hedcrusha 0 Posted October 22, 2007 Hi just wondering if anyone could give me a hand on my config. Its realy giving me a headache and everything i seem to do it just gives me the same crap. Ok now to the point. What i want to do is use the dynamic voices from XAM as a standalone addon (For Personel use). Ive made a config and placed the files where they should be and it keeps complaining about cannot find DVUS_aware1 ect. Now this should work. Heres my config if anyone would like to scan it for problems. Quote[/b] ]class CfgPatches { class Dynamic_Voices { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class Land ; // External class reference class CfgVehicles { class Man : Land {}; class CAManBase : Man { class eventhandlers { fired = "_this exec ""\DynamicVoices\US\firegrenade.sqs""; _this exec ""\DynamicVoices\RU\firegrenade.sqs"";" init = "_this exec ""\DynamicVoices\US\safevoices.sqs""; _this exec ""\DynamicVoices\US\combatvoices.sqs""; _this exec ""\DynamicVoices\US\awarevoices.sqs""; _this exec ""\DynamicVoices\US\contactvoices.sqs""; _this exec ""\DynamicVoices\RU\contactvoices.sqs""; _this exec ""\DynamicVoices\RU\combatvoices.sqs""; _this exec ""\DynamicVoices\RU\safevoices.sqs"";" animchanged = "_this exec ""\DynamicVoices\US\needreload.sqs""; _this exec ""\DynamicVoices\RU\needreload.sqs"";" hit = "_this exec ""\DynamicVoices\US\hitvoices.sqs"";" }; class CfgSounds { class NeedReload1 { name = "needreload1"; sound[] = {"\DynamicVoices\US\Combat\reloading1.wss", 0.01, 1.0}; titles[] = {}; }; class NeedReload2 { name = "needreload2"; sound[] = {"\DynamicVoices\US\Combat\reloading2.wss", 0.01, 1.0}; titles[] = {}; }; class FireGrenade { name = "firegrenade"; sound[] = {"\DynamicVoices\US\Combat\firegrenade.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_ahh { name = "DVUS_ahh"; sound[] = {"\DynamicVoices\US\Combat\Combat\ahh.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_allrightfollowme { name = "DVUS_allrightfollowme"; sound[] = {"\DynamicVoices\US\Combat\allrightfollowme.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_attack { name = "DVUS_attack"; sound[] = {"\DynamicVoices\US\Combat\attack.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_coveringfire { name = "DVUS_coveringfire"; sound[] = {"\DynamicVoices\US\Combat\coveringfire.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_getcover { name = "DVUS_getcover"; sound[] = {"\DynamicVoices\US\Combat\getcover.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_gogogo { name = "DVUS_gogogo"; sound[] = {"\DynamicVoices\US\Combat\gogogo.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_helpme { name = "DVUS_helpme"; sound[] = {"\DynamicVoices\US\Combat\helpme.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_icoveryou { name = "DVUS_icoveryou"; sound[] = {"\DynamicVoices\US\Combat\icoveryou.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_move { name = "DVUS_move"; sound[] = {"\DynamicVoices\US\Combat\move.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat1 { name = "DVUS_combat1"; sound[] = {"\DynamicVoices\US\Combat\combat1.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat2 { name = "DVUS_combat2"; sound[] = {"\DynamicVoices\US\Combat\combat2.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat3 { name = "DVUS_combat3"; sound[] = {"\DynamicVoices\US\Combat\combat3.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat4 { name = "DVUS_combat4"; sound[] = {"\DynamicVoices\US\Combat\combat4.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat5 { name = "DVUS_combat5"; sound[] = {"\DynamicVoices\US\Combat\combat5.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat6 { name = "DVUS_combat6"; sound[] = {"\DynamicVoices\US\Combat\combat6.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat7 { name = "DVUS_combat7"; sound[] = {"\DynamicVoices\US\Combat\combat7.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat8 { name = "DVUS_combat8"; sound[] = {"\DynamicVoices\US\Combat\combat8.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat9 { name = "DVUS_combat9"; sound[] = {"\DynamicVoices\US\Combat\combat9.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat10 { name = "DVUS_combat10"; sound[] = {"\DynamicVoices\US\Combat\combat10.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat11 { name = "DVUS_combat11"; sound[] = {"\DynamicVoices\US\Combat\combat11.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat12 { name = "DVUS_combat12"; sound[] = {"\DynamicVoices\US\Combat\combat12.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat13 { name = "DVUS_combat13"; sound[] = {"\DynamicVoices\US\Combat\combat13.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat14 { name = "DVUS_combat14"; sound[] = {"\DynamicVoices\US\Combat\combat14.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat15 { name = "DVUS_combat15"; sound[] = {"\DynamicVoices\US\Combat\combat15.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat16 { name = "DVUS_combat16"; sound[] = {"\DynamicVoices\US\Combat\combat16.