hypno toad 0 Posted December 2, 2007 I am trying to do a few things for my upcoming mission. So how do I: - Making looping waypoint systems (when the unit is finished it's patrol I want it to do it again.) - Make units respawn after a set amount of time (for NPCs and players) - Give units unlimited amounts of ammo. (if possible) - Make a trigger that damages or kills a certain team (if they walk into it) - Make empty ammo crates - Put other weapons and equipment in ammo crates. - Make empty vehicles respawn after a set amount of time. - Make it so only a real player can play as a unit, and not an NPC. - Trigger text on screen, like a mission title. Share this post Link to post Share on other sites
Denz 0 Posted December 3, 2007 1) Use a cycle waypoint between the last wp and the first wp 2) Make a description.ext in your mission folder with respawndelay=no of seconds; for more info see here 3) dunno, I suppose a looping script that counted how many magazines you have and then kept adding magazines 4) in the trigger set up (whoever) present in the "condition" field <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this AND unitname in thisilst in the "on activation" field <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">unitname setdamage 1 5) <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">clearMagazineCargo this 6) <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addWeaponCargo ["M16A2",10] adds 10 M16A2s or use addMagazineCargo 7) see answer above 8) I don't know much about mp scripting. Maybe similar to only allowing pilots to fly aircraft etc. edit: Gah!!! Of course! Brains not working at 2am 9) Do you mean right at the start of the mission in the description.ext put OnLoadMission = "HypnoToad's Mission"; or somewhere else? Share this post Link to post Share on other sites
luki 53 Posted December 3, 2007 1 - After the last waypoint add one more place it over the first waypoint and select type "cycle" 2 - Respawn settings can be found in the Community Wiki 3 - Create a script that checks if unit has no ammo then addmagazine for example 5 - Put in the ammobox init field <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">clearMagazineCargo this; clearWeaponCargo this 6 - Put in the ammobox init field <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addMagazineCargo ["weaponclassname", 5]; this addWeaponCargo ["weaponclassname", 5] 7 - respawnVehicle 8 - Put in the Description.ext: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">disabledAI = true 9 - You can set a simple text in a Trigger under effects Denz was faster Share this post Link to post Share on other sites
hypno toad 0 Posted December 3, 2007 Alright, thanks for the help guys. Share this post Link to post Share on other sites