d3nn16 3 Posted October 5, 2007 I would like to know if it is possible to transfer a variable between a single client and the server. I thought using publicVariable and use a filter with the player's name but I'm not sure about how it will affect network traffic. The size of the variable is something like this [ (string), ([0,0,0,0,0,...]), ([0,0,0,0,0,0,0,0,...]), ([0,0,0,0,0,...]), ([0,0,0,0,...]), ] and it is sent once every few minutes and there are 30 to 60 players in the game. Could this situation cause any problems if I use the publicVariable command ? Does anyone know a better solution ? Thx for your answers. Share this post Link to post Share on other sites
Op4 BuhBye 0 Posted October 6, 2007 What are you using the variable for? Share this post Link to post Share on other sites
.kju 3245 Posted October 6, 2007 I guess CoC Network Services is what you are looking for. CoC NS 3 Share this post Link to post Share on other sites