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rellikki

Path Switcher

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<span style='font-size:14pt;line-height:100%'>Path Switcher</span>

Type: SP

Island: Sahrani

Requirements: ArmA v.1.08, Skaven's RACS V3

Overview:

Intelligence has reported an enemy convoy preparing to supply enemy positions. You, as an RACS specop soldier,

have been assigned to destroy a bridge in the middle of the convoy's way, forcing them to use a different path,

which will make the main operation to destroy the convoy easier.

Download:

Armedassault.Info, Combat-Prison.net, Armaholic.com

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This is a very tough mission to start out with - but you've set the mission in the perfect location for the player's tactical advantage. You've got height, and you've got the cover and concealment of the woods below you to approach your objective. With either one or two men, it's possible - but tough. This is a mission to take your time and attempt to get the AI to come to you, because if you charge head on into a defended position, or get caught out in the open, it's curtains.

The mission is simple, which I like, but I've got a few suggestions. Firstly, when taking your AI pal out, if he takes a round in the leg, he can slow you down so much (because you can't kill him else it's mission fail) it becomes very frustrating. This is especially true at the start of the mission - if he gets caught, you're screwed as there's no first aid to be had as far as I can see. The answer? Don't get shot I suppose, but someone's injury spells 'restart' in this mission. Secondly, about the AI as well, crossing the bridge is VERY hit and miss. I know you can't control this but IF the AI gets in the water, he'll lose his (unique) weapon and will have to pick up an AI's high dispersion gun - which puts you at a significant disadvantage. I don't know how you could solve this, to be honest, it seems to be an unfortunate drawback of ArmA, and can really upset the mission.

Lastly, the draw distance is very tight in this mission, which brings with its advantages and disadvantages - two men, engaging at longer ranges, would be easily flanked and taken out. Still, observation is difficult and without the binoculars, you and your AI buddy can fail to report enemies as hostile due to the peculiar way ArmA works regarding enemy visibility in low view distances - which could mean the difference between life and death. Perhaps it is worth extending it slightly?

Other than that, this is a very fun, challenging and straight forward mission that is well presented (with voice overs etc.) and offers you some decisions about which way to approach it (with AI buddy, without, nice selection of weapons). Of course, any opportunity to break out the RACs M14 is a joy in itself. It's tough and I enjoyed the challenge.

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Thanks for the feedback. Glad you enjoyed it. I would appreciate more feedback and comments from you people...

Stay tuned for some more missions from me! wink_o.gif

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