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Kapyong

Basic Config For Object

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G'day, just been experimenting with O2 and it seems i have forgot the config for a basic object (such as a tent) in ArmA, after i have been modeling weapons for many an eaon.

Any help to help this old modler out? biggrin_o.gif

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like these? smile_o.gif

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Shed: Strategic

{

scope = 2;

vehicleClass = "Objects";

model = "\ca\buildings\Tents\pristresek";

icon = "\Ca\buildings\Icons\i_camo_CA.paa";

displayName = "$STR_DN_SHED";

nameSound = "tent";

accuracy = 0.2;

typicalCargo[] = {};

animated = 0;

transportAmmo = 0;

transportRepair = 0;

transportFuel = 0;

mapSize = 8.1;

cost = 0;

armor = 200;

};

class ShedSmall: Shed

{

model = "\ca\buildings\Tents\pristresek_mensi";

icon = "\Ca\buildings\Icons\i_camosmall_CA.paa";

displayName = "$STR_DN_SHED_SMALL";

mapSize = 4.3;

accuracy = 1000;

};

class ShedBig: Shed

{

model = "\ca\buildings\Tents\Camo_Box";

icon = "\Ca\buildings\Icons\i_camo_CA.paa";

displayName = "$STR_DN_SHED_BIG";

mapSize = 9.8;

accuracy = 1000;

};

class Camp: Strategic

{

scope = 2;

model = "\ca\buildings\Tents\stan";

icon = "\Ca\buildings\Icons\i_Stan_CA.paa";

displayName = "$STR_DN_TENT";

animated = 0;

vehicleClass = "Objects";

accuracy = 0.2;

typicalCargo[] = {};

destrType = "DestructTent";

irTarget = 0;

transportAmmo = 0;

transportRepair = 0;

transportFuel = 0;

cost = 0;

armor = 20;

mapSize = 6.4;

};

class CampEmpty: Camp

{

scope = 2;

model = "\ca\buildings\Tents\stan";

icon = "\Ca\buildings\Icons\i_Stan_CA.paa";

displayName = "$STR_DN_TENT_OPEN";

accuracy = 1000;

};

class CampEast: Camp

{

scope = 2;

model = "\ca\buildings\Tents\stan_east";

icon = "\Ca\buildings\Icons\i_Stan_east_CA.paa";

displayName = "$STR_DN_TENT_EAST";

accuracy = 1000;

};

class CampEastC: Camp

{

scope = 2;

model = "\ca\buildings\Tents\stan_east";

icon = "\Ca\buildings\Icons\i_Stan_east_CA.paa";

displayName = "$STR_DN_TENT_EAST_C";

accuracy = 1000;

};

class ACamp: Camp

{

scope = 2;

model = "\ca\buildings\Tents\astan";

icon = "\Ca\buildings\Icons\i_Astan_CA.paa";

displayName = "$STR_DN_TENT_A";

accuracy = 1000;

mapSize = 2.6;

};

class MASH: Camp

{

scope = 2;

model = "\ca\buildings\Tents\mash";

icon = "\Ca\buildings\Icons\i_MASH_CA.paa";

displayName = "$STR_DN_MASH";

nameSound = "fieldhospital";

accuracy = 0.3;

attendant = 1;

mapSize = 6.4;

supplyRadius = 9.3;

};

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Mate that did the trick, thank you very much for your help smile_o.gif

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