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Bisurf and roadway sounds

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I've searched everything trying to get my roadways making sounds other than the default.

I have created a rvmat file:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

surfaceInfo = "plate01.bisurf";

and a bisurf file:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

rough = 0.15;

dust = 0.1;

soundEnviron = "metal";

impact = "Impact_Metal";

isWater = "false";

I tried adding this to both the LOD geometry and the Roadways, but alas - the sound is exactly the same when I walk on it to as it was before.

Any ideas?

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Sound is linked to roadways same way as in OFP - config defines which keywords in the texture link do specific sound.

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Its working! Ah thank you so much smile_o.gif Solution was actually very easy.

No need for RVMAT editing, I simply put the following in the config file:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class CfgSurfaces {

class Default;

class Water;

class Roadway;

class Plate : Default {

files = "plate01*";

rough = 0.15;

dust = 0.1;

soundEnviron = "metal";

character = "Empty";

impact = "Impact_Metal";

};

};

The bolded bit was the name of the texture, now it sounds like you are walking on metal smile_o.gif

Thanks so much Armored_Sheep - you made my day!

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