kocrachon 2 Posted November 16, 2007 So I have a helicopter that I am forcing to land by using the <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Helicopter1 land "LAND" command. So how do I make it to where 2 AI characters will mount the helicopter the second it lands with out making them join the group? And I also have another vehicle in the area so the get in nearest command makes them board that car. Share this post Link to post Share on other sites
VanhA 10 Posted November 16, 2007 I suggest you use this for the whole pickup: Mando Heliroute and then maybe make a trigger at landing pos synced to AI group to activate them to join players group... I might be wrong here but I think that could solve it. Share this post Link to post Share on other sites
Johnnie_Walker 0 Posted November 16, 2007 To have animation: _soldier1 assignAsCargo Helicopter1 [_soldier1] orderGetIn true Inmediate without animation: _soldier1 moveInCargo Helicopter1 Share this post Link to post Share on other sites
killerwhale 1 Posted December 22, 2007 how do I tell a unit to disengage after engaging in a script? rm disengage plane? something like this? Share this post Link to post Share on other sites
jezpops 0 Posted December 22, 2007 What do you mean by disengage and engage? Do you mean get in and get out? Share this post Link to post Share on other sites
killerwhale 1 Posted December 22, 2007 I have it solved but I got another one an AA soldier, in a script I wrote Quote[/b] ] rm selectWeapon"strela" rm dotarget chopper rm fire"strela" exit Here is the problem, the Ai quickly selects the strela but again selects his primary weapon which is the AK and selects the strela again and fires without aiming, shooting right above his head. I want a help with this Share this post Link to post Share on other sites