Kapyong 0 Posted October 24, 2007 G'day, just been experimenting with O2 and it seems i have forgot the config for a basic object (such as a tent) in ArmA, after i have been modeling weapons for many an eaon. Any help to help this old modler out? Share this post Link to post Share on other sites
.kju 3245 Posted October 24, 2007 like these? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Shed: Strategic { scope = 2; vehicleClass = "Objects"; model = "\ca\buildings\Tents\pristresek"; icon = "\Ca\buildings\Icons\i_camo_CA.paa"; displayName = "$STR_DN_SHED"; nameSound = "tent"; accuracy = 0.2; typicalCargo[] = {}; animated = 0; transportAmmo = 0; transportRepair = 0; transportFuel = 0; mapSize = 8.1; cost = 0; armor = 200; }; class ShedSmall: Shed { model = "\ca\buildings\Tents\pristresek_mensi"; icon = "\Ca\buildings\Icons\i_camosmall_CA.paa"; displayName = "$STR_DN_SHED_SMALL"; mapSize = 4.3; accuracy = 1000; }; class ShedBig: Shed { model = "\ca\buildings\Tents\Camo_Box"; icon = "\Ca\buildings\Icons\i_camo_CA.paa"; displayName = "$STR_DN_SHED_BIG"; mapSize = 9.8; accuracy = 1000; }; class Camp: Strategic { scope = 2; model = "\ca\buildings\Tents\stan"; icon = "\Ca\buildings\Icons\i_Stan_CA.paa"; displayName = "$STR_DN_TENT"; animated = 0; vehicleClass = "Objects"; accuracy = 0.2; typicalCargo[] = {}; destrType = "DestructTent"; irTarget = 0; transportAmmo = 0; transportRepair = 0; transportFuel = 0; cost = 0; armor = 20; mapSize = 6.4; }; class CampEmpty: Camp { scope = 2; model = "\ca\buildings\Tents\stan"; icon = "\Ca\buildings\Icons\i_Stan_CA.paa"; displayName = "$STR_DN_TENT_OPEN"; accuracy = 1000; }; class CampEast: Camp { scope = 2; model = "\ca\buildings\Tents\stan_east"; icon = "\Ca\buildings\Icons\i_Stan_east_CA.paa"; displayName = "$STR_DN_TENT_EAST"; accuracy = 1000; }; class CampEastC: Camp { scope = 2; model = "\ca\buildings\Tents\stan_east"; icon = "\Ca\buildings\Icons\i_Stan_east_CA.paa"; displayName = "$STR_DN_TENT_EAST_C"; accuracy = 1000; }; class ACamp: Camp { scope = 2; model = "\ca\buildings\Tents\astan"; icon = "\Ca\buildings\Icons\i_Astan_CA.paa"; displayName = "$STR_DN_TENT_A"; accuracy = 1000; mapSize = 2.6; }; class MASH: Camp { scope = 2; model = "\ca\buildings\Tents\mash"; icon = "\Ca\buildings\Icons\i_MASH_CA.paa"; displayName = "$STR_DN_MASH"; nameSound = "fieldhospital"; accuracy = 0.3; attendant = 1; mapSize = 6.4; supplyRadius = 9.3; }; Share this post Link to post Share on other sites
Kapyong 0 Posted October 24, 2007 Mate that did the trick, thank you very much for your help Share this post Link to post Share on other sites