pcpilot 0 Posted October 15, 2007 Sounds wierd I know. But Im working on a mission and Id like to make one of the objectives destroying an ammo dump using maybe a time bomb being set. For the ammo dump Ive put several ammo crates under a tent. I have a trigger set as an objective and extra points, etc in the activation section of the trigger dialog. But how can I make the trigger activate? Can I sync it to, say, an ammo box? Or what? Im a bit stumped here...thanks for any help guys. Share this post Link to post Share on other sites
Caxton Gibbet 0 Posted October 15, 2007 You could name the ammo box or boxes and check for their damage level in the Condition section of a trigger try: Damage MYAMMOBOX >= 1 where MYAMMOBOX is your chosen name for said ammo box. When the ammo box is destroyed by the bomb the trigger will activate. Share this post Link to post Share on other sites
pcpilot 0 Posted October 16, 2007 Thanks for the reply but no, it didnt work. I also tried a destroy waypoint on top of the ammo boxes to no avail. I experimented a little by trying to destroy several different objects including a hut and a crapper. But the trigger didnt go off even though its synced to the destroy waypoint. I can destroy the object of course, but the trigger doesnt activate aknowledging my objective complete and then sending me to the next waypoint. Share this post Link to post Share on other sites
Balschoiw 0 Posted October 16, 2007 It is supposed to work the way Caxton posted. Give the desired crate a name, check the damage in a trigger with "getdammage yourammocratename >= 1" in onactivation type "conditionwaypoint = true" and place "conditionwaypoint" in condition field of your next WP after the destruction of the dump. Just tested and it also works for crates that are sunk below groundlevel for 1 meter. Share this post Link to post Share on other sites
Caxton Gibbet 0 Posted October 16, 2007 Sorry I wasn't more indepth, all I told you is how to get the damage status of a particular ammo box. Balschoiw has shown you what to do with the data. hope it works for you. Share this post Link to post Share on other sites
pcpilot 0 Posted October 16, 2007 Thanks guys, I'll give it a whirl tonight when I have a chance. Share this post Link to post Share on other sites
iceman77 18 Posted November 21, 2007 here you go this will work.... Place two weapon crates and name one ammo1 , name the other ammo2. create a trigger...in the condition line put this: Â not (alive ammo1) && not (alive ammo2); In the init line put this: "1" ObjStatus "DONE"; WERE NOT DONE!! Â Copy and paste the trigger you just created. in the init line of the trigger you just pasted, delete >>"1" ObjStatus "DONE"...and in it's place in the init line put this... Player Sidechat "The Ammo dump has been destroyed..."; Share this post Link to post Share on other sites