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model 101

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About model 101

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  1. model 101

    Ragdoll

    Im not arguing that explosions shouldent kill infantry. But when you purposly do it in a extreme fashion and then complain about it dosent get you any rewards. I hope you realise that. I have also flown in the air like superman after a bmp shell. Again how would that change by implenting ragdoll?. Not only will it affect performance (and it will) but there are so much work behind a relativly useless feature, that could more easily be adressed with more varied animations.
  2. model 101

    Ragdoll

    If people would spend time looking at ragdoll death effects, they are playing the wrong game. And people that dont care about ragdolls will have to suffer with poor performance. It looks silly when you fly in the air like in OFP, but your not really suppose to shoot tank rounds or use heavy explosives on infantry now do you?. In any case it wouldent be any different other then it would be a ragdoll flying in the air @ 4 FPS
  3. model 101

    Ragdoll

    Quite useless feature that takes more time to develop then focusing on the real aspects. I vote: No to ragdoll
  4. model 101

    ArmA 2 Press Coverage

    I really like the forests and how natural they look. Would be great with a little more fallen trees, rocks, shrubs etc. To make it even more detailed
  5. Thats nice to hear thanks. Im making a 3 player coop mission. And so far its pretty generic, anyone could probably do it 10x better. Having said that i still need to expand my library of maps so everything is welcome. Currently i have 4 fully playable coop missions but im aiming for additional 4-5 really high quality ones also.
  6. No problem, my mission is shaping up nice thanks to everyone who helped me here. thanks again.
  7. Hmm memory slips me but were is that wait command? its not on the wp list. Also is it possibe for units to get into a veichle when said trigger is triggered?. Im having trouble with that. They ignore the "get in" wp and head straight for the secondary wp. This is getting messy so sorry for that, and i thank you for the help i have received. Edit: Manage to get it to work, i had to put 2 "move" wp's prior to the "get in" wp.
  8. I tried two times and it seems to work. Thanks for the help.
  9. model 101

    The Davle bridge

    Im going to try that, thanks for the reply.
  10. How do you make enemys cross that long bridge. I tried the simpliest things like a move waypoint, seek and destroy, get out etc but the enemys wont cross the bridge. There arent any obstacles on or at the start of the bridge. They just lie or run around on the other side. Anyone had any issue with that crossing?.
  11. As the topic says. I want a group off enemys (inside a car) drive to a location when an alarm goes off to simulate like a security team. I tried this ::Trigger:: activation west: West detected by east: Sound alarm: type switch: name A1: ::Synchronise:: with Waypoint move to: Waypoint get out: condition A1: when i preview the damn car moves directly to the base. I know it isnt advanced what i did. So im asking what to fill the gap with?.
  12. model 101

    Behind the scenes...

    Care to pm me the location? im quite tired of it now.
  13. model 101

    Behind the scenes...

    Is it still accessible? OFP is one of my dearest games and i still play it (today 11hours to be precise) gotta love the resistance campaign. Anyhow i would really like to see the extra material but i cant find anything about any briefcase. I tried the contact page, the blog, opf sections but all i find is ARMA related. Its this page i should look in right? ^^http://www.bistudio.com/?? Can someone PM me the location and maybe i can figure out the password myself. -Appreciated
  14. model 101

    Alamo co-op anyone done it?

    Is it possible to play coop on that mission? its easy to work out the basics but how can we have the option to set fences and ammo crates?
  15. model 101

    How is the AI?

    Any significant improvments over ofp? like veichle handling combat initiative etc. It was very tedious when your squad ran low on ammo and you had to go through like 50 menues just to get them to pick up some more. Or when the AI wouldent drive in a straight line when you were in a hurry to a waypoint. Im really looking forward to Arma as i love ofp. If there is some AI improvements im even more hyped.
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