hedcrusha 0 Posted November 30, 2007 Hi just wondering if its possible to import a model from 3d max in O2 that has already been textured. If so how do i go about doing this. Thanks in advance Hedcrusha Share this post Link to post Share on other sites
RN Malboeuf 12 Posted November 30, 2007 yes. search - it was discussed. Share this post Link to post Share on other sites
hedcrusha 0 Posted November 30, 2007 I wouldnt be asking if the search turned up anything! Share this post Link to post Share on other sites
RN Malboeuf 12 Posted November 30, 2007 save as 3ds or better obj and import - that's all. Â there're lots of issues though that you can find with search button What is your model ? Share this post Link to post Share on other sites
hedcrusha 0 Posted November 30, 2007 Got a few building models all ready textured. Try obj format but doesnt seem to show textures! Share this post Link to post Share on other sites
nephilim 0 Posted November 30, 2007 geez... you need to repath the texture thats all.. uvs are saved.. its same as ive your import an obj in 3ds max.. you also need to browse the texture.... Share this post Link to post Share on other sites
hedcrusha 0 Posted November 30, 2007 Browse the texture through O2? And what does the "geez" stand for?? Im only asking for a bit of help thanks. Share this post Link to post Share on other sites
scars09 9 Posted November 30, 2007 geez is a statement, a paralingual statement in the words of austrian linguist waczlawik, even though it has its origin in the good old jesus. i guess what nephilim wanted to communicate is that you should use the search function. and saying that you didnt find anything is impossible. nephilim answered this question more then once in the past, many others answered this question in the past. i had searched for it in the past, and i found all infos needed, more then once. Share this post Link to post Share on other sites
hedcrusha 0 Posted November 30, 2007 I know what "gees" stands for and where it derived from! It was a sarcastic remark over the fustration that all ppl tell me to do is "use the search use the search" guys if i made this thread then obviously i cant seem to find the information that im looking for and look to others on this forum for help! Indeed i have used the search function! I use it every time i need to find out information to see if people have had the same trouble and "GOT AN ANSWER". So in this instance one could not find the relative information that one requires hence a new thread has been born! Share this post Link to post Share on other sites
scars09 9 Posted December 1, 2007 as allready said , the mapping will be intact after import. changing the format of the texture to a o2 readable texture is needed (jpg>paa, tga>paa whatever) and of course you need to redirect the path of the textures. in o2 you open up sections, doubleclick on the entries there and it gets selected in the model. press the green i, control if they all have the same texture and change it to the new one. is quickly done. i tend to use own textures mostly, some things maybe need to get remapped. texture renaming automation can be used aswell, but you wont see what you change exactly and it can mess up the mapping. hope you use other buildings then i do. Share this post Link to post Share on other sites
Lurchisme 0 Posted December 5, 2007 Sweet... I actually came to this board to see if I could find out how to use the UV editor in O2... So glad I don't need to. That things painful. (BTW, I didn't search, just found it on the first page) Share this post Link to post Share on other sites
seafire6 0 Posted December 10, 2007 Scars09 I had a hard time following your instruction for the 'repathing' of textures when importing an already modelled/textured oblect from 3dsmax. I'm begging for you or anyone with the know-how to post a tutorial of some type to clarify this for us. I think there are a number of people who have projects ready to share with the community if we can import them to O2. Share this post Link to post Share on other sites
nephilim 0 Posted December 10, 2007 select the model/polys you whish to repath.. press E or shift+e (cant remember) then in the new promt theres a line at the bottom browse your texture.. DAMN DIFFICULT! Share this post Link to post Share on other sites
seafire6 0 Posted December 11, 2007 Thanks. I'll be sure to give it a go. I hope thats the only hurrdle to overcome. Share this post Link to post Share on other sites