Mindwalker 0 Posted October 27, 2007 Mission info: Version: 2.0.2 Known issues: None so far! Respawn: At base, unlimited spawns. Enemies: Random amount spread out in the city. Mission ends after 1 hour. That's all you got. If you run out of bad guys, just restart the mission! Weapons: Weapons & ammo-crates in the base. They fill themselves. Since you play as a merc, you get to choose from a lot more weapons. Transport: 1x HMMWW (Mk19), some Technicals with mounted MG's, 3x Strykers, Ammo, Fuel, Repair and Ambulance-vehicles. 2x MH-6 and 1x Black Hawk! Required addons: Opteryx's Sakakah Al Jawf. TrueMods. You should at least use the TrueRange-mod, since I've taken AI engagement range into consideration when making this mission! Queen's Gambit Situation: Limited AI holding Sakakah. They're all over the place. THANKS TO: * Opteryx for making this awesome map! * Fer & Kegety for the BASf pack! * kevb0 for his awesome KABNRDAC Future releases: Version 3 will be made, and it'll hopefully be the last version. Screens: http://www.thetacticalgamer.com/files/arma/cityassault2/001.jpg http://www.thetacticalgamer.com/files/arma/cityassault2/002.jpg http://www.thetacticalgamer.com/files/arma/cityassault2/003.jpg http://www.thetacticalgamer.com/files/arma/cityassault2/004.jpg http://www.thetacticalgamer.com/files/arma/cityassault2/005.jpg http://www.thetacticalgamer.com/files/arma/cityassault2/006.jpg http://www.thetacticalgamer.com/files/arma/cityassault2/007.jpg http://www.thetacticalgamer.com/files/arma/cityassault2/008.jpg http://www.thetacticalgamer.com/files/arma/cityassault2/009.jpg http://www.thetacticalgamer.com/files/arma/cityassault2/010.jpg Download the pbo, you say? Ok. Here it is: v2.0.1 - BROKEN. v2.0.2 - The Tactical Gamer Any and all feedback is more than welcome. But pretty please with sugar on top, do not complain about my decision to make City Assault 2 a Queen's Gambit mission! Share this post Link to post Share on other sites
ShadowY 0 Posted October 27, 2007 Would be nice if you also make a version with McNools desert vehicles and RLK desertsoldiers I don`t have QG(yet).. but I suggest it anyway Share this post Link to post Share on other sites
Mindwalker 0 Posted October 27, 2007 Please give me links to said models. Required addons are an extra weight on any mission, and I will use them sparingly. PS! Holy crap, these look good. http://www.armaholic.com/page.php?id=1125 I'll most likely use them in v3. Share this post Link to post Share on other sites
Junker 0 Posted October 27, 2007 IMO this mission has no lose option just WIN WIN WIN it needs a challenge factor, either remove the respawns or limit them. Share this post Link to post Share on other sites
Mindwalker 0 Posted October 27, 2007 As far as I see it, it's not about winning/losing. It's how you act out different objectives. You have an open arena to play around with. Find your own missions and objectives. I might update v2 with more content, but not quite yet. Next weekend perhaps. Challenge #1: Try to not die, even if you know you've got a respawn point. Challenge #2: Take care of the vehicles. Share this post Link to post Share on other sites
ShadowY 0 Posted October 27, 2007 Please give me links to said models.Required addons are an extra weight on any mission, and I will use them sparingly. PS! Holy crap, these look good. http://www.armaholic.com/page.php?id=1125 I'll most likely use them in v3. SLA desert troops v1.2 by rellikki McNools Desert Opfor vehicles Share this post Link to post Share on other sites
rstratton 0 Posted October 31, 2007 whats up with this mission? i preview it in the editor it spawns over 700 ai units Share this post Link to post Share on other sites
Mindwalker 0 Posted October 31, 2007 There. v2.0.2 (working version) is now up. Check the first post. I am really sorry about this mess. Share this post Link to post Share on other sites