model 101 0 Posted November 9, 2007 As the topic says. I want a group off enemys (inside a car) drive to a location when an alarm goes off to simulate like a security team. I tried this ::Trigger:: activation west: West detected by east: Sound alarm: type switch: name A1: ::Synchronise:: with Waypoint move to: Waypoint get out: condition A1: when i preview the damn car moves directly to the base. I know it isnt advanced what i did. So im asking what to fill the gap with?. Share this post Link to post Share on other sites
Pulverizer 1 Posted November 10, 2007 The AI will wait at a synced WP until the trigger is activated. Make a WP to its starting location and use that instead and leave the condition out, just the sync line will do. Share this post Link to post Share on other sites
model 101 0 Posted November 11, 2007 I tried two times and it seems to work. Thanks for the help. Share this post Link to post Share on other sites
Kirby 2 Posted November 11, 2007 Edit: You only need to sync it to the first waypoint. That waypoint should be "WAIT" Share this post Link to post Share on other sites
model 101 0 Posted November 11, 2007 Hmm memory slips me but were is that wait command? its not on the wp list. Also is it possibe for units to get into a veichle when said trigger is triggered?. Im having trouble with that. They ignore the "get in" wp and head straight for the secondary wp. This is getting messy so sorry for that, and i thank you for the help i have received. Edit: Manage to get it to work, i had to put 2 "move" wp's prior to the "get in" wp. Share this post Link to post Share on other sites
Kirby 2 Posted November 12, 2007 I meant HOLD. Sorry! Share this post Link to post Share on other sites
model 101 0 Posted November 12, 2007 No problem, my mission is shaping up nice thanks to everyone who helped me here. thanks again. Share this post Link to post Share on other sites
Kirby 2 Posted November 13, 2007 You making a proper mission? If so, I'll help with any other issues. Share this post Link to post Share on other sites
model 101 0 Posted November 13, 2007 Thats nice to hear thanks. Im making a 3 player coop mission. And so far its pretty generic, anyone could probably do it 10x better. Having said that i still need to expand my library of maps so everything is welcome. Currently i have 4 fully playable coop missions but im aiming for additional 4-5 really high quality ones also. Share this post Link to post Share on other sites