Canadianmade 1 Posted February 22, 2002 I would like to create the Artillerie units on a desert battle that I have.Can anyone help me on how I program it onto my map. Thank You Share this post Link to post Share on other sites
madmike 0 Posted February 24, 2002 DO you mean the one using the dummy gun? Share this post Link to post Share on other sites
Canadianmade 1 Posted February 24, 2002 Yes thats the one, it would be a big help to know how? Share this post Link to post Share on other sites
madmike 0 Posted February 24, 2002 I need to konw this aswell, have you tried sending a PM to whoever made it? Share this post Link to post Share on other sites
Canadianmade 1 Posted February 24, 2002 I have sent a message through the forums but I will send another through his website Share this post Link to post Share on other sites
Die Alive 0 Posted February 25, 2002 I know it can be done, but i'm not at my OFP computer now and will check it out tonight. -=Die Alive=- Share this post Link to post Share on other sites
Die Alive 0 Posted February 25, 2002 Yeah, it's pretty easy. Go into your OPFlash\User\*YourName*\Missions folder and copy your artillerie.abel folder and make a second artillerie folder in that directory.  Now press f2 and change the .abel to either .Eden  .Cain  or .Intro Eden = Everon Cain = Kolgujev Abel = Malden Intro = Desert Island If you got custom maps (Desert Malden, Jungle Everon, Winter Kolgujev, etc) then you got to put those . whatever for them. Then I think you got to merge the two missions into your battle mission.  Then save the mission and go back to OPFlash\User\*YourName*\Missions folder and and go into the artillerie folder, and copy ALL files of the artillerie folder into your "battle" folder.  Also, since the "artillerie" mission has a trigger that ends the mission if East isn't present (this is the largest in the artillerie mission), you might want to delete that trigger or else your mission might end really quick. As well remove the enemy trucks and Shilka that are in the mission. One more thing that's really important, copy the Initialization line from the arty script officer to the charachter you wish to use the arty. un setdammage 1;load=player addaction ["load artiliery on truck","load.sqs"] -=Die Alive=- Share this post Link to post Share on other sites