rocket 9 Posted October 1, 2007 I've searched everything trying to get my roadways making sounds other than the default. I have created a rvmat file: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> surfaceInfo = "plate01.bisurf"; and a bisurf file: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> rough = 0.15; dust = 0.1; soundEnviron = "metal"; impact = "Impact_Metal"; isWater = "false"; I tried adding this to both the LOD geometry and the Roadways, but alas - the sound is exactly the same when I walk on it to as it was before. Any ideas? Share this post Link to post Share on other sites
armored_sheep 56 Posted October 1, 2007 Sound is linked to roadways same way as in OFP - config defines which keywords in the texture link do specific sound. Share this post Link to post Share on other sites
rocket 9 Posted October 6, 2007 Its working! Ah thank you so much Solution was actually very easy. No need for RVMAT editing, I simply put the following in the config file: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgSurfaces { class Default; class Water; class Roadway; class Plate : Default { files = "plate01*"; rough = 0.15; dust = 0.1; soundEnviron = "metal"; character = "Empty"; impact = "Impact_Metal"; }; }; The bolded bit was the name of the texture, now it sounds like you are walking on metal Thanks so much Armored_Sheep - you made my day! Share this post Link to post Share on other sites