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Nothing in Arma2 Seems much Different

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The new pictures I've seen are not really disappointing, but they're not really awesome either. The grunt model is still the fugly same one, and buildings, weapons and effects look indeed similiar to ArmA (1).

Only the nature looks very well done. I'll miss the deserts though.

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pMASTER hopefully they will release some final tools too.

Quote[/b] ]ArmA 2 is set in the near future, year 2009, in a fictional post soviet country called Chernarus. The map is based on real landscape in the Northern part of the Czech Republic and it covers about 100 square kilometers of terrain: from coastal industrial areas with a large port, to deep pine forests and mountain villages. The environment is designed in the Autumn time to give it a special atmosphere.

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Yes, we don't need ArmA2 turning into another console pop-buster.  But to support my point in favour of special effects improvements in ArmA, just look at the latest ArmA Affects mod, or FFAMM mod, or FDF sound mod and how much they add to the overall gaming experience; it almost makes it a new game. It's very sad that BIS' in-game effects absolutely pale in comparison to something that modders did. Don't be lazy, download ArmA Affects & FDF sound mod and try it out; ArmA is all about combat simulation - the more detailed is the representation of the combat experience thru the game engine, the deeper is the sense of immersion. ArmA already has alot of the non-console style realistic features, sadly enough all these features were just moved from OFP and have never been developed & improved any further past the technological level of the original OFP release. It's just plain and outdated.

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