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat17 { name = "DVUS_combat17"; sound[] = {"\DynamicVoices\US\Combat\combat17.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat18 { name = "DVUS_combat18"; sound[] = {"\DynamicVoices\US\Combat\combat18.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat19 { name = "DVUS_combat19"; sound[] = {"\DynamicVoices\US\Combat\combat19.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_combat20 { name = "DVUS_combat20"; sound[] = {"\DynamicVoices\US\Combat\combat20.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware1 { name = "DVUS_aware1"; sound[] = {"\DynamicVoices\US\Aware\aware1.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware2 { name = "DVUS_aware2"; sound[] = {"\DynamicVoices\US\Aware\aware2.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware3 { name = "DVUS_aware3"; sound[] = {"\DynamicVoices\US\Aware\aware3.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware4 { name = "DVUS_aware4"; sound[] = {"\DynamicVoices\US\Aware\aware4.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware5 { name = "DVUS_aware5"; sound[] = {"\DynamicVoices\US\Aware\aware5.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware6 { name = "DVUS_aware6"; sound[] = {"\DynamicVoices\US\Aware\aware6.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware7 { name = "DVUS_aware7"; sound[] = {"\DynamicVoices\US\Aware\aware7.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware8 { name = "DVUS_aware8"; sound[] = {"\DynamicVoices\US\Aware\aware8.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware9 { name = "DVUS_aware9"; sound[] = {"\DynamicVoices\US\Aware\aware9.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware10 { name = "DVUS_aware10"; sound[] = {"\DynamicVoices\US\Aware\aware10.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware11 { name = "DVUS_aware11"; sound[] = {"\DynamicVoices\US\Aware\aware11.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware12 { name = "DVUS_aware12"; sound[] = {"\DynamicVoices\US\Aware\aware12.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware13 { name = "DVUS_aware13"; sound[] = {"\DynamicVoices\US\Aware\aware13.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware14 { name = "DVUS_aware14"; sound[] = {"\DynamicVoices\US\Aware\aware14.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware15 { name = "DVUS_aware15"; sound[] = {"\DynamicVoices\US\Aware\aware15.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware16 { name = "DVUS_aware13"; sound[] = {"\DynamicVoices\US\Aware\aware16.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_aware17 { name = "DVUS_aware17"; sound[] = {"\DynamicVoices\US\Aware\aware17.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_contact1 { name = "DVUS_contact1"; sound[] = {"\DynamicVoices\US\Contact\contact1.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_contact2 { name = "DVUS_contact2"; sound[] = {"\DynamicVoices\US\Contact\contact2.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_contact3 { name = "DVUS_contact3"; sound[] = {"\DynamicVoices\US\Contact\contact3.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_contact4 { name = "DVUS_contact4"; sound[] = {"\DynamicVoices\US\Contact\contact4.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_contact5 { name = "DVUS_contact5"; sound[] = {"\DynamicVoices\US\Contact\contact5.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_contact6 { name = "DVUS_contact6"; sound[] = {"\DynamicVoices\US\Contact\contact6.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_contact7 { name = "DVUS_contact7"; sound[] = {"\DynamicVoices\US\Contact\contact7.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_contact8 { name = "DVUS_contact8"; sound[] = {"\DynamicVoices\US\Contact\contact8.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_contact9 { name = "DVUS_contact9"; sound[] = {"\DynamicVoices\US\Contact\contact9.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_contact10 { name = "DVUS_contact10"; sound[] = {"\DynamicVoices\US\Contact\contact10.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_contact11 { name = "DVUS_contact11"; sound[] = {"\DynamicVoices\US\Contact\contact11.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_contact12 { name = "DVUS_contact12"; sound[] = {"\DynamicVoices\US\Contact\contact12.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_contact13 { name = "DVUS_contact13"; sound[] = {"\DynamicVoices\US\Contact\contact13.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_contact14 { name = "DVUS_contact14"; sound[] = {"\DynamicVoices\US\Contact\contact14.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_contact15 { name = "DVUS_contact15"; sound[] = {"\DynamicVoices\US\Contact\contact15.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_contact16 { name = "DVUS_contact16"; sound[] = {"\DynamicVoices\US\Contact\contact16.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_clear1 { sound[] = {"\DynamicVoices\US\Contact\clear1.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_clear2 { sound[] = {"\DynamicVoices\US\Contact\clear2.