Jaksa. 0 Posted August 30, 2007 _as.paa is for shadows, isn't it?, _ca.paa is for glases _ns.paa - what for is it? and the most important - how to do that textures? Can i do it by txtview2 with any filter, or how? Share this post Link to post Share on other sites
Ian Malcolm 0 Posted August 30, 2007 _as.paa is for shadows, isn't it?,_ca.paa is for glases _ns.paa - what for is it? and the most important - how to do that textures? Can i do it by txtview2 with any filter, or how? _NS - Normal Specular. Normalmap with specular map in alpha channel. Dunno what is it used for. But _NO with _SMDI has waay less of compression artifacts. Share this post Link to post Share on other sites
Jackal326 1181 Posted August 30, 2007 For an explanation of the remaining texture extensions used, check out THE WIKI. Share this post Link to post Share on other sites
Linker Split 0 Posted September 2, 2007 For an explanation of the remaining texture extensions used, check out THE WIKI. also check my tutorial HERE Share this post Link to post Share on other sites
Jaksa. 0 Posted September 2, 2007 It's very useful tutorial. Thanks for that Share this post Link to post Share on other sites