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sigvem

Chopper cycle radius

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Hi!

I wonder if its a way to reduce the radius of a choppers cycle path?

Sigve

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Do you mean the chopper's CYCLIC ?

If you do, NO, at this time there is no way to adjust the cyclic-sensitivity. But BIS is re-working the flight-controls for all choppers and planes.

The "new" controls will be implemented in the next patch.

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I think the cyclic is a tad over-sensitive, but that's me smile.gif

Hopefully they'll add sensitivity-sliders for both

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This is a copy of post i put up before i saw this 1..

First, I think that OFP is awesome! The helicopter models, and graphics are excellent. Until now I have been a dedicated ComancheGold (NovaLogic) pilot - but since playing OFP I am seeing what I have been missing out on!

OFP is already a vastly more realistic flight experience than the disappointing Comanche-4.

But for me, and others that have piloted other helo games/sims there still needs to be more realistic handling of the controls and flight model to go with the excellent graphics in OFP.

Can you tell me if it's possible for us gamers, or for you developers to change these 3 flight/control characteristics..

1. The throttle response is too sensitive around the zero-point: there needs to be a larger amount of throttle travel to get the same effect or to achieve finer control of vertical velocity - the current high sensitivity makes low-level-flight and landings way too difficult.

2. There needs to be an option or a way of disconnecting the rudder/tail rotor from the cyclic left/right movement - I have a twist-stick so use the twist for the tail-rotor/rudder control, and it is very frustrating to have the cyclic fighting the twist - it also makes sliding the helo sideways near-impossible.

3. The left/right cyclic doesn't bank the helo far enough to the side. I accept that many sims (including CGold) do not allow us to invert the helo in a roll (which is possible in a real helo) but the inability to pass 20 or 30 degrees in OFP totally kills the effect of realism that the graphics provide, it needs to be able to bank (and slide) at at least 50 or 60 degrees as a minimum.

Is it possible to make these changes ourselves? If so, how? Or if not - than can I request that these changes be incorporated into the next patch/upgrade?

I have tried turning the sensitivity of my stick all-the-way down but to little effect.

My Ideal would be the flight capabilities and control from Razorwork's ComancheVsHokum (play with it in fly-by view you'll see what I mean), but with your excellent graphics which give a good feeling of depth and altitude which is sadly lacking in RazorWorks' sim.

WareWolf.

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Hmm if I was to compare the flight-model of OFP to other games, I'd definitly not compare it to Novalogic and Razorworks' products.

To make a long story short: You want the flight-model as close to reality as possible? wink.gif

I'd have to agree, unfortunately Janes Longbow 2 was the only chopper-sim with "realistic" flight-model and controls.

Every game before and after the Jane's Longbow-series is arcade in comparrison. But we can't expect all aspects of this game to be 100% perfect. After all this game covers alot of games into one.

If BIS actually tweaked the chopper controls to near perfection, the next thing people would want is probably manual transmission on cars tounge.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Shadow @ Feb. 24 2002,00:14)</td></tr><tr><td id="QUOTE">If BIS actually tweaked the chopper controls to near perfection, the next thing people would want is probably manual transmission on cars tounge.gif<span id='postcolor'>

Dang, now I gotta go out and get a force feedback steering wheel with stick shift controller for OFP???     :-)

YES, I do want an improved helo flight model.  I doubt I'll get it, but I want it.  Even if the avionics are simplified to the point that a brain-dead idiot can understand it (and they are!wink.gif ), I still want a complex flight model.

I LOVED Jane's Longbow2.  But I'm a flight sim fan, and I can't say that I represent all gamers out there.  To the contrary, flight sim fans make up an extremely small portion of the gaming market.

However, that said, there's still HUGE interest in the helicopters in OFP, and there are many requests, by me and others, to improve flight control, improve the flight model, and improve the physics.

Happy flying.

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I loved in Longbow 2 how your head didn't stay in the same spot all the time, ie. You make a hard right turn and your head would go to left some, I wish more games did that.

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