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CooliO

Texture ingame

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I edited the org. skin hmmwv_hood_co.paa and added some text to the hood.

I can see the new texture on the hood when im inside the humwee, but looking at it from 3rd person perspective or if I step out, it seams to load the org. hmmwv_hood_co.paa texture - insted of the custom one that I made.

What have I missed?

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^ I suppose you only changed the texture for pilot/cargo view lod.

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^ I suppose you only changed the texture for pilot/cargo view lod.

If that is the case what do I need to do to fix it?

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#define TEast 0

#define TWest 1

#define TGuerrila 2

#define TCivilian 3

#define TSideUnknown 4

#define TEnemy 5

#define TFriendly 6

#define TLogic 7

#define true 1

#define false 0

// type scope

#define private 0

#define protected 1

#define public 2

#define WeaponNoSlot 0// dummy weapons

#define WeaponSlotPrimary 1// primary weapons

#define WeaponSlotSecondary 16// secondary weapons

#define WeaponSlotItem 256// items

#define WeaponSlotBinocular 4096// binocular

#define WeaponHardMounted 65536

class CfgPatches

{

class CooliosMHQs

{

units[] = {

"mhqHMMWV",

};

weapons[] = { };

requiredVersion = 0.100000;

requiredAddons[] = { };

};

};

class CfgVehicleClasses

{

class CooliosMHQS

{

displayName = "Coolios MHQs";

};

};

class CfgVehicles

{

class HMMWV; // extern

class mhqHMMWV : HMMWV {

scope = public;

model = "\cooliomhqs\hmmwv.p3d";

vehicleClass="CooliosMHQS";

};

};

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Apply the new texture to the hood in the other resolution LODs (the ones with the numbers e.g. 0.35000 etc), not just for the "View - Pilot" LOD.

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Apply the new texture to the hood in the other resolution LODs (the ones with the numbers e.g. 0.35000 etc), not just for the "View - Pilot" LOD.

Are these LOD setup within the O2 editor. Im a noob.

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Did you change the texture via Oxygen 2 (1) or via Hex editor (2)?

1 > Proceed as recommended by Jackal326 and for your question: yes, the LOD setups are within Oxygen 2

2 > You need to change the texture path not only one time but about six times. I assume that you did just change one which was randomly the one in the View Pilot LOD.

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Did you change the texture via Oxygen 2 (1) or via Hex editor (2)?

1 > Proceed as recommended by Jackal326 and for your question: yes, the LOD setups are within Oxygen 2

2 > You need to change the texture path not only one time but about six times. I assume that you did just change one which was randomly the one in the View Pilot LOD.

I didnt prepair any of files myself apart from the paa so that is why I was a little lost. I think that the LOD within the p3d was edited using a hex editor, but the pices are falling in to place now.

Thank you all, I belive I have the information I need now. smile_o.gif

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