CooliO 0 Posted September 9, 2007 I edited the org. skin hmmwv_hood_co.paa and added some text to the hood. I can see the new texture on the hood when im inside the humwee, but looking at it from 3rd person perspective or if I step out, it seams to load the org. hmmwv_hood_co.paa texture - insted of the custom one that I made. What have I missed? Share this post Link to post Share on other sites
simba 0 Posted September 9, 2007 ^ I suppose you only changed the texture for pilot/cargo view lod. Share this post Link to post Share on other sites
CooliO 0 Posted September 9, 2007 ^ I suppose you only changed the texture for pilot/cargo view lod. If that is the case what do I need to do to fix it? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class CooliosMHQs { units[] = { "mhqHMMWV", }; weapons[] = { }; requiredVersion = 0.100000; requiredAddons[] = { }; }; }; class CfgVehicleClasses { class CooliosMHQS { displayName = "Coolios MHQs"; }; }; class CfgVehicles { class HMMWV; // extern class mhqHMMWV : HMMWV { scope = public; model = "\cooliomhqs\hmmwv.p3d"; vehicleClass="CooliosMHQS"; }; }; Share this post Link to post Share on other sites
Jackal326 1181 Posted September 9, 2007 Apply the new texture to the hood in the other resolution LODs (the ones with the numbers e.g. 0.35000 etc), not just for the "View - Pilot" LOD. Share this post Link to post Share on other sites
CooliO 0 Posted September 9, 2007 Apply the new texture to the hood in the other resolution LODs (the ones with the numbers e.g. 0.35000 etc), not just for the "View - Pilot" LOD. Are these LOD setup within the O2 editor. Im a noob. Share this post Link to post Share on other sites
Lockheed Martin-ch 0 Posted September 9, 2007 Did you change the texture via Oxygen 2 (1) or via Hex editor (2)? 1 > Proceed as recommended by Jackal326 and for your question: yes, the LOD setups are within Oxygen 2 2 > You need to change the texture path not only one time but about six times. I assume that you did just change one which was randomly the one in the View Pilot LOD. Share this post Link to post Share on other sites
CooliO 0 Posted September 9, 2007 Did you change the texture via Oxygen 2 (1) or via Hex editor (2)?1 > Proceed as recommended by Jackal326 and for your question: yes, the LOD setups are within Oxygen 2 2 > You need to change the texture path not only one time but about six times. I assume that you did just change one which was randomly the one in the View Pilot LOD. I didnt prepair any of files myself apart from the paa so that is why I was a little lost. I think that the LOD within the p3d was edited using a hex editor, but the pices are falling in to place now. Thank you all, I belive I have the information I need now. Share this post Link to post Share on other sites