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Mindwalker

Sakakah - City Assault 2

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logo.jpg

Mission info:

Version: 2.0.2

Known issues:

None so far! crazy_o.gif

Respawn:

At base, unlimited spawns.

Enemies:

Random amount spread out in the city.

Mission ends after 1 hour. That's all you got.

If you run out of bad guys, just restart the mission!

Weapons:

Weapons & ammo-crates in the base. They fill themselves. Since you play as a merc, you get to choose from a lot more weapons.

Transport:

1x HMMWW (Mk19), some Technicals with mounted MG's, 3x Strykers, Ammo, Fuel, Repair and Ambulance-vehicles. 2x MH-6 and 1x Black Hawk!

Required addons:

Opteryx's Sakakah Al Jawf.

TrueMods. You should at least use the TrueRange-mod, since I've taken AI engagement range into consideration when making this mission!

Queen's Gambit

Situation: Limited AI holding Sakakah. They're all over the place.

THANKS TO:

* Opteryx for making this awesome map!

* Fer & Kegety for the BASf pack!

* kevb0 for his awesome KABNRDAC

Future releases:

Version 3 will be made, and it'll hopefully be the last version. huh.gif

Screens:

http://www.thetacticalgamer.com/files/arma/cityassault2/001.jpg

http://www.thetacticalgamer.com/files/arma/cityassault2/002.jpg

http://www.thetacticalgamer.com/files/arma/cityassault2/003.jpg

http://www.thetacticalgamer.com/files/arma/cityassault2/004.jpg

http://www.thetacticalgamer.com/files/arma/cityassault2/005.jpg

http://www.thetacticalgamer.com/files/arma/cityassault2/006.jpg

http://www.thetacticalgamer.com/files/arma/cityassault2/007.jpg

http://www.thetacticalgamer.com/files/arma/cityassault2/008.jpg

http://www.thetacticalgamer.com/files/arma/cityassault2/009.jpg

http://www.thetacticalgamer.com/files/arma/cityassault2/010.jpg

Download the pbo, you say? Ok. Here it is:

v2.0.1 - BROKEN.

v2.0.2 - The Tactical Gamer

Any and all feedback is more than welcome.

But pretty please with sugar on top, do not complain about my decision to make City Assault 2 a Queen's Gambit mission! yay.gif

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Would be nice if you also make a version with McNools desert vehicles and RLK desertsoldiers wink_o.gif

I don`t have QG(yet).. but I suggest it anyway biggrin_o.gif

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IMO this mission has no lose option just WIN WIN WIN

it needs a challenge factor, either remove the respawns or limit them.

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As far as I see it, it's not about winning/losing.

It's how you act out different objectives.

You have an open arena to play around with.

Find your own missions and objectives.

I might update v2 with more content, but not quite yet. Next weekend perhaps.

Challenge #1: Try to not die, even if you know you've got a respawn point.

Challenge #2: Take care of the vehicles.

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There. v2.0.2 (working version) is now up. Check the first post.

I am really sorry about this mess. whistle.gif

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