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Deftoner

Transparent optics

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My G36E is almost finished. I'm moving onto texturing now. Problem is that for the optics I want to make transparent textures with the reticule on (...I think getting the reticule in the right spot and the right size will be a task all on its own huh.gif ) for the optic.

My problem is that the transparent texture I make seems to "hide" the faces behind it (in the optic "tube").... Is there a specific way to do optic textures (like the default BIS ones)?

I don't want to make fullscreen optics like the default G36 ones....thats too OFP wink_o.gif

I hope what I'm trying to say makes sense. Im at work now, but will take screenshots of what I mean if need be.

g36eSmall.jpg

g36e2Small.jpg

..oh and my galil WIP

galSmall.jpg

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This is probably because the faces are in the wrong direction.

you should have a hollow tube with nothing non transparent blocking it's inside.

I can upload an example model if you'd like

nice galil by the way

http://www.idfsquad.com/downloads/milesteg/Sight_Example.rar

Here's the sight example model. The inner circle is to be moved and textured with the transparent texture.

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Simply select everything other than the lens face (i.e. the face(s) with the transparent texture applied to it) and hit CTRL+SHIFT+END. This will sort all the alpha levels out and make the face transparent and ensure the other faces don't vanish when viewed through the lens.

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Great, Thanks guys. notworthy.gif

I'll give it a try later. I knew it was probably something simple.

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Jackal326'S CTRL+SHIFT+END worked like a charm. Thanks again.

Just need to do the UV's and resize the actual reticle and maybe play with the zoom setting a bit.

G36E2.jpg

G36E3.jpg

G36E1.jpg

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Out of left field, but if someone could do it in 3 minutes, could someone make a "see through" M136 tube? I'd like to have a version of the model that has been expended and should be see through since both seals are blown.

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