MehMan 0 Posted September 4, 2007 I've got this little problem that is fairly crucial for this weapon, seeing how the sights pass right through this. I can't get the bolt to move on my weapon. I've tried a method or two and I can't seem to get it to work. I've tried looking into RHS weapons to see how they did it and still it doesn't work, heck I even copied it all directly from their config and models, still it doesn't work. What am I doing wrong? I give the credit to Skaven and RHS for this and I hope they don't see this as ripping them off and not being good at it. Here's a screenshot from O2: The first memory point is the axis end and the second one is the axis begin, the whole thing is the axis. Then there's just the bolt. Here's the config(the part that matters): <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgSkeletons { class bsa_thom {isDiscrete=0;skeletonInherit="";skeletonBones[]={"magazine", "bolt", "trigger"};}; }; class CfgModels { class Default { sections[] = {}; sectionsInherit=""; }; class Weapon: Default {}; class bsa_thom:Weapon { sections[]= { }; skeletonName="bsa_thom"; class Animations { class bolt { type="translation"; source="reload"; selection="bolt"; axis="bolt_axis"; begin="bolt_axis_begin"; end="bolt_axis_end"; minValue="0"; maxValue="1"; offset0="0"; offset1="1"; }; }; }; }; Share this post Link to post Share on other sites
Panda-PL- 0 Posted September 4, 2007 Your skeleton is built wrong. Each skeleton bone needs a pair of names: first is the selection that is the bone itself, the other one is the "parent", the bone to which this one is attached. If the bone is attached to model itself (like in this case) second selection name is "", but it still needs to be there. here's a rather complicated example from Skaven's RACS weapons. http://pastebin.com/f1920568 Share this post Link to post Share on other sites
MehMan 0 Posted September 4, 2007 Thanks Panda! Damn it....and I knew this once! I think I'm getting stupider by the minute. Share this post Link to post Share on other sites