CPL. MacDonald 0 Posted November 11, 2007 I have just noticed recently, I suspect it has something to do with the expansion. The ai will walk through anything walls, vehicles, and eachother, what the heck!? anyway to fix this? Has anybody else noticed? just me? Share this post Link to post Share on other sites
max power 21 Posted November 14, 2007 This is because to save cpu cycles during massive battles, the AI has a move precision of a matter of meters. They've always walked through walls. It's because they're not precise enough to avoid them. Apparently, arma2 will have an AI precision of a matter of centimeters, allowing for them to take cover, navigate an urban environment, and lean around corners.. etc. Share this post Link to post Share on other sites
NeMeSiS 11 Posted November 14, 2007 This is because to save cpu cycles during massive battles, the AI has a move precision of a matter of meters. Â They've always walked through walls. Â It's because they're not precise enough to avoid them. Â Apparently, arma2 will have an AI precision of a matter of centimeters, allowing for them to take cover, navigate an urban environment, and lean around corners.. etc. Are you sure? Because they never seem to walk trough houses. (Unless its because it the 'Im 2 meters away from my waypoint, what walls? "feature"' Last time i checked this they only seemed to go trough walls when in the vicinity of to those walls with a small hole in them (Those you can crawl under), i thought it had something to do with an AI path being there but* *Here i stopped posting and thinking that none of this made sense, ill finish this post when im more awake. Share this post Link to post Share on other sites
Rexxenexx 0 Posted November 14, 2007 They've been doing it for a while: YouTube Share this post Link to post Share on other sites
max power 21 Posted November 16, 2007 Are you sure? Because they never seem to walk trough houses.(Unless its because it the 'Im 2 meters away from my waypoint, what walls? "feature"' Last time i checked this they only seemed to go trough walls when in the vicinity of to those walls with a small hole in them (Those you can crawl under), i thought it had something to do with an AI path being there but* *Here i stopped posting and thinking that none of this made sense, ill finish this post when im more awake. I've seen them fade through a wall just about anywhere. When the path finding algorithm breaks down and the unit can't find a path, ArmA seems to move it on out despite obsticles instead of having the unit stuck trying to get there forever... this is how it seems to work to me. Share this post Link to post Share on other sites