Linker Split 0 Posted October 30, 2007 I've made an handrail for a house, the handrail is a texture with alpha channel. how can I have the shadow of this texture casted on the model itself? I mean if I put the face textured in the shadowVolume LOD, I see not the handrail, but the whole shadow of the face (a square shadow, instead of the texture one)... can someone help me? Share this post Link to post Share on other sites
YacieK 0 Posted October 31, 2007 For shadow answers _as.paa - Maybe convert to 32 bit tga, no rla compression and edit under Adobe CS It don't change colors. ? Share this post Link to post Share on other sites
oyman 0 Posted October 31, 2007 you could just model the handrail using a square/4 point circle Share this post Link to post Share on other sites
Linker Split 0 Posted October 31, 2007 this is what I mean: the model without ShadowVolume LOD: Now I added the ShadowVolume LOD:0.000: as you can see even if I added also in this LOD the handrail texture to the model, nothing has changed... Share this post Link to post Share on other sites
Jackal326 1182 Posted November 1, 2007 When you save the texture (presumably with TexView2), are you just saving it as filename.paa? or are you using the correct Texture Naming Conventions? If you're only using the former, then try saving the texture as filename_ca.paa and see if it works then. Or, as YacieK suggested, try saving it as filename_as.paa Share this post Link to post Share on other sites
Linker Split 0 Posted November 1, 2007 thanks, I'll try it as soon as possible... for textures i don't use the Texture Naming Conventions... at least for simple RGB textures Share this post Link to post Share on other sites
armored_sheep 56 Posted November 5, 2007 Stencil buffer shadows (those sharp polygons) are not able to use alpha transparency. They are drawn by extruding triangles from ShadowVolume lod. If you choose shadow buffer casting (used on trees) you can have alpha transparent textures in shadow casting lod (you define this by properties in geometry lod) BUT you will be still limited by texture resolution (ArmA casts this shadow using single 2048x2048 texture for whole scene) At this perticular model I supose to dont put the rail in the shadow at all. Share this post Link to post Share on other sites