nuxil 2 Posted September 4, 2007 Hello, whats wrong with this script?; cant get anything to show in the box.... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _px = getpos player select 0; _py= getpos player select 1; _pz = getpos player select 2; // Parachute.. _ParachuteC = "ParachuteC" createvehicle [0,0,100]; //WeaponBoxWest _ammobox = "WeaponBoxWest" createvehiclelocal [0,0,10]; //somehow i dont get the icon up "the 3 bullets" for some time,, maybe the arma engine must make it ready?? sleep 4; clearmagazinecargo _ammobox; clearweaponcargo _ammobox; // i want to add this into the ammobox _ammobox AddWeaponCargo ["MP5A5", 40]; _ammobox AddWeaponCargo ["MP5SD", 40]; _ammobox AddWeaponCargo ["M16A2", 40]; _ammobox AddWeaponCargo ["M16A2GL", 40]; _ammobox AddWeaponCargo ["M16A4", 40]; _ammobox AddWeaponCargo ["M16A4_ACG", 40]; _ammobox AddWeaponCargo ["M16A4_ACG_GL", 40]; _ammobox AddWeaponCargo ["M4", 40]; _ammobox AddWeaponCargo ["M4GL", 40]; _ammobox AddWeaponCargo ["M4AIM", 40]; _ammobox AddWeaponCargo ["M4A1", 40]; _ammobox AddWeaponCargo ["M4A1GL", 40]; _ammobox AddWeaponCargo ["M4A1SD", 40]; _ammobox AddWeaponCargo ["G36K", 40]; _ammobox AddWeaponCargo ["G36C", 40]; _ammobox AddWeaponCargo ["G36A", 40]; _ammobox AddWeaponCargo ["M240", 40]; _ammobox AddWeaponCargo ["M249", 40]; _ammobox AddWeaponCargo ["M24", 40]; _ammobox AddWeaponCargo ["M4SPR", 40]; _ammobox AddWeaponCargo ["M107", 40]; _ammobox AddWeaponCargo ["M9", 40]; _ammobox AddWeaponCargo ["M9SD", 40]; _ammobox addWeaponCargo ["Laserdesignator",40]; _ammobox addMagazineCargo ["HandGrenadeTimed",40]; _ammobox addMagazineCargo ["m136",40]; _ammobox addMagazineCargo ["Stinger",40]; _ammobox addMagazineCargo ["JAVELIN",40]; _ammobox addMagazineCargo ["1rnd_HE_M203",40]; _ammobox addMagazineCargo ["FlareWhite_M203",40]; _ammobox addMagazineCargo ["FlareRed_M203",40]; _ammobox addMagazineCargo ["FlareGreen_M203",40]; _ammobox addMagazineCargo ["FlareYellow_M203",40]; _ammobox addMagazineCargo ["SmokeShell",40]; _ammobox addMagazineCargo ["SmokeShellRed",40]; _ammobox addMagazineCargo ["SmokeShellGreen",40]; _ammobox addmagazinecargo ["15rnd_9x19_m9sd", 40]; _ammobox addmagazinecargo ["15rnd_9x19_m9", 40]; _ammobox addmagazinecargo ["30Rnd_9x19_MP5SD", 40]; _ammobox addmagazinecargo ["30Rnd_9x19_MP5", 40]; _ammobox addmagazinecargo ["30Rnd_556x45_StanagSD", 40]; _ammobox addmagazinecargo ["30rnd_556x45_Stanag", 40]; _ammobox addmagazinecargo ["30Rnd_556x45_G36",40]; _ammobox addmagazinecargo ["200Rnd_556x45_M249", 40]; _ammobox addmagazinecargo ["100Rnd_762x51_M240", 40]; _ammobox addmagazinecargo ["5Rnd_762x51_M24", 40]; _ammobox addmagazinecargo ["10Rnd_127x99_m107", 40]; _ammobox addMagazineCargo ["Laserbatteries",40]; _ammobox addWeaponCargo ["Binocular",40]; _ammobox addWeaponCargo ["NVGoggles",40]; _ammobox addWeaponCargo ["Phone",40]; //place the ammobox & the parachute above the player.. _ammobox setpos [(_px)+31,_py,(_pz)+60]; _ParachuteC setpos [(_px)+30,_py,(_pz)+61]; _alt = 1; while{(_alt == 1)} do { _ppx = getpos _ParachuteC select 0; _ppy = getpos _ParachuteC select 1; _ppz = getpos _ParachuteC select 2; _pax = getpos _ammobox select 0; _pay = getpos _ammobox select 1; _paz = getpos _ammobox select 2; // place the box under the parachute and let the ammobox fall with the speed of the parachute. _ammobox setpos [(_ppx)+1.5,_ppy, (_ppz)-0.5]; _ammobox setvelocity velocity _ParachuteC; //hint format["Px:%1\nPY:%2\nPZ:%3\nAx:%4\nAy:%5\nAz:%6",_ppx,_ppy,_ppz,_pax,_pay,_paz]; if ((_ppz) < 2) then { _alt = 0; _ammobox setpos [_ppx,_ppy,0.1]; // just incase it gets dammages during the drop,, _ammobox setdamage 0; }; sleep 0.01; }; Im supose to simulate ammordop from parachute, everything works fine exept for that the ammobox remains empty... Any ideas? Or help would be very axcepted Share this post Link to post Share on other sites