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model 101

Unit starts driving when alarm goes off

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As the topic says. I want a group off enemys (inside a car) drive to a location when an alarm goes off to simulate like a security team.

I tried this

::Trigger::

activation west:

West detected by east:

Sound alarm:

type switch:

name A1:

::Synchronise:: with

Waypoint move to:

Waypoint get out:

condition A1:

when i preview the damn car moves directly to the base. I know it isnt advanced what i did. So im asking what to fill the gap with?.

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The AI will wait at a synced WP until the trigger is activated. Make a WP to its starting location and use that instead and leave the condition out, just the sync line will do.

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Edit: You only need to sync it to the first waypoint. That waypoint should be "WAIT"

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Hmm memory slips me but were is that wait command? its not on the wp list.

Also is it possibe for units to get into a veichle when said trigger is triggered?. Im having trouble with that. They ignore the "get in" wp and head straight for the secondary wp. This is getting messy so sorry for that, and i thank you for the help i have received.

Edit: Manage to get it to work, i had to put 2 "move" wp's prior to the "get in" wp.

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No problem, my mission is shaping up nice thanks to everyone who helped me here. thanks again.

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You making a proper mission?

If so, I'll help with any other issues. tounge2.gif

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Thats nice to hear thanks. Im making a 3 player coop mission. And so far its pretty generic, anyone could probably do it 10x better. Having said that i still need to expand my library of maps so everything is welcome. Currently i have 4 fully playable coop missions but im aiming for additional 4-5 really high quality ones also.

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