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_hit1 { sound[] = {"\DynamicVoices\US\hit\hit1.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_hit2 { sound[] = {"\DynamicVoices\US\hit\hit2.wss", 0.01, 1.0}; titles[] = {}; }; class DVUS_safe1 { sound[] = {"\DynamicVoices\US\safe\safe1.wss", 0.0005, 1.0}; titles[] = {}; }; class DVUS_safe2 { sound[] = {"\DynamicVoices\US\safe\safe2.wss", 0.0005, 1.0}; titles[] = {}; }; class DVUS_safe3 { sound[] = {"\DynamicVoices\US\safe\safe3.wss", 0.0005, 1.0}; titles[] = {}; }; class DVUS_safe4 { sound[] = {"\DynamicVoices\US\safe\safe4.wss", 0.0005, 1.0}; titles[] = {}; }; class DVUS_safe5 { sound[] = {"\DynamicVoices\US\safe\safe5.wss", 0.0005, 1.0}; titles[] = {}; }; class DVUS_safe6 { sound[] = {"\DynamicVoices\US\safe\safe6.wss", 0.0005, 1.0}; titles[] = {}; }; class DVUS_safe7 { sound[] = {"\DynamicVoices\US\safe\safe7.wss", 0.0005, 1.0}; titles[] = {}; }; class DVUS_safe8 { sound[] = {"\DynamicVoices\US\safe\safe8.wss", 0.0005, 1.0}; titles[] = {}; }; class DVUS_safe9 { sound[] = {"\DynamicVoices\US\safe\safe9.wss", 0.0005, 1.0}; titles[] = {}; }; class DVUS_safe10 { sound[] = {"\DynamicVoices\US\safe\safe10.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_needreload1 { sound[] = {"\DynamicVoices\RU\Combat\reloading1.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_needreload2 { sound[] = {"\DynamicVoices\RU\Combat\reloading2.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_firegrenade1 { sound[] = {"\DynamicVoices\RU\Combat\firegrenade1.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_firegrenade2 { sound[] = {"\DynamicVoices\RU\Combat\firegrenade2.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat1 { sound[] = {"\DynamicVoices\RU\Combat\combat1.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat2 { sound[] = {"\DynamicVoices\RU\Combat\combat2.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat3 { sound[] = {"\DynamicVoices\RU\Combat\combat3.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat4 { sound[] = {"\DynamicVoices\RU\Combat\combat4.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat5 { sound[] = {"\DynamicVoices\RU\Combat\combat5.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat6 { sound[] = {"\DynamicVoices\RU\Combat\combat6.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat7 { sound[] = {"\DynamicVoices\RU\Combat\combat7.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat8 { sound[] = {"\DynamicVoices\RU\Combat\combat8.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat9 { sound[] = {"\DynamicVoices\RU\Combat\combat9.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat10 { sound[] = {"\DynamicVoices\RU\Combat\combat10.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat11 { sound[] = {"\DynamicVoices\RU\Combat\combat11.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat12 { sound[] = {"\DynamicVoices\RU\Combat\combat12.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat13 { sound[] = {"\DynamicVoices\RU\Combat\combat13.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat14 { sound[] = {"\DynamicVoices\RU\Combat\combat14.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat15 { sound[] = {"\DynamicVoices\RU\Combat\combat15.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat16 { sound[] = {"\DynamicVoices\RU\Combat\combat16.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat17 { sound[] = {"\DynamicVoices\RU\Combat\combat17.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat18 { sound[] = {"\DynamicVoices\RU\Combat\combat18.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat19 { sound[] = {"\DynamicVoices\RU\Combat\combat19.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat20 { sound[] = {"\DynamicVoices\RU\Combat\combat20.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat21 { sound[] = {"\DynamicVoices\RU\Combat\combat21.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat22 { sound[] = {"\DynamicVoices\RU\Combat\combat22.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat23 { sound[] = {"\DynamicVoices\RU\Combat\combat23.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_combat24 { sound[] = {"\DynamicVoices\RU\Combat\combat24.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact1 { sound[] = {"\DynamicVoices\RU\Contact\contact1.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact2 { sound[] = {"\DynamicVoices\RU\Contact\contact2.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact3 { sound[] = {"\DynamicVoices\RU\Contact\contact3.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact4 { sound[] = {"\DynamicVoices\RU\Contact\contact4.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact5 { sound[] = {"\DynamicVoices\RU\Contact\contact5.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact6 { sound[] = {"\DynamicVoices\RU\Contact\contact6.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact7 { sound[] = {"\DynamicVoices\RU\Contact\contact7.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact8 { sound[] = {"\DynamicVoices\RU\Contact\contact8.