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d3nn16

Data Transfer

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I would like to know if it is possible to transfer a variable between a single client and the server. I thought using publicVariable and use a filter with the player's name but I'm not sure about how it will affect network traffic.

The size of the variable is something like this

[

(string),

([0,0,0,0,0,...]),

([0,0,0,0,0,0,0,0,...]),

([0,0,0,0,0,...]),

([0,0,0,0,...]),

]

and it is sent once every few minutes

and there are 30 to 60 players in the game.

Could this situation cause any problems if I use the publicVariable command ? Does anyone know a better solution ?

Thx for your answers.

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I guess CoC Network Services is what you are looking for.

CoC NS 3

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