Jump to content
Sign in to follow this  
Canadianmade

Use artillerie mod on other maps

Recommended Posts

I would like to create the Artillerie units on a desert battle that I have.Can anyone help me on how I program it onto my map. Thank You

Share this post


Link to post
Share on other sites

I need to konw this aswell, have you tried sending a PM to whoever made it?

Share this post


Link to post
Share on other sites

I know it can be done, but i'm not at my OFP computer now and will check it out tonight.

-=Die Alive=-

Share this post


Link to post
Share on other sites

Yeah, it's pretty easy.

Go into your OPFlash\User\*YourName*\Missions folder and copy your artillerie.abel folder and make a second artillerie folder in that directory.  Now press f2 and change the .abel to either .Eden  .Cain  or .Intro

Eden = Everon

Cain = Kolgujev

Abel = Malden

Intro = Desert Island

If you got custom maps (Desert Malden, Jungle Everon, Winter Kolgujev, etc) then you got to put those . whatever for them.

Then I think you got to merge the two missions into your battle mission.  Then save the mission and go back to OPFlash\User\*YourName*\Missions folder and and go into the artillerie folder, and copy ALL files of the artillerie folder into your "battle" folder.  Also, since the "artillerie" mission has a trigger that ends the mission if East isn't present (this is the largest in the artillerie mission), you might want to delete that trigger or else your mission might end really quick. As well remove the enemy trucks and Shilka that are in the mission. One more thing that's really important, copy the Initialization line from the arty script officer to the charachter you wish to use the arty. un setdammage 1;load=player addaction ["load artiliery on truck","load.sqs"]

-=Die Alive=-

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×