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact9 { sound[] = {"\DynamicVoices\RU\Contact\contact9.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact10 { sound[] = {"\DynamicVoices\RU\Contact\contact10.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact11 { sound[] = {"\DynamicVoices\RU\Contact\contact11.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact12 { sound[] = {"\DynamicVoices\RU\Contact\contact12.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact13 { sound[] = {"\DynamicVoices\RU\Contact\contact13.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact14 { sound[] = {"\DynamicVoices\RU\Contact\contact14.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact15 { sound[] = {"\DynamicVoices\RU\Contact\contact15.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact16 { sound[] = {"\DynamicVoices\RU\Contact\contact16.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_contact17 { sound[] = {"\DynamicVoices\RU\Contact\contact17.wss", 0.01, 1.0}; titles[] = {}; }; class DVRU_safe1 { sound[] = {"\DynamicVoices\RU\safe\safe1.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe2 { sound[] = {"\DynamicVoices\RU\safe\safe2.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe3 { sound[] = {"\DynamicVoices\RU\safe\safe3.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe4 { sound[] = {"\DynamicVoices\RU\safe\safe4.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe5 { sound[] = {"\DynamicVoices\RU\safe\safe5.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe6 { sound[] = {"\DynamicVoices\RU\safe\safe6.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe7 { sound[] = {"\DynamicVoices\RU\safe\safe7.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe8 { sound[] = {"\DynamicVoices\RU\safe\safe8.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe9 { sound[] = {"\DynamicVoices\RU\safe\safe9.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe10 { sound[] = {"\DynamicVoices\RU\safe\safe10.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe11 { sound[] = {"\DynamicVoices\RU\safe\safe11.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe12 { sound[] = {"\DynamicVoices\RU\safe\safe12.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe13 { sound[] = {"\DynamicVoices\RU\safe\safe13.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe14 { sound[] = {"\DynamicVoices\RU\safe\safe14.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe15 { sound[] = {"\DynamicVoices\RU\safe\safe15.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe16 { sound[] = {"\DynamicVoices\RU\safe\safe16.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe17 { sound[] = {"\DynamicVoices\RU\safe\safe17.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe18 { sound[] = {"\DynamicVoices\RU\safe\safe18.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe19 { sound[] = {"\DynamicVoices\RU\safe\safe19.wss", 0.0005, 1.0}; titles[] = {}; }; class DVRU_safe20 { name = ""; sound[] = {"\DynamicVoices\RU\safe\safe20.wss", 0.0005, 1.0}; titles[] = {}; }; }; The files and dir's are exact to the configs paths but it still keeps giving me jip. Any help "WOULD BE APPRETIATED" Thanks again in advance. Hedcrusha P.S. If you want me to send you the actual addon of what im trying to do pm me and ill send it so you can look. If anyones willing to spare a couple of minits to look at it. Share this post Link to post Share on other sites
ricki 0 Posted October 22, 2007 hey man i did the same weeks ago. u want my config. it's exactly the same with dyn. voices from xam, of course only for private usage. regards rocko Share this post Link to post Share on other sites
PTV-Jobo 820 Posted October 22, 2007 Hope you find an answer to the issue. I've been wanting to do that as well instead of having such a huge mod running just for those sounds lol. Share this post Link to post Share on other sites
hedcrusha 0 Posted October 22, 2007 ricki ide love your config mate! If you dont mind!!!! Would save me using loadsa painkillers... Share this post Link to post Share on other sites
HGuderian 0 Posted October 27, 2007 It seem you've solved the prob. I've made the same as stand-alone DynamicVoice addon via = class Extended_EventHandlers { class Man : Land {}; class CAManBase : Man { SLX_Init_Man SLX_Hit_Man etc. All work fine except needreload sound (animchanged): have you any solution? Moreover I'm tryn' to put in this addon the XAM's Casing.sqs (personal use only with every respect for creators) but allthough I wrote correctly every necessary sounds classes in config.cpp (of course adding: " SLX_Fired_Man = "\...\Casing.sqs"; ") when I fire the game tell me "Sound Casing_Sound2 not found". Help plz. Regards Share this post Link to post Share on other sites
ricki 0 Posted October 28, 2007 so, did the xam guys make the dynamic voices stuff (in their mod) ? Share this post Link to post Share on other sites
HGuderian 0 Posted October 28, 2007 Yes thy did it. I'm lookin' that CamMcDon's DSAI tons of sounds and I hope someone import them to Arma with a public addon. Share this post Link to post Share on other sites