plumose 219 0 Posted October 24, 2007 To import a p.shop, png,you must save your ps ,png ,in gray scale,even thougth it is in gray it self .go to{ image /mode/grayscale,it will say discard color if this is not done it will push your map to one side in v3. Share this post Link to post Share on other sites
fasad 1 Posted October 24, 2007 The 8-bit greyscale PNGs photoshop creates are not the best format for a heightmap, since it only allows a maximum of 256 different heights on your island/terrain. Share this post Link to post Share on other sites
opteryx 1562 Posted October 24, 2007 I'm pretty stupid when it comes to PS, but doesn't these settings mean it's 16-bit? Share this post Link to post Share on other sites
fasad 1 Posted October 24, 2007 Yes, they do, but some/most versions of PS can't save 16 bit PNG. I understand CS can save 16 bit PNGs. I guess you could always use a 16-bit TIFF to 16-bit PNG conversion program. Share this post Link to post Share on other sites
Allie 0 Posted October 25, 2007 What about greyscale from fotoshop into wilbur then safe from there to greyscale. Had same problems longago, i had half islands from greyscale image from fotoshop. Like this: http://www.delta-automaten.com/public/vissi3.JPG Later, Allie Share this post Link to post Share on other sites