Russianlynxy 10 Posted June 3, 2009 is there any way to use the FFN Ai in ArmA 2? I have to say I'm a little upset by the AI system in that game. Everything is great but the AI is... confused. Obviously the engine itself has enormous potential since the FFN team was able to construct an intricate advanced AI module. my question basically is if I can use FFN Ai addon in ArmA 2 since it is basically the same engine. Share this post Link to post Share on other sites
TonyRanger 0 Posted June 3, 2009 I've tryed to put FFN MOD into ArmA2,but the findcover command seems not work in ArmA2,maybe it's a bug or the setting have been changed.I hope BIS can fix this problem soon,or I have to find another way for AIs. Share this post Link to post Share on other sites
GLeek 10 Posted June 3, 2009 Hi . i'm testing FFN , but i'm facing a MAJOR problem. i can't look at my feet. movement is restricted to -45% max (vertically) how resolve that ? ps: i'm using FFN 0.83beta with arma 1.16 Share this post Link to post Share on other sites
TonyRanger 0 Posted June 4, 2009 yes,it's my setting for avoiding weapno through body in default setting.but we don't need to worry about it because ArmA2 have fixed this problem Share this post Link to post Share on other sites
GLeek 10 Posted June 5, 2009 but i don't want to play arma2 yet.... buggy like hell , as ever with BI ... Share this post Link to post Share on other sites
TonyRanger 0 Posted June 6, 2009 I agree,but we have to displace.I may even back to PLA MOD and bring some FFN MOD stuffs into it,but FFN MOD will stand still. Share this post Link to post Share on other sites
kremator 1065 Posted July 26, 2009 Tony, Any chance of porting your FFN stuff over to Arma2 ? Would be wonderful. Share this post Link to post Share on other sites