marcomio 0 Posted August 29, 2007 Transfer to "Retextured BISIslands with more infra": http://www.flashpoint1985.com/cgi-bin....t=69229 to have all in one topic. =============================================== Hello! Like my first version, partly unbombed Kolgujev, this version come up with 99,9 percent non distroyed buldings. Most of them has been replaced with corresponding counterparts in size. Also some fences has been added. Textures are the same (Sniping Jacks 256 x 256 Textures). Unfortunately, BIS gave no names to the towns or villages. If anybody has the idealism to create some signs with village-names let me know. I will implement them in the next version. If some problems with official campaigns / Missions occures (reasond by fences around buildings etc.), also let me know for correcting it if possible. Ok: Here the DL-Link for unbombed Kolgujev http://rapidshare.com/files/52041327/cain_unbombed.rar As always, make a backup of your actual cain.wrp before replacing it with this one! Some pictures: http://img-up.net/?up=unb1msR9-.jpg http://img-up.net/?up=unb4v3L.jpg http://img-up.net/?up=unb5lIWW.jpg http://img-up.net/?up=unb7dm4Ls.jpg http://img-up.net/?up=unb13Ws_f.jpg http://img-up.net/?up=unb17AtB.jpg Rgds marcomio Share this post Link to post Share on other sites
POPKA 0 Posted August 29, 2007 not to criticize your release but this has been done a couple of times before, most notably by kegety in the form of Nogojev Share this post Link to post Share on other sites
marcomio 0 Posted August 30, 2007 You are right, there are already some versions. I have forgotten to mention, that the main reason for this release is the playability of default CWC / Res.-Campaigns when using newer mods, which supports AI-hiding scripts like FFUR/SLX. As You know, the default BIS-Kolgujev has only destroyed and not enterable buildings, so the AI can't garrison houses etc.. Also the player itself has no real hidingplaces. Therefore, all buidlings stay at their default places (for compability) and are not bigger than their default counterparts. By the way, I have tried to download the Nogojev Isle by Kegety (I think it was released 2002 ?) but all links dont work. Only found two pictures on ofp.info, which shows only landscape and no towns. So I did this two versions ("partly unbombed" and "unbombed" Kolgujev) to give an impression, how Kolgujev may have looked like before / after war started. (It's a simple replacement, nothing great, but as useful or useless as the 100 versions of M16 or M4 etc.). Don't get me wrong, critizism is welcome when it is written in friendly manner like Yours. By the way, if anyone found some buggy things, please let me know, so I can correct it. Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted August 30, 2007 Looks great from the pics I've seen - will download this evening to try it out at home. It's good to know that OFP is still not forgotten by those who could still contribute to it! I always thought that Kolguyev wasn't worth visiting in its BIS form because I find it highly depressive, but this Kolguyev I'll definitely try out! And yeah Nogojev was always too much compared to a simply "undamaged" Kolguyev which I bet this will deliver! Thanks for this, marcomio! Share this post Link to post Share on other sites
baddo 0 Posted August 30, 2007 By the way, I have tried to download the Nogojev Isle by Kegety (I think it was released 2002 ?) but all links dont work. Try http://www.kegetys.net/ofp/ the links there work. Share this post Link to post Share on other sites
POPKA 0 Posted August 31, 2007 So it's a replacement wrp rather than a seperate addon? that makes sense then Share this post Link to post Share on other sites
marcomio 0 Posted August 31, 2007 Yep, it is. So dont forget to make a backup of default wrp (I forgotten to mention). Rgds Share this post Link to post Share on other sites
R0adki11 3949 Posted August 31, 2007 Looks very nice, it could be how Kolguyev looks after the war or before the war depending on peoples ideas. Share this post Link to post Share on other sites
marcomio 0 Posted October 31, 2007 Newer version to find under "Retextured BIS-Islands with more infra". Contains some 3rd party addons. So if you dont like this version, try the newer one. Still searching for sb. who may help me with the road problem I have: When scaling down a road (e.g. asfalkta xy.p3d in 50 percent size), in WRP it is displayed as downscaled object. Looking at it in the mission-editior, road is in default (100 percent) size. Only the centerpoints of the obj. are near to each other. I was told, the only way to solve this problem, is to create new roads in their desired size. I tried, but I messed up! So is somebody out there who can help me? I need them as an replacement for the non existing pavements / sidewalks. Regards, marcomio Share this post Link to post Share on other sites