arremba_san_zorzo 0 Posted November 6, 2007 Hi, someone knows how to solve the problem illustrated in the picture below? I have used the MLOD released by BIS. In the config file, at the first time i have only configured the config vehicles (as i have maded with the other soldier OLOD of Arma). After the first test were appeared these bug, i have added the config skeleton and the config models. But the result is the same. Below an extract of the config file. Is there other strings that i must add? Is there an example of the right soldier config file with the animation? Thanks in any case Arremba San Zorzo \\\\\\\\\\\\\\\\\\\\\\\\\\\start of the extract of the config file\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ #define private 0 #define protected 1 #define public 2 #define true 1 #define false 0 #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 class CfgPatches { class ar7090 { units[] = { ASZ_EIsoldier, ASZ_rifleman_ar7090, ............................................................................ }; weapons[] = {................................................}; }; class CfgAddons { access = ReadOnly; class PreloadBanks {}; class PreloadAddons { class ASZ_AR7090_Added { list[] = {"ar7090_rifle"}; }; }; }; class CfgSkeletons { class ASZ_EIsoldier { isdiscrete=0; skeletonInherit=""; skeletonBones[]= { "pelvis","","spine", "pelvis","spine1", "pelvis","spine2", "spine1","spine3", "spine2","neck1", "spine3","neck", "spine3", "head", "neck","LLip", "head","Eyelids", "head","lBrow", "head","mBrow", "head","rBrow", "head","lMouth", "head","mMouth", "head","rMouth", "head","Leftshoulder", "spine3","LeftArm", "Leftshoulder","Leftarmroll", "LeftArm","LeftForearm", "LeftArm","Leftforearmroll", "LeftForearm","lWrist", "LeftForearm","LeftHand", "LeftForearm","LeftHandThumb1", "LeftHand","LeftHandThumb2", "LeftHandThumb1","LeftHandThumb3", "LeftHandThumb2","LeftHandIndex1", "LeftHand","LeftHandIndex2", "LeftHandIndex1","LeftHandIndex3", "LeftHandIndex2","LeftHandMiddle1", "LeftHand","LeftHandMiddle2", "LeftHandMiddle1","LeftHandMiddle3", "LeftHandMiddle2","LeftHandRing", "LeftHand","LeftHandRing1", "LeftHandRing","LeftHandRing2", "LeftHandRing1","LeftHandRing3", "LeftHandRing2","LeftHandPinky1", "LeftHand","LeftHandPinky2", "LeftHandPinky1","LeftHandPinky3", "LeftHandPinky2","Rightshoulder", "spine3","RightArm", "Rightshoulder","Rightarmroll", "RightArm","RightForearm", "RightArm","Rightforearmroll", "RightForearm","rWrist", "RightForearm","RightHand", "RightForearm","RightHandThumb1", "RightHand","RightHandThumb2", "RightHandThumb1","RightHandThumb3", "RightHandThumb2","RightHandIndex1", "RightHand","RightHandIndex2", "RightHandIndex1","RightHandIndex3", "RightHandIndex2","RightHandMiddle1", "RightHand","RightHandMiddle2", "RightHandMiddle1","RightHandMiddle3", "RightHandMiddle2","RightHandRing", "RightHand","RightHandRing1", "RightHandRing","RightHandRing2", "RightHandRing1","RightHandRing3", "RightHandRing2","RightHandPinky1", "RightHand","RightHandPinky2", "RightHandPinky1","RightHandPinky3", "RightHandPinky2","lfemur", "pelvis","Leftupleg", "pelvis","Leftuplegroll", "Leftupleg","Leftleg", "Leftupleg","Leftlegroll", "Leftleg","Leftfoot", "Leftleg","Lefttoebase", "Leftfoot","rfemur", "pelvis","Rightupleg", "pelvis","Rightuplegroll", "Rightupleg","Rightleg", "Rightupleg","Rightlegroll", "Rightleg","Rightfoot", "Rightleg","Righttoebase", "Rightfoot","slot_buttpack", "pelvis","slot_backwpnl", "pelvis","slot_backwpnr", "pelvis","slot_backpack", "pelvis","slot_patrolwpn", "pelvis","launcher", "","weapon", "","camera", "" }; }; ................................................................................ ........................ }; class CfgVehicleClasses { class ar7090_rifle { displayName = "PedagneMOD - EI weapons"; }; }; class CfgModels { class Default { sections[] = {}; sectionsInherit=""; }; class ASZ_Head { skeletonName="ASZ_EIsoldier"; sections[]={"osobnost","brejle"}; sectionsInherit=""; }; class ASZ_EIsoldier { skeletonName="ASZ_EIsoldier"; sections[]= { "head_injury", "body_injury", "l_arm_injury", "r_arm_injury", "l_leg_injury", "r_leg_injury" }; sectionsInherit="ASZ_Head"; }; class Weapon: default {}; ................................................................................ ............ class CfgVehicles { class Land; // External class reference class Man : Land {}; class Soldier : Man {}; class SoldierWB : Soldier {}; class ASZ_EIsoldier : SoldierWB { vehicleClass = "ar7090_rifle"; displayName = "E.I. soldier (BDU) BASE"; model = "\ASZ_Beretta\ASZ_EIsoldier"; }; //AR7090 class ASZ_rifleman_ar7090 : ASZ_EIsoldier { vehicleClass = "ar7090_rifle"; displayName = "E.I. soldier (BDU) with AR7090"; model = "\ASZ_Beretta\ASZ_EIsoldier"; scope = public; weapons[] = {"ar7090","M9", "throw", "Put"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag ", "30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag& quot;,"15Rnd_9x19_M9", "15Rnd_9x19_M9","15Rnd_9x19_M9","HandGrenade","HandGren ade","HandGrenade","HandGrenade"}; }; ................................................................................ ............ }; \\\\\\\\\\\\\\\\\\\\\\\\\\\end of the extract of the config file\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Share this post Link to post Share on other sites
VXR 9 Posted November 6, 2007 Hi,someone knows how to solve the problem illustrated in the picture below? I have used the MLOD released by BIS. In the config file, at the first time i have only configured the config vehicles (as i have maded with the other soldier OLOD of Arma). After the first test were appeared these bug, i have added the config skeleton and the config models. But the result is the same. Below an extract of the config file. Is there other strings that i must add? Is there an example of the right soldier config file with the animation? Thanks in any case Arremba San Zorzo http://forums.bistudio.com/oldsmileys/smile_o.gif' alt='smile_o.gif'> Share this post Link to post Share on other sites
JBâ„¢ 1 Posted November 6, 2007 I wrote THIS TUTORIAL I have just fixed the wound and random face issues and will be adding it to the tutorial shortly. Please lets not have another unit in ground thread, we have 4 about 4 already Share this post Link to post Share on other sites
hoz 0 Posted November 6, 2007 moving to the editing section. Share this post Link to post Share on other sites