Penguin 0 Posted February 22, 2002 I was wondering, im making a mission where you have to find a truck carying a diplomat and a bomb hidden in it. I was wondering how to use a timer (i know ofp has the capability) and make the truck explode on completion of this timer. This would be a really neat effect Help me please Share this post Link to post Share on other sites
InqWiper 0 Posted February 22, 2002 Name the truck something, lets say its TruckOne. Then create a trigger. Trigger example: Axis a: 0 Axis b: 0 Angle: 0 Ellipse Activation:Anybody Once Not present Counthdown: Min: 20 Max:20 Mid: 20 Type: Switch Text: Name: Condition: this On activation: Bomb="Shell125" camcreate [(getpos TruckOne select 0),(getpos truckOne select 1),-0.01] This will create a HEAT125 (HEAT from T80) at the truck after 20 seconds. The HEAT will be placed a little under the ground incase there is any delay in the explosion when its created at 0 (wich Im not sure). The HEAT125 and Sabot125 have the opposite names in the editor (dont ask me why). Good luck with your mission Share this post Link to post Share on other sites
Penguin 0 Posted February 22, 2002 Is there any way to increase the magnitude of the blast? or is there a larger explosion i want it to be utterly chaotic thanks! Share this post Link to post Share on other sites
Guest SC Jolly Posted February 23, 2002 Well, you could place TWO shells, or more. But I know there is a AP-mine-someting, haven't played OFP for a while so I dont know. Share this post Link to post Share on other sites
Penguin 0 Posted February 23, 2002 Thanks a ton. They work gret Share this post Link to post Share on other sites
DragonFireSG 0 Posted April 25, 2002 Use a LGB instead of a tank shell. I created a suicide truck bomber this way. The blast is big enough to kill most units (even M1A1s) in the vincinity. Have a mission demonstrating this if anybody wants it. DF Share this post Link to post Share on other sites
havocsquad 0 Posted April 25, 2002 I made my own REAL sucide bomber for OFP taking an artillery script and modifying it a little. The only problem with it is that after the bomber goes boom, a Heat round lands somewhere near after the LGB goes off to act as the bomb. I've also created a mission that makes uses the artillery script I modified to make an indestructable suicide bomber as long as he dies when he blows up. Â This only last about 4 to 6 times then OFP won't revive him again. Â Oh well, if any want to try my demo missions, I'd be glad to give them to ya. Share this post Link to post Share on other sites
Aculaud 0 Posted April 25, 2002 you might want to use a "Maverick" instead of an LGB, depending on where its going to go off. LGB's might take you out at the same time. Share this post Link to post Share on other sites
Wreck-It 0 Posted April 26, 2002 Try a HE mine. That's fireworks! Share this post Link to post Share on other sites