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andersson

Textured map -> out of memory

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I'm building a small test map, only 128x128. After I textured it I get this error-message when I try to load it in the mission-editor and arma crashes:

untitled3jz3.jpg

I have succesfully tried the landskape in arma, but after adding sat and mask layer arma crashes with the error message about out of memory. I can see the textures in bulldozer.

map-info:

size=128x128

squaresize=8

sat&mask layers=1024 (128x8) made by me

textures=from SampleMap

comp:

2 gig ram

win XP SP2

handles arma very good

Did I cross some limit (I saw an example on the wiki that used squaresize=5), or is the .wrp faulty?

EDIT: I copied the folder and built the same island with squaresize=20. I also had to change the size on the sat and mask accordingly.

That one works ingame, so it was squaresize that was the problem. So what is the minimum squaresize?? The example in the wiki had 5..

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I can't help with the error, but I have created a 5m celled 1024*1024 cell island and successfully loaded it in ArmA, so I doubt it was only the 5m cell setting that caused the error.

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Most likely you set some basic parameter (like satellite grid, or terrain grid) wrong.

The message tells you you would need to store 1.5 GB of data to keep the terrain in memory, which is too much and the game rejected to load such data.

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