/back, Green- left/right make a selection in one of the channles right over the place you whish to edit. then brush over it with a neutral grey (rgb value is 125/125/125) now if you brushed it keep the selection and paint in the other 2 channels. if done switch back into the full image. the patch should have a complete blueish/violet color. save Share this post Link to post Share on other sites
Stewy 1 Posted December 3, 2007 Thanks Neph for explaining that Share this post Link to post Share on other sites