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Anunnaki

Dedicated server: param1 and param2 not working !

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Next BUG: on dedicated server in server.cfg is possible to set variables param1 and param2 for every mission in mission list. But server IGNORE this setings completly!

Dedicates server version: 1.08.5169 beta (and all older) for win.

Example of server.cfg: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">...

{

class Missions {

class MPBERZERK_01 { template=ch64_berzerk_v1.23_arcadia.sara; cadetMode=0; param1=20; param2=13; };

class MPBERZERK_02 { template=ch64_berzerk_v1.23_desert.sara; cadetMode=0; param1=20; param2=13; };

class MPBERZERK_03 { template=ch64_berzerk_v1.23_obregan.sara; cadetMode=0; param1=20; param2=13; };

};

...

But when server start, the first mission is selected, but not with defined variables param1 and param2 from server.cfg, but default values preset inside in mission. The same problem is, when the mission is changed from any reason (admin change, voting change ...).

I have reported that in czech section of this forum too (look topic here: http://www.flashpoint1985.com/cgi-bin....t=69131 ).

Maybe that have something to do with other BUG: user command "#vote mission <name>" not work !

(Look topic here: http://www.flashpoint1985.com/cgi-bin....1170263 ).

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AFAIK a logged-in admin can change the param settings and you

will see the effect ingame.

For example ECL maps work fine with different param settings.

Not sure if you meant, that without a admin you cannot change

the param settings in the lobby or that a vote admin cannot (just

guessing. No idea if thats the case actually).

Param1 and param2 cannot be set in the server.cfg AFAIK.

It is a solely mission based setting. Correct me if I am wrong.

So you might wanna edit your mission to have the desired default

param values, if no admin is present on the server.

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param1 and param2 is set in the description.ext of a mission. On the slot screen for where players choose their role, there will be 2 areas where params can be set by the admin.

Never heard it to be related to server.cfg ? huh.gif

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param1 and param2 is set in the description.ext of a mission. On the slot screen for where players choose their role, there will be 2 areas where params can be set by the admin.

Never heard it to be related to server.cfg ? huh.gif

Check the DS-Admin.rtf that's accompaying the arma_server.exe (including the latest 1.08.5169 build). It shows the following for the server config:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class Missions

{

class Mission01

{

template = <mission_name>;

cadetMode = <cadet_mode>;

param1 = <value>;

param2 = <value>;

};

class Mission02

{ … see above … };

….

class Mission<N>

{ … see above … };

wink_o.gif

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param1 and param2 is set in the description.ext of a mission. On the slot screen for where players choose their role, there will be 2 areas where params can be set by the admin.

Never heard it to be related to server.cfg ?  huh.gif

Check the DS-Admin.rtf that's accompaying the arma_server.exe (including the latest 1.08.5169 build). It shows the following for the server config:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class Missions

{

class Mission01

{

template = <mission_name>;

cadetMode = <cadet_mode>;

param1 = <value>;

param2 = <value>;

};

class Mission02

{ … see above … };

….

class Mission<N>

{ … see above … };

wink_o.gif

Right, i hope that they fix that in next beta or final dedicated server